One for adrian and da geek



http://thc.org/root/phun/unmaintain.html


How To Write Unmaintainable Code
Ensure a job for life ;-)
Roedy Green
Canadian Mind Products

Introduction

Never ascribe to malice, that which can be explained by
incompetence.
- Napoleon

In the interests of creating employment opportunities in the Java
programming field, I am passing on these tips from the masters on how
to write code that is so difficult to maintain, that the people who
come after you will take years to make even the simplest changes.
Further, if you follow all these rules religiously, you will even
guarantee yourself a lifetime of employment, since no one but you has a
hope in hell of maintaining the code. Then again, if you followed all
these rules religiously, even you wouldn't be able to maintain the
code!

You don't want to overdo this. Your code should not look hopelessly
unmaintainable, just be that way. Otherwise it stands the risk of being
rewritten or refactored.
General Principles

Quidquid latine dictum sit, altum sonatur.
- Whatever is said in Latin sounds profound.

To foil the maintenance programmer, you have to understand how he
thinks. He has your giant program. He has no time to read it all, much
less understand it. He wants to rapidly find the place to make his
change, make it and get out and have no unexpected side effects from
the change.

He views your code through a toilet paper tube. He can only see a tiny
piece of your program at a time. You want to make sure he can never get
at the big picture from doing that. You want to make it as hard as
possible for him to find the code he is looking for. But even more
important, you want to make it as awkward as possible for him to safely
ignore anything.

Programmers are lulled into complacency by conventions. By every once
in a while, by subtly violating convention, you force him to read every
line of your code with a magnifying glass.

You might get the idea that every language feature makes code
unmaintainable -- not so, only if properly misused.
Naming

"When I use a word," Humpty Dumpty said, in a rather scornful tone,
"it means just what I choose it to mean - neither more nor less."
- Lewis Carroll -- Through the Looking Glass, Chapter 6

Much of the skill in writing unmaintainable code is the art of naming
variables and methods. They don't matter at all to the compiler. That
gives you huge latitude to use them to befuddle the maintenance
programmer.

New Uses For Names For Baby
Buy a copy of a baby naming book and you'll never be at a loss
for variable names. Fred is a wonderful name, and easy to type. If
you're looking for easy-to-type variable names, try adsf or aoeu if you
type with a DSK keyboard.

Single Letter Variable Names
If you call your variables a, b, c, then it will be impossible to
search for instances of them using a simple text editor. Further,
nobody will be able to guess what they are for. If anyone even hints at
breaking the tradition honoured since FØRTRAN of using i, j, and k for
indexing variables, namely replacing them with ii, jj and kk, warn them
about what the Spanish Inquisition did to heretics.

Creative Miss-spelling
If you must use descriptive variable and function names, misspell
them. By misspelling in some function and variable names, and spelling
it correctly in others (such as SetPintleOpening SetPintalClosing) we
effectively negate the use of grep or IDE search techniques. It works
amazingly well. Add an international flavor by spelling tory or tori in
different theatres/theaters.

Be Abstract
In naming functions and variables, make heavy use of abstract
words like it, everything, data, handle, stuff, do, routine, perform
and the digits e.g. routineX48, PerformDataFunction, DoIt, HandleStuff
and do_args_method.

A.C.R.O.N.Y.M.S.
Use acronyms to keep the code terse. Real men never define
acronyms; they understand them genetically.

Thesaurus Surrogatisation
To break the boredom, use a thesaurus to look up as much
alternate vocabulary as possible to refer to the same action, e.g.
display, show, present. Vaguely hint there is some subtle difference,
where none exists. However, if there are two similar functions that
have a crucial difference, always use the same word in describing both
functions (e.g. print to mean "write to a file", "put ink on paper" and
"display on the screen"). Under no circumstances, succumb to demands to
write a glossary with the special purpose project vocabulary
unambiguously defined. Doing so would be an unprofessional breach of
the structured design principle of information hiding.

Use Plural Forms From Other Languages
A VMS script kept track of the "statii" returned from various
"Vaxen". Esperanto , Klingon and Hobbitese qualify as languages for
these purposes. For pseudo-Esperanto pluraloj, add oj. You will be
doing your part toward world peace.

CapiTaliSaTion
Randomly capitalize the first letter of a syllable in the middle
of a word. For example ComputeRasterHistoGram().

Reuse Names
Wherever the rules of the language permit, give classes,
constructors, methods, member variables, parameters and local variables
the same names. For extra points, reuse local variable names inside {}
blocks. The goal is to force the maintenance programmer to carefully
examine the scope of every instance. In particular, in Java, make
ordinary methods masquerade as constructors.

Åccented Letters
Use accented characters on variable names. E.g.
typedef struct { int i; } ínt; where the second ínt's í
is actually i-acute. With only a simple text editor, it's nearly
impossible to distinguish the slant of the accent mark.

Exploit Compiler Name Length Limits
If the compiler will only distinguish the first, say, 8
characters of names, then vary the endings e.g. var_unit_update() in
one case and var_unit_setup() in another. The compiler will treat both
as var_unit.

Underscore, a Friend Indeed
Use _ and __ as identifiers.

Mix Languages
Randomly intersperse two languages (human or computer). If your
boss insists you use his language, tell him you can organise your
thoughts better in your own language, or, if that does not work, allege
linguistic discrimination and threaten to sue your employers for a vast
sum.

Extended ASCII
Extended ASCII characters are perfectly valid as variable names,
including ß, Ð, and ñ characters. They are almost impossible to type
without copying/pasting in a simple text editor.

Names From Other Languages
Use foreign language dictionaries as a source for variable names.
For example, use the German punkt for point. Maintenance coders,
without your firm grasp of German, will enjoy the multicultural
experience of deciphering the meaning.

Names From Mathematics
Choose variable names that masquerade as mathematical operators,
e.g.:
openParen = (slash + asterix) / equals;

Bedazzling Names
Choose variable names with irrelevant emotional connotation.
e.g.:
marypoppins = (superman + starship) / god; This confuses
the reader because they have difficulty disassociating the emotional
connotations of the words from the logic they're trying to think about.

Rename and Reuse
This trick works especially well in Ada, a language immune to
many of the standard obfuscation techniques. The people who originally
named all the objects and packages you use were morons. Rather than try
to convince them to change, just use renames and subtypes to rename
everything to names of your own devising. Make sure to leave a few
references to the old names in, as a trap for the unwary.

When To Use i
Never use i for the innermost loop variable. Use anything but.
Use i liberally for any other purpose especially for non-int variables.
Similarly use n as a loop index.

Conventions Schmentions
Ignore the Sun Java Coding Conventions, after all, Sun does.
Fortunately, the compiler won't tattle when you violate them. The goal
is to come up with names that differ subtlely only in case. If you are
forced to use the capitalisation conventions, you can still subvert
wherever the choice is ambigous, e.g. use both inputFilename and
inputfileName. Invent your own hopelessly complex naming conventions,
then berate everyone else for not following them.

Lower Case l Looks a Lot Like the Digit 1
Use lower case l to indicate long constants. e.g. 10l is more
likely to be mistaken for 101 that 10L is. Ban any fonts that clearly
disambiguate uvw wW gq9 2z 5s il17|!j oO08 `'" ;,. m nn rn {[()]}. Be
creative.

Reuse of Global Names as Private
Declare a global array in module A, and a private one of the same
name in the header file for module B, so that it appears that it's the
global array you are using in module B, but it isn't. Make no reference
in the comments to this duplication.

Recycling Revisited
Use scoping as confusingly as possible by recycling variable
names in contradictory ways. For example, suppose you have global
variables A and B, and functions foo and bar. If you know that variable
A will be regularly passed to foo and B to bar, make sure to define the
functions as function foo(B) and function bar(A) so that inside the
functions A will always be referred to as B and vice versa. With more
functions and globals, you can create vast confusing webs of mutually
contradictory uses of the same names.

Recycle Your Variables
Wherever scope rules permit, reuse existing unrelated variable
names. Similarly, use the same temporary variable for two unrelated
purposes (purporting to save stack slots). For a fiendish variant,
morph the variable, for example, assign a value to a variable at the
top of a very long method, and then somewhere in the middle, change the
meaning of the variable in a subtle way, such as converting it from a
0-based coordinate to a 1-based coordinate. Be certain not to document
this change in meaning.

Cd wrttn wtht vwls s mch trsr
When using abbreviations inside variable or method names, break
the boredom with several variants for the same word, and even spell it
out longhand once in while. This helps defeat those lazy bums who use
text search to understand only some aspect of your program. Consider
variant spellings as a variant on the ploy, e.g. mixing International
colour, with American color and dude-speak kulerz. If you spell out
names in full, there is only one possible way to spell each name. These
are too easy for the maintenance programmer to remember. Because there
are so many different ways to abbreviate a word, with abbreviations,
you can have several different variables that all have the same
apparent purpose. As an added bonus, the maintenance programmer might
not even notice they are separate variables.

Misleading names
Make sure that every method does a little bit more (or less) than
its name suggests. As a simple example, a method named isValid(x)
should as a side effect convert x to binary and store the result in a
database.

m_
a naming convention from the world of C++ is the use of "m_" in
front of members. This is supposed to help you tell them apart from
methods, so long as you forget that "method" also starts with the
letter "m".

o_apple obj_apple
Use an "o" or "obj" prefix for each instance of the class to show
that you're thinking of the big, polymorphic picture.

Hungarian Notation
Hungarian Notation is the tactical nuclear weapon of source code
obfuscation techniques; use it! Due to the sheer volume of source code
contaminated by this idiom nothing can kill a maintenance engineer
faster than a well planned Hungarian Notation attack. The following
tips will help you corrupt the original intent of Hungarian Notation:

Insist on using "c" for const in C++ and other languages
that directly enforce the const-ness of a variable.

Seek out and use Hungarian warts that have meaning in
languages other than your current language. For example insist on the
PowerBuilder "l_" and "a_ " {local and argument} scoping prefixes and
always use the VB-esque style of having a Hungarian wart for every
control type when coding to C++. Try to stay ignorant of the fact that
megs of plainly visible MFC source code does not use Hungarian warts
for control types.

Always violate the Hungarian principle that the most
commonly used variables should carry the least extra information around
with them. Achieve this end through the techniques outlined above and
by insisting that each class type have a custom wart prefix. Never
allow anyone to remind you that no wart tells you that something is a
class. The importance of this rule cannot be overstated if you fail to
adhere to its principles the source code may become flooded with
shorter variable names that have a higher vowel/consonant ratio. In the
worst case scenario this can lead to a full collapse of obfuscation and
the spontaneous reappearance of English Notation in code!

Flagrantly violate the Hungarian-esque concept that
function parameters and other high visibility symbols must be given
meaningful names, but that Hungarian type warts all by themselves make
excellent temporary variable names.

Insist on carrying outright orthogonal information in your
Hungarian warts. Consider this real world example
"a_crszkvc30LastNameCol". It took a team of maintenance engineers
nearly 3 days to figure out that this whopper variable name described a
const, reference, function argument that was holding information from a
database column of type Varchar[30] named "LastName" which was part of
the table's primary key. When properly combined with the principle that
"all variables should be public" this technique has the power to render
thousands of lines of source code obsolete instantly!

Use to your advantage the principle that the human brain
can only hold 7 pieces of information concurrently. For example code
written to the above standard has the following properties:
o a single assignment statement carries 14 pieces of
type and name information.
o a single function call that passes three parameters
and assigns a result carries 29 pieces of type and name information.
o Seek to improve this excellent, but far too concise,
standard. Impress management and coworkers by recommending a 5 letter
day of the week prefix to help isolate code written on 'Monam' and
'FriPM'.
o It is easy to overwhelm the short term memory with
even a moderately complex nesting structure, especially when the
maintenance programmer can't see the start and end of each block on
screen simultaneously.

Hungarian Notation Revisited
One followon trick in the Hungarian notation is "change the type
of a variable but leave the variable name unchanged". This is almost
invariably done in windows apps with the migration from Win16 :-
WndProc(HWND hW, WORD wMsg, WORD wParam, LONG lParam) to Win32
WndProc(HWND hW, UINT wMsg, WPARAM wParam, LPARAM lParam) where the w
values hint that they are words, but they really refer to longs. The
real value of this approach comes clear with the Win64 migration, when
the parameters will be 64 bits wide, but the old "w" and "l" prefixes
will remain forever.

Reduce, Reuse, Recycle
If you have to define a structure to hold data for callbacks,
always call the structure PRIVDATA. Every module can define it's own
PRIVDATA. In VC++, this has the advantage of confusing the debugger so
that if you have a PRIVDATA variable and try to expand it in the watch
window, it doesn't know which PRIVDATA you mean, so it just picks one.

Obscure film references
Use constant names like LancelotsFavouriteColour instead of blue
and assign it hex value of $0204FB. The color looks identical to pure
blue on the screen, and a maintenance programmer would have to work out
0204FB (or use some graphic tool) to know what it looks like. Only
someone intimately familiar with Monty Python and the Holy Grail would
know that Lancelot's favorite color was blue. If a maintenance
programmer can't quote entire Monty Python movies from memory, he or
she has no business being a programmer.

Camouflage

The longer it takes for a bug to surface, the harder it is to find.
- Roedy Green

Much of the skill in writing unmaintainable code is the art of
camouflage, hiding things, or making things appear to be what they are
not. Many depend on the fact the compiler is more capable at making
fine distinctions than either the human eye or the text editor. Here
are some of the best camouflaging techniques.

Code That Masquerades As Comments and Vice Versa
Include sections of code that is commented out but at first
glance does not appear to be.
for(j=0; j<array_len; j+ =8)
{
total += array[j+0 ];
total += array[j+1 ];
total += array[j+2 ]; /* Main body of
total += array[j+3]; * loop is unrolled
total += array[j+4]; * for greater speed.
total += array[j+5]; */
total += array[j+6 ];
total += array[j+7 ];
} Without the colour coding would you notice that
three lines of code are commented out?

namespaces
Struct/union and typedef struct/union are different name spaces
in C (not in C++). Use the same name in both name spaces for structures
or unions. Make them, if possible, nearly compatible.
typedef struct {
char* pTr;
size_t lEn;
} snafu;

struct snafu {
unsigned cNt
char* pTr;
size_t lEn;
} A;

Hide Macro Definitions
Hide macro definitions in amongst rubbish comments. The
programmer will get bored and not finish reading the comments thus
never discover the macro. Ensure that the macro replaces what looks
like a perfectly legitimate assignment with some bizarre operation, a
simple example:
#define a=b a=0-b

Look Busy
use define statements to make made up functions that simply
comment out their arguments, e.g.:
#define fastcopy(x,y,z) /*xyz*/
...
fastcopy(array1, array2, size); /* does nothing */

Use Continuation to hide variables
Instead of using
#define local_var xy_z break up "xy_z" onto two lines:
#define local_var xy\
_z // local_var OK That way a global search for xy_z will
come up with nothing for that file. To the C preprocessor, the "\" at
the end of the line means glue this line to the next one.

Arbitrary Names That Masquerade as Keywords
When documenting, and you need an arbitrary name to represent a
filename use "file ". Never use an obviously arbitrary name like
"Charlie.dat" or "Frodo.txt". In general, in your examples, use
arbitrary names that sound as much like reserved keywords as possible.
For example, good names for parameters or variables would be"bank",
"blank", "class", "const ", "constant", "input", "key", "keyword",
"kind", "output", "parameter" "parm", "system", "type", "value", "var"
and "variable ". If you use actual reserved words for your arbitrary
names, which would be rejected by your command processor or compiler,
so much the better. If you do this well, the users will be hopelessly
confused between reserved keywords and arbitrary names in your example,
but you can look innocent, claiming you did it to help them associate
the appropriate purpose with each variable.

Code Names Must Not Match Screen Names
Choose your variable names to have absolutely no relation to the
labels used when such variables are displayed on the screen. E.g. on
the screen label the field "Postal Code" but in the code call the
associated variable "zip".

Don't Change Names
Instead of globally renaming to bring two sections of code into
sync, use multiple TYPEDEFs of the same symbol.

How to Hide Forbidden Globals
Since global variables are "evil", define a structure to hold all
the things you'd put in globals. Call it something clever like
EverythingYoullEverNeed. Make all functions take a pointer to this
structure (call it handle to confuse things more). This gives the
impression that you're not using global variables, you're accessing
everything through a "handle". Then declare one statically so that all
the code is using the same copy anyway.

Hide Instances With Synonyms
Maintenance programmers, in order to see if they'll be any
cascading effects to a change they make, do a global search for the
variables named. This can be defeated by this simple expedient of
having synonyms, such as
#define xxx global_var // in file std.h
#define xy_z xxx // in file ..\other\substd.h
#define local_var xy_z // in file ..\codestd\inst.h These
defs should be scattered through different include-files. They are
especially effective if the include-files are located in different
directories. The other technique is to reuse a name in every scope. The
compiler can tell them apart, but a simple minded text searcher cannot.
Unfortunately SCIDs in the coming decade will make this simple
technique impossible. since the editor understands the scope rules just
as well as the compiler.

Long Similar Variable Names
Use very long variable names or class names that differ from each
other by only one character, or only in upper/lower case. An ideal
variable name pair is swimmer and swimner. Exploit the failure of most
fonts to clearly discriminate between ilI1| or oO08 with identifier
pairs like parselnt and parseInt or D0Calc and DOCalc. l is an
exceptionally fine choice for a variable name since it will, to the
casual glance, masquerade as the constant 1. In many fonts rn looks
like an m. So how about a variable swirnrner. Create variable names
that differ from each other only in case e.g. HashTable and Hashtable.

Similar-Sounding Similar-Looking Variable Names
Although we have one variable named xy_z, there's certainly no
reason not to have many other variables with similar names, such as
xy_Z, xy__z, _xy_z, _xyz, XY_Z, xY_z, and Xy_z.

Variables that resemble others except for capitalization and
underlines have the advantage of confounding those who like remembering
names by sound or letter-spelling, rather than by exact
representations.

Overload and Bewilder
In C++, overload library functions by using #define. That way it
looks like you are using a familiar library function where in actuality
you are using something totally different.

Choosing The Best Overload Operator
In C++, overload +,-,*,/ to do things totally unrelated to
addition, subtraction etc. After all, if the Stroustroup can use the
shift operator to do I/O, why should you not be equally creative? If
you overload +, make sure you do it in a way that i = i + 5; has a
totally different meaning from i += 5; Here is an example of elevating
overloading operator obfuscation to a high art. Overload the '!'
operator for a class, but have the overload have nothing to do with
inverting or negating. Make it return an integer. Then, in order to get
a logical value for it, you must use '! !'. However, this inverts the
logic, so [drum roll] you must use '! ! !'. Don't confuse the !
operator, which returns a boolean 0 or 1, with the ~ bitwise logical
negation operator.

Overload new
Overload the "new" operator - much more dangerous than
overloading the +-/*. This can cause total havoc if overloaded to do
something different from it's original function (but vital to the
object's function so it's very difficult to change). This should ensure
users trying to create a dynamic instance get really stumped. You can
combine this with the case sensitivity trickalso have a member
function, and variable called "New".

#define
#define in C++ deserves an entire essay on its own to explore its
rich possibilities for obfuscation. Use lower case #define variables so
they masquerade as ordinary variables. Never use parameters to your
preprocessor functions. Do everything with global #defines. One of the
most imaginative uses of the preprocessor I have heard of was requiring
five passes through CPP before the code was ready to compile. Through
clever use of defines and ifdefs, a master of obfuscation can make
header files declare different things depending on how many times they
are included. This becomes especially interesting when one header is
included in another header. Here is a particularly devious example:
#ifndef DONE

#ifdef TWICE

// put stuff here to declare 3rd time around
void g(char* str);
#define DONE

#else // TWICE
#ifdef ONCE

// put stuff here to declare 2nd time around
void g(void* str);
#define TWICE

#else // ONCE

// put stuff here to declare 1st time around
void g(std::string str);
#define ONCE

#endif // ONCE
#endif // TWICE
#endif // DONE This one gets fun when passing g() a char*,
because a different version of g() will be called depending on how many
times the header was included.

Compiler Directives
Compiler directives were designed with the express purpose of
making the same code behave completely differently. Turn the boolean
short-circuiting directive on and off repeatedly and vigourously, as
well as the long strings directive.

Documentation

Any fool can tell the truth, but it requires a man of some sense to
know how to lie well.
- Samuel Butler (1835 - 1902)

Incorrect documentation is often worse than no documentation.
- Bertrand Meyer

Since the computer ignores comments and documentation, you can lie
outrageously and do everything in your power to befuddle the poor
maintenance programmer.

Lie in the comments
You don't have to actively lie, just fail to keep comments as up
to date with the code.

Document the obvious
Pepper the code with comments like /* add 1 to i */ however,
never document wooly stuff like the overall purpose of the package or
method.

Document How Not Why
Document only the details of what a program does, not what it is
attempting to accomplish. That way, if there is a bug, the fixer will
have no clue what the code should be doing.

Avoid Documenting the "Obvious"
If, for example, you were writing an airline reservation system,
make sure there are at least 25 places in the code that need to be
modified if you were to add another airline. Never document where they
are. People who come after you have no business modifying your code
without thoroughly understanding every line of it.

On the Proper Use Of Documentation Templates
Consider function documentation prototypes used to allow
automated documentation of the code. These prototypes should be copied
from one function (or method or class) to another, but never fill in
the fields. If for some reason you are forced to fill in the fields
make sure that all parameters are named the same for all functions, and
all cautions are the same but of course not related to the current
function at all.

On the Proper Use of Design Documents
When implementing a very complicated algorithm, use the classic
software engineering principles of doing a sound design before
beginning coding. Write an extremely detailed design document that
describes each step in a very complicated algorithm. The more detailed
this document is, the better.

In fact, the design doc should break the algorithm down into a
hierarchy of structured steps, described in a hierarchy of
auto-numbered individual paragraphs in the document. Use headings at
least 5 deep. Make sure that when you are done, you have broken the
structure down so completely that there are over 500 such auto-numbered
paragraphs. For example, one paragraph might be(this is a real example)

1.2.4.6.3.13 - Display all impacts for activity where selected
mitigations can apply (short pseudocode omitted).

then... (and this is the kicker) when you write the code, for
each of these paragraphs you write a corresponding global function
named:
Act1_2_4_6_3_13() Do not document these functions. After
all, that's what the design document is for!

Since the design doc is auto-numbered, it will be extremely
difficult to keep it up to date with changes in the code (because the
function names, of course, are static, not auto-numbered.) This isn't a
problem for you because you will not try to keep the document up to
date. In fact, do everything you can to destroy all traces of the
document.

Those who come after you should only be able to find one or two
contradictory, early drafts of the design document hidden on some dusty
shelving in the back room near the dead 286 computers.

Units of Measure
Never document the units of measure of any variable, input,
output or parameter. e.g. feet, metres, cartons. This is not so
important in bean counting, but it is very important in engineering
work. As a corollary, never document the units of measure of any
conversion constants, or how the values were derived. It is mild
cheating, but very effective, to salt the code with some incorrect
units of measure in the comments. If you are feeling particularly
malicious, make up your own unit of measure; name it after yourself or
some obscure person and never define it. If somebody challenges you,
tell them you did so that you could use integer rather than floating
point arithmetic.

Gotchas
Never document gotchas in the code. If you suspect there may be a
bug in a class, keep it to yourself. If you have ideas about how the
code should be reorganised or rewritten, for heaven's sake, do not
write them down. Remember the words of Thumper in the movie Bambi "If
you can't say anything nice, don't say anything at all". What if the
programmer who wrote that code saw your comments? What if the owner of
the company saw them? What if a customer did? You could get yourself
fired. An anonymous comment that says "This needs to be fixed!" can do
wonders, especially if it's not clear what the comment refers to. Keep
it vague, and nobody will feel personally criticised.

Documenting Variables
Never put a comment on a variable declaration. Facts about how
the variable is used, its bounds, its legal values, its
implied/displayed number of decimal points, its units of measure, its
display format, its data entry rules (e.g. total fill, must enter),
when its value can be trusted etc. should be gleaned from the
procedural code. If your boss forces you to write comments, lard method
bodies with them, but never comment a variable declaration, not even a
temporary!

Disparage In the Comments
Discourage any attempt to use external maintenance contractors by
peppering your code with insulting references to other leading software
companies, especial anyone who might be contracted to do the work.
e.g.:
/* The optimised inner loop.
This stuff is too clever for the dullard at Software
Services Inc., who would
probably use 50 times as memory & time using the dumb
routines in <math.h>.
*/
class clever_SSInc
{
.. .
} If possible, put insulting stuff in syntactically
significant parts of the code, as well as just the comments so that
management will probably break the code if they try to sanitise it
before sending it out for maintenance.

COMMENT AS IF IT WERE CØBØL ON PUNCH CARDS
Always refuse to accept advances in the development environment
arena, especially SCIDs. Disbelieve rumors that all function and
variable declarations are never more than one click away and always
assume that code developed in Visual Studio 6.0 will be maintained by
someone using edlin or vi. Insist on Draconian commenting rules to bury
the source code proper.

Monty Python Comments
On a method called makeSnafucated insert only the JavaDoc /* make
snafucated */. Never define what snafucated means anywhere. Only a fool
does not already know, with complete certainty, what snafucated means.
For classic examples of this technique, consult the Sun AWT JavaDOC.

Program Design

The cardinal rule of writing unmaintainable code is to specify each
fact in as many places as possible and in as many ways as possible.
- Roedy Green

The key to writing maintainable code is to specify each fact
about the application in only one place. To change your mind, you need
change it in only one place, and you are guaranteed the entire program
will still work. Therefore, the key to writing unmaintainable code is
to specify a fact over and over, in as many places as possible, in as
many variant ways as possible. Happily, languages like Java go out of
their way to make writing this sort of unmaintainable code easy. For
example, it is almost impossible to change the type of a widely used
variable because all the casts and conversion functions will no longer
work, and the types of the associated temporary variables will no
longer be appropriate. Further, if the variable is displayed on the
screen, all the associated display and data entry code has to be
tracked down and manually modified. The Algol family of languages which
include C and Java treat storing data in an array, Hashtable, flat file
and database with totally different syntax. In languages like
Abundance, and to some extent Smalltalk, the syntax is identical; just
the declaration changes. Take advantage of Java's ineptitude. Put data
you know will grow too large for RAM, for now into an array. That way
the maintenance programmer will have a horrendous task converting from
array to file access later. Similarly place tiny files in databases so
the maintenance programmer can have the fun of converting them to array
access when it comes time to performance tune.

Java Casts
Java's casting scheme is a gift from the Gods. You can use it
without guilt since the language requires it. Every time you retrieve
an object from a Collection you must cast it back to its original type.
Thus the type of the variable may be specified in dozens of places. If
the type later changes, all the casts must be changed to match. The
compiler may or may not detect if the hapless maintenance programmer
fails to catch them all (or changes one too many). In a similar way,
all matching casts to (short) need to be changed to (int) if the type
of a variable changes from short to int. There is a movement afoot in
invent a generic cast operator (cast) and a generic conversion operator
(convert) that would require no maintenance when the type of variable
changes. Make sure this heresy never makes it into the language
specification. Vote no on RFE 114691 and on genericity which would
eliminate the need for many casts.

Exploit Java's Redundancy
Java insists you specify the type of every variable twice. Java
programmers are so used to this redundancy they won't notice if you
make the two types slightly different, as in this example:
Bubblegum b = new Bubblegom(); Unfortunately the popularity
of the ++ operator makes it harder to get away with pseudo-redundant
code like this:
swimmer = swimner + 1;

Never Validate
Never check input data for any kind of correctness or
discrepancies. It will demonstrate that you absolutely trust the
company's equipment as well as that you are a perfect team player who
trusts all project partners and system operators. Always return
reasonable values even when data inputs are questionable or erroneous.

Be polite, Never Assert
Avoid the assert() mechanism, because it could turn a three-day
debug fest into a ten minute one.

Avoid Encapsulation
In the interests of efficiency, avoid encapsulation. Callers of a
method need all the external clues they can get to remind them how the
method works inside.

Clone & Modify
In the name of efficiency, use cut/paste/clone/modify. This works
much faster than using many small reusable modules. This is especially
useful in shops that measure your progress by the number of lines of
code you've written.

Use Static Arrays
If a module in a library needs an array to hold an image, just
define a static array. Nobody will ever have an image bigger than 512 x
512, so a fixed-size array is OK. For best precision, make it an array
of doubles. Bonus effect for hiding a 2 Meg static array which causes
the program to exceed the memory of the client's machine and thrash
like crazy even if they never use your routine.

Dummy Interfaces
Write an empty interface called something like "WrittenByMe", and
make all of your classes implement it. Then, write wrapper classes for
any of Java's built-in classes that you use. The idea is to make sure
that every single object in your program implements this interface.
Finally, write all methods so that both their arguments and return
types are WrittenByMe. This makes it nearly impossible to figure out
what some methods do, and introduces all sorts of entertaining casting
requirements. For a further extension, have each team member have
his/her own personal interface (e.g., WrittenByJoe); any class worked
on by a programmer gets to implement his/her interface. You can then
arbitrary refer to objects by any one of a large number of meaningless
interfaces!

Giant Listeners
Never create separate Listeners for each Component. Always have
one listener for every button in your project and simply use massive
if...else statements to test for which button was pressed.

Too Much Of A Good ThingTM
Go wild with encapsulation and oo. For example:
myPanel.add( getMyButton() );
private JButton getMyButton()
{
return myButton;
} That one probably did not even seem funny. Don't
worry. It will some day.

Friendly Friend
Use as often as possible the friend-declaration in C++. Combine
this with handing the pointer of the creating class to a created class.
Now you don't need to fritter away your time in thinking about
interfaces. Additionally you should use the keywords private and
protected to prove that your classes are well encapsulated.

Use Three Dimensional Arrays
Lots of them. Move data between the arrays in convoluted ways,
say, filling the columns in arrayB with the rows from arrayA. Doing it
with an offset of 1, for no apparent reason, is a nice touch. Makes the
maintenance programmer nervous.

Mix and Match
Use both accessor methods and public variables. That way, you can
change an object's variable without the overhead of calling the
accessor, but still claim that the class is a "Java Bean". This has the
additional advantage of frustrating the maintenence programmer who adds
a logging function to try to figure out who is changing the value.

Wrap, wrap, wrap
Whenever you have to use methods in code you did not write,
insulate your code from that other dirty code by at least one layer of
wrapper. After all, the other author might some time in the future
recklessly rename every method. Then where would you be? You could of
course, if he did such a thing, insulate your code from the changes by
writing a wrapper or you could let VAJ handle the global rename.
However, this is the perfect excuse to preemptively cut him off at the
pass with a wrapper layer of indirection, before he does anything
idiotic. One of Java's main faults is that there is no way to solve
many simple problems without dummy wrapper methods that do nothing but
call another method of the same name, or a closely related name. This
means it is possible to write wrappers four-levels deep that do
absolutely nothing, and almost no one will notice. To maximise the
obscuration, at each level, rename the methods, selecting random
synonyms from a thesaurus. This gives the illusion something of note is
happening. Further, the renaming helps ensure the lack of consistent
project terminology. To ensure no one attempts to prune your levels
back to a reasonable number, invoke some of your code bypassing the
wrappers at each of the levels.

Wrap Wrap Wrap Some More
Make sure all API functions are wrapped at least 6-8 times, with
function definitions in separate source files. Using #defines to make
handy shortcuts to these functions also helps.

No Secrets!
Declare every method and variable public. After all, somebody,
sometime might want to use it. Once a method has been declared public,
it can't very well be retracted, now can it? This makes it very
difficult to later change the way anything works under the covers. It
also has the delightful side effect of obscuring what a class is for.
If the boss asks if you are out of your mind, tell him you are
following the classic principles of transparent interfaces.

The Kama Sutra
This technique has the added advantage of driving any users or
documenters of the package to distraction as well as the maintenance
programmers. Create a dozen overloaded variants of the same method that
differ in only the most minute detail. I think it was Oscar Wilde who
observed that positions 47 and 115 of the Kama Sutra were the same
except in 115 the woman had her fingers crossed. Users of the package
then have to carefully peruse the long list of methods to figure out
just which variant to use. The technique also balloons the
documentation and thus ensures it will more likely be out of date. If
the boss asks why you are doing this, explain it is solely for the
convenience of the users. Again for the full effect, clone any common
logic and sit back and wait for it the copies to gradually get out of
sync.

Permute and Baffle
Reverse the parameters on a method called drawRectangle(height,
width) to drawRectangle(width, height) without making any change
whatsoever to the name of the method. Then a few releases later,
reverse it back again. The maintenance programmers can't tell by
quickly looking at any call if it has been adjusted yet.
Generalisations are left as an exercise for the reader.

Theme and Variations
Instead of using a parameter to a single method, create as many
separate methods as you can. For example instead of setAlignment(int
alignment) where alignment is an enumerated constant, for left, right,
center, create three methods setLeftAlignment, setRightAlignment, and
setCenterAlignment. Of course, for the full effect, you must clone the
common logic to make it hard to keep in sync.

Static Is Good
Make as many of your variables as possible static. If you don't
need more than one instance of the class in this program, no one else
ever will either. Again, if other coders in the project complain, tell
them about the execution speed improvement you're getting.

Cargill's Quandry
Take advantage of Cargill's quandary (I think this was his) "any
design problem can be solved by adding an additional level of
indirection, except for too many levels of indirection." Decompose OO
programs until it becomes nearly impossible to find a method which
actually updates program state. Better yet, arrange all such
occurrences to be activated as callbacks from by traversing pointer
forests which are known to contain every function pointer used within
the entire system. Arrange for the forest traversals to be activated as
side-effects from releasing reference counted objects previously
created via deep copies which aren't really all that deep.

Packratting
Keep all of your unused and outdated methods and variables around
in your code. After all - if you needed to use it once in 1976, who
knows if you will want to use it again sometime? Sure the program's
changed since then, but it might just as easily change back, you "don't
want to have to reinvent the wheel" (supervisors love talk like that).
If you have left the comments on those methods and variables untouched,
and sufficiently cryptic, anyone maintaining the code will be too
scared to touch them.

And That's Final
Make all of your leaf classes final. After all, you're done with
the project - certainly no one else could possibly improve on your work
by extending your classes. And it might even be a security flaw - after
all, isn't java.lang.String final for just this reason? If other coders
in your project complain, tell them about the execution speed
improvement you're getting.

Eschew The Interface
In Java, disdain the interface. If your supervisors complain,
tell them that Java interfaces force you to "cut-and-paste" code
between different classes that implement the same interface the same
way, and they know how hard that would be to maintain. Instead, do as
the Java AWT designers did - put lots of functionality in your classes
that can only be used by classes that inherit from them, and use lots
of "instanceof" checks in your methods. This way, if someone wants to
reuse your code, they have to extend your classes. If they want to
reuse your code from two different classes - tough luck, they can't
extend both of them at once! If an interface is unavoidable, make an
all-purpose one and name it something like "ImplementableIface."
Another gem from academia is to append "Impl" to the names of classes
that implement interfaces. This can be used to great advantage, e.g.
with classes that implement Runnable.

Avoid Layouts
Never use layouts. That way when the maintenance programmer adds
one more field he will have to manually adjust the absolute
co-ordinates of every other thing displayed on the screen. If your boss
forces you to use a layout, use a single giant GridBagLayout, and hard
code in absolute grid co-ordinates.

Environment variables
If you have to write classes for some other programmer to use,
put environment-checking code (getenv() in C++ / System.getProperty()
in Java) in your classes' nameless static initializers, and pass all
your arguments to the classes this way, rather than in the constructor
methods. The advantage is that the initializer methods get called as
soon as the class program binaries get loaded, even before any of the
classes get instantiated, so they will usually get executed before the
program main(). In other words, there will be no way for the rest of
the program to modify these parameters before they get read into your
classes - the users better have set up all their environment variables
just the way you had them!

Table Driven Logic
Eschew any form of table-driven logic. It starts out innocently
enough, but soon leads to end users proofreading and then shudder, even
modifying the tables for themselves.

Modify Mom's Fields
In Java, all primitives passed as parameters are effectively
read-only because they are passed by value. The callee can modify the
parameters, but that has no effect on the caller's variables. In
contrast all objects passed are read-write. The reference is passed by
value, which means the object itself is effectively passed by
reference. The callee can do whatever it wants to the fields in your
object. Never document whether a method actually modifies the fields in
each of the passed parameters. Name your methods to suggest they only
look at the fields when they actually change them.

The Magic Of Global Variables
Instead of using exceptions to handle error processing, have your
error message routine set a global variable. Then make sure that every
long-running loop in the system checks this global flag and terminates
if an error occurs. Add another global variable to signal when a user
presses the 'reset' button. Of course all the major loops in the system
also have to check this second flag. Hide a few loops that don't
terminate on demand.

Globals, We Can't Stress These Enough!
If God didn't want us to use global variables, he wouldn't have
invented them. Rather than disappoint God, use and set as many global
variables as possible. Each function should use and set at least two of
them, even if there's no reason to do this. After all, any good
maintenance programmer will soon figure out this is an exercise in
detective work, and she'll be happy for the exercise that separates
real maintenance programmers from the dabblers.

Globals, One More Time, Boys
Global variables save you from having to specify arguments in
functions. Take full advantage of this. Elect one or more of these
global variables to specify what kinds of processes to do on the
others. Maintenance programmers foolishly assume that C functions will
not have side effects. Make sure they squirrel results and internal
state information away in global variables.

Side Effects
In C, functions are supposed to be idempotent, (without side
effects). I hope that hint is sufficient.

Backing Out
Within the body of a loop, assume that the loop action is
successful and immediately update all pointer variables. If an
exception is later detected on that loop action, back out the pointer
advancements as side effects of a conditional expression following the
loop body.

Local Variables
Never use local variables. Whenever you feel the temptation to
use one, make it into an instance or static variable instead to
unselfishly share it with all the other methods of the class. This will
save you work later when other methods need similar declarations. C++
programmers can go a step further by making all variables global.

Reduce, Reuse, Recycle
If you have to define a structure to hold data for callbacks,
always call the structure PRIVDATA. Every module can define it's own
PRIVDATA. In VC++, this has the advantage of confusing the debugger so
that if you have a PRIVDATA variable and try to expand it in the watch
window, it doesn't know which PRIVDATA you mean, so it just picks one.

Configuration Files
These usually have the form keyword=value. The values are loaded
into Java variables at load time. The most obvious obfuscation
technique is to use slightly different names for the keywords and the
Java variables. Use configuration files even for constants that never
change at run time. Parameter file variables require at least five
times as much code to maintain as a simple variable would.

Bloated classes
To ensure your classes are bounded in the most obtuse way
possible, make sure you include peripheral, obscure methods and
attributes in every class. For example, a class that defines
astrophysical orbit geometry really should have a method that computes
ocean tide schedules and attributes that comprise a Crane weather
model. Not only does this over-define the class, it makes finding these
methods in the general system code like looking for a guitar pick in a
landfill.

Subclass With Abandon
Object oriented programming is a godsend for writing
unmaintainable code. If you have a class with 10 properties
(member/method) in it, consider a base class with only one property and
subclassing it 9 levels deep so that each descendant adds one property.
By the time you get to the last descendant class, you'll have all 10
properties. If possible, put each class declaration in a separate file.
This has the added effect of bloating your INCLUDE or USES statements,
and forces the maintainer to open that many more files in his or her
editor. Make sure you create at least one instance of each subclass.

Coding Obfuscation

Sedulously eschew obfuscatory hyperverbosity and prolixity.

Obfuscated C
Follow the obfuscated C contests on the Internet and sit at the
lotus feet of the masters.

Find a Forth or APL Guru
In those worlds, the terser your code and the more bizarre the
way it works, the more you are revered.

I'll Take a Dozen
Never use one housekeeping variable when you could just as easily
use two or three.

Jude the Obscure
Always look for the most obscure way to do common tasks. For
example, instead of using arrays to convert an integer to the
corresponding string, use code like this:
char *p;
switch (n)
{
case 1:
p = "one";
if (0)
case 2:
p = "two";
if (0)
case 3:
p = "three";
printf("%s", p);
break;
}

Foolish Consistency Is the Hobgoblin of Little Minds
When you need a character constant, use many different formats '
', 32, 0x20, 040. Make liberal use of the fact that 10 and 010 are not
the same number in C or Java.

Casting
Pass all data as a void * and then typecast to the appropriate
structure. Using byte offsets into the data instead of structure
casting is fun too.

The Nested Switch
(a switch within a switch) is the most difficult type of nesting
for the human mind to unravel.

Exploit Implicit Conversion
Memorize all of the subtle implicit conversion rules in the
programming language. Take full advantage of them. Never use a picture
variable (in COBOL or PL/I) or a general conversion routine (such as
sprintf in C). Be sure to use floating-point variables as indexes into
arrays, characters as loop counters, and perform string functions on
numbers. After all, all of these operations are well-defined and will
only add to the terseness of your source code. Any maintainer who tries
to understand them will be very grateful to you because they will have
to read and learn the entire chapter on implicit data type conversion;
a chapter that they probably had completely overlooked before working
on your programs.

Raw ints
When using ComboBoxes, use a switch statement with integer cases
rather than named constants for the possible values.

Semicolons!
Always use semicolons whenever they are syntactically allowed.
For example:
if(a);
else;
{
int d;
d = c;
}
;
Use Octal
Smuggle octal literals into a list of decimal numbers like this:
array = new int []
{
111,
120,
013,
121,
};

Convert Indirectly
Java offers great opportunity for obfuscation whenever you have
to convert. As a simple example, if you have to convert a double to a
String, go circuitously, via Double with new Double(d).toString()
rather than the more direct Double.toString(d). You can, of course, be
far more circuitous than that! Avoid any conversion techniques
recommended by the Conversion Amanuensis. You get bonus points for
every extra temporary object you leave littering the heap after your
conversion.

Nesting
Nest as deeply as you can. Good coders can get up to 10 levels of
( ) on a single line and 20 { } in a single method. C++ coders have the
additional powerful option of preprocessor nesting totally independent
of the nest structure of the underlying code. You earn extra Brownie
points whenever the beginning and end of a block appear on separate
pages in a printed listing. Wherever possible, convert nested ifs into
nested [? ] ternaries. If they span several lines, so much the better.

Numeric Literals
If you have an array with 100 elements in it, hard code the
literal 100 in as many places in the program as possible. Never use a
static final named constant for the 100, or refer to it as
myArray.length. To make changing this constant even more difficult, use
the literal 50 instead of 100/2, or 99 instead of 100-1. You can futher
disguise the 100 by checking for a == 101 instead of a > 100 or a > 99
instead of a >= 100.

Consider things like page sizes, where the lines consisting of x
header, y body, and z footer lines, you can apply the obfuscations
independently to each of these and to their partial or total sums.

These time-honoured techniques are especially effective in a
program with two unrelated arrays that just accidentally happen to both
have 100 elements. If the maintenance programmer has to change the
length of one of them, he will have to decipher every use of the
literal 100 in the program to determine which array it applies to. He
is almost sure to make at least one error, hopefully one that won't
show up for years later.

There are even more fiendish variants. To lull the maintenance
programmer into a false sense of security, dutifully create the named
constant, but very occasionally "accidentally" use the literal 100
value instead of the named constant. Most fiendish of all, in place of
the literal 100 or the correct named constant, sporadically use some
other unrelated named constant that just accidentally happens to have
the value 100, for now. It almost goes without saying that you should
avoid any consistent naming scheme that would associate an array name
with its size constant.

C's Eccentric View Of Arrays
C compilers transform myArray[i] into *(myArray + i), which is
equivalent to *(i + myArray) which is equivalent to i[myArray]. Experts
know to put this to good use. To really disguise things, generate the
index with a function:

int myfunc(int q, int p) { return p%q; }
...
myfunc(6291, 8)[Array];

Unfortunately, these techniques can only be used in native C
classes, not Java.

L o n g L i n e s
Try to pack as much as possible into a single line. This saves
the overhead of temporary variables, and makes source files shorter by
eliminating new line characters and white space. Tipremove all white
space around operators. Good programmers can often hit the 255
character line length limit imposed by some editors. The bonus of long
lines is that programmers who cannot read 6 point type must scroll to
view them.

Exceptions
I am going to let you in on a little-known coding secret.
Exceptions are a pain in the behind. Properly-written code never fails,
so exceptions are actually unnecessary. Don't waste time on them.
Subclassing exceptions is for incompetents who know their code will
fail. You can greatly simplify your program by having only a single
try/catch in the entire application (in main) that calls System.exit().
Just stick a perfectly standard set of throws on every method header
whether they could actually throw any exceptions or not.

When To Use Exceptions
Use exceptions for non-exceptional conditions. Routinely
terminate loops with an ArrayIndexOutOfBoundsException. Pass return
standard results from a method in an exception.

Use threads With Abandon
title says it all.

Lawyer Code
Follow the language lawyer discussions in the newsgroups about
what various bits of tricky code should do e.g. a=a++; or f(a++,a++);
then sprinkle your code liberally with the examples. In C, the effects
of pre/post decrement code such as
*++b ? (*++b + *(b-1)) 0 are not defined by the language
spec. Every compiler is free to evaluate in a different order. This
makes them doubly deadly. Similarly, take advantage of the complex
tokenising rules of C and Java by removing all spaces.

Early Returns
Rigidly follow the guidelines about no goto, no early returns,
and no labelled breaks especially when you can increase the if/else
nesting depth by at least 5 levels.

Avoid {}
Never put in any { } surrounding your if/else blocks unless they
are syntactically obligatory. If you have a deeply nested mixture of
if/else statements and blocks, especially with misleading indentation,
you can trip up even an expert maintenance programmer. For best results
with this technique, use Perl. You can pepper the code with additional
ifs after the statements, to amazing effect.

Tabs From Hell
Never underestimate how much havoc you can create by indenting
with tabs instead of spaces, especially when there is no corporate
standard on how much indenting a tab represents. Embed tabs inside
string literals, or use a tool to convert spaces to tabs that will do
that for you.

Magic Matrix Locations
Use special values in certain matrix locations as flags. A good
choice is the [3][0] element in a transformation matrix used with a
homogeneous coordinate system.

Magic Array Slots revisited
If you need several variables of a given type, just define an
array of them, then access them by number. Pick a numbering convention
that only you know and don't document it. And don't bother to define
#define constants for the indexes. Everybody should just know that the
global variable widget[15] is the cancel button. This is just an
up-to-date variant on using absolute numerical addresses in assembler
code.

Never Beautify
Never use an automated source code tidier (beautifier) to keep
your code aligned. Lobby to have them banned them from your company on
the grounds they create false deltas in PVCS/CVS (version control
tracking) or that every programmer should have his own indenting style
held forever sacrosanct for any module he wrote. Insist that other
programmers observe those idiosyncratic conventions in "his " modules.
Banning beautifiers is quite easy, even though they save the millions
of keystrokes doing manual alignment and days wasted misinterpreting
poorly aligned code. Just insist that everyone use the same tidied
format, not just for storing in the common repository, but also while
they are editing. This starts an RWAR and the boss, to keep the peace,
will ban automated tidying. Without automated tidying, you are now free
to accidentally misalign the code to give the optical illusion that
bodies of loops and ifs are longer or shorter than they really are, or
that else clauses match a different if than they really do. e.g.

if(a)
if(b) x=y;
else x=z;

The Macro Preprocessor
It offers great opportunities for obfuscation. The key technique
is to nest macro expansions several layers deep so that you have to
discover all the various parts in many different *.hpp files. Placing
executable code into macros then including those macros in every *.cpp
file (even those that never use those macros) will maximize the amount
of recompilation necessary if ever that code changes.

Exploit Schizophrenia
Java is schizophrenic about array declarations. You can do them
the old C, way String x[], (which uses mixed pre-postfix notation) or
the new way String[] x, which uses pure prefix notation. If you want to
really confuse people, mix the notationse.g.
byte[ ] rowvector, colvector , matrix[ ]; which is
equivalent to:
byte[ ] rowvector;
byte[ ] colvector;
byte[ ][] matrix;

Hide Error Recovery Code
Use nesting to put the error recovery for a function call as far
as possible away from the call. This simple example can be elaborated
to 10 or 12 levels of nest:
if ( function_A() == OK )
{
if ( function_B() == OK )
{
/* Normal completion stuff */
} else
{
/* some error recovery for Function_B */
} } else
{
/* some error recovery for Function_A */
}

Pseudo C
The real reason for #define was to help programmers who are
familiar with another programming language to switch to C. Maybe you
will find declarations like #define begin { " or " #define end } useful
to write more interesting code.

Confounding Imports
Keep the maintenance programmer guessing about what packages the
methods you are using are in. Instead of:
import MyPackage.Read;
import MyPackage.Write; use:
import Mypackage. *; Never fully qualify any method or
class no matter how obscure. Let the maintenance programmer guess which
of the packages/classes it belongs to. Of course, inconsistency in when
you fully qualify and how you do your imports helps most.

Toilet Tubing
Never under any circumstances allow the code from more than one
function or procedure to appear on the screen at once. To achieve this
with short routines, use the following handy tricks:
Blank lines are generally used to separate logical blocks
of code. Each line is a logical block in and of itself. Put blank lines
between each line.

Never comment your code at the end of a line. Put it on the
line above. If you're forced to comment at the end of the line, pick
the longest line of code in the entire file, add 10 spaces, and
left-align all end-of-line comments to that column.

Comments at the top of procedures should use templates that
are at least 15 lines long and make liberal use of blank lines. Here's
a handy template:
/*
/* Procedure Name:
/*
/* Original procedure name:
/*
/* Author:
/*
/* Date of creation:
/*
/* Dates of modification:
/*
/* Modification authors:
/*
/* Original file name:
/*
/* Purpose:
/*
/* Intent:
/*
/* Designation:
/*
/* Classes used:
/*
/* Constants:
/*
/* Local variables:
/*
/* Parameters:
/*
/* Date of creation:
/*
/* Purpose:
*/
The technique of putting so much redundant information in
documentation almost guarantees it will soon go out of date, and will
help befuddle maintenance programmers foolish enough to trust it.

Testing

I don't need to test my programs. I have an error-correcting modem.
- Om I. Baud

Leaving bugs in your programs gives the maintenance programmer who
comes along later something interesting to do. A well done bug should
leave absolutely no clue as to when it was introduced or where. The
laziest way to accomplish this is simply never to test your code.

Never Test
Never test any code that handles the error cases, machine
crashes, or OS glitches. Never check return codes from the OS. That
code never gets executed anyway and slows down your test times.
Besides, how can you possibly test your code to handle disk errors,
file read errors, OS crashes, and all those sorts of events? Why, you
would have to either an incredibly unreliable computer or a test
scaffold that mimicked such a thing. Modern hardware never fails, and
who wants to write code just for testing purposes? It isn't any fun. If
users complain, just blame the OS or hardware. They'll never know.

Never, Ever Do Any Performance Testing
Hey, if it isn't fast enough, just tell the customer to buy a
faster machine. If you did do performance testing, you might find a
bottleneck, which might lead to algorithm changes, which might lead to
a complete redesign of your product. Who wants that? Besides,
performance problems that crop up at the customer site mean a free trip
for you to some exotic location. Just keep your shots up-to-date and
your passport handy.

Never Write Any Test Cases
Never perform code coverage or path coverage testing. Automated
testing is for wimps. Figure out which features account for 90% of the
uses of your routines, and allocate 90% of the tests to those paths.
After all, this technique probably tests only about 60% of your source
code, and you have just saved yourself 40% of the test effort. This can
help you make up the schedule on the back-end of the project. You'll be
long gone by the time anyone notices that all those nice "marketing
features" don't work. The big, famous software companies test code this
way; so should you. And if for some reason, you are still around, see
the next item.

Testing is for cowards
A brave coder will bypass that step. Too many programmers are
afraid of their boss, afraid of losing their job, afraid of customer
hate mail and afraid of being sued. This fear paralyzes action, and
reduces productivity. Studies have shown that eliminating the test
phase means that managers can set ship dates well in advance, an
obvious aid in the planning process. With fear gone, innovation and
experimentation can blossom. The role of the programmer is to produce
code, and debugging can be done by a cooperative effort on the part of
the help desk and the legacy maintenance group.

If we have full confidence in our coding ability, then testing
will be unnecessary. If we look at this logically, then any fool can
recognise that testing does not even attempt to solve a technical
problem, rather, this is a problem of emotional confidence. A more
efficient solution to this lack of confidence issue is to eliminate
testing completely and send our programmers to self-esteem courses.
After all, if we choose to do testing, then we have to test every
program change, but we only need to send the programmers to one course
on building self-esteem. The cost benefit is as amazing as it is
obvious.

Ensuring It Only Works In Debug Mode
If you've defined TESTING as 1
#define TESTING 1 this gives you the wonderful opportunity
to have separate code sections, such as
#if TESTING==1
#endif which can contain such indispensable tidbits as
x = rt_val; so that if anyone resets TESTING to 0, the
program won't work. And with the tiniest bit of imaginative work, it
will not only befuddle the logic, but confound the compiler as well.

Choice Of Language

Philosophy is a battle against the bewitchment of our intelligence
by means of language.
- Ludwig Wittgenstein

Computer languages are gradually evolving to become more fool proof.
Using state of the art languages is unmanly. Insist on using the oldest
language you can get away with, octal machine language if you can (Like
Hans und Frans, I am no girlie man; I am so virile I used to code by
plugging gold tipped wires into a plugboard of IBM unit record
equipment (punch cards), or by poking holes in paper tape with a hand
punch), failing that assembler, failing that FORTRAN or COBOL, failing
that C, and BASIC, failing that C++.

FØRTRAN
Write all your code in FORTRAN. If your boss ask why, you can
reply that there are lots of very useful libraries that you can use
thus saving time. However the chances of writing maintainable code in
FORTRAN are zero, and therefore following the unmaintainable coding
guidelines is a lot easier.

Avoid Ada
About 20% of these techniques can't be used in Ada. Refuse to use
Ada. If your manager presses you, insist that no-one else uses it, and
point out that it doesn't work with your large suite of tools like lint
and plummer that work around C's failings.

Use ASM
Convert all common utility functions into asm.

Use QBASIC
Leave all important library functions written in QBASIC, then
just write an asm wrapper to handle the large->medium memory model
mapping.

Inline Assembler
Sprinkle your code with bits of inline assembler just for fun.
Almost no one understands assembler anymore. Even a few lines of it can
stop a maintenance programmer cold.

MASM call C
If you have assembler modules which are called from C, try to
call C back from the assembler as often as possible, even if it's only
for a trivial purpose and make sure you make full use of the goto, bcc
and other charming obfuscations of assembler.

Avoid Maintainability Tools
Avoid coding in Abundance, or using any of its principles kludged
into other languages. It was designed from the ground up with the
primary goal of making the maintenance programmer's job easier.
Similarly avoid Eiffel or Ada since they were designed to catch bugs
before a program goes into production.

Dealing With Others

Hell is other people.
- Jean-Paul Sartre, No Exit, 1934

There are many hints sprinkled thoroughout the tips above on how to
rattle maintenance programmers though frustration, and how to foil your
boss's attempts to stop you from writing unmaintainable code, or even
how to foment an RWAR that involves everyone on the topic of how code
should be formatted in the repository.

Your Boss Knows Best
If your boss thinks that his or her 20 year old FORTRAN
experience is an excellent guide to contemporary programming, rigidly
follow all his or her recommendations. As a result, the boss will trust
you. That may help you in your career. You will learn many new methods
to obfuscate program code.

Subvert The Help Desk
One way to help ensure the code is full of bugs is to ensure the
maintenance programmers never hear about them. This requires subverting
the help desk. Never answer the phone. Use an automated voice that says
"thank you for calling the helpline. To reach a real person press "1"
or leave a voice mail wait for the tone". Email help requests should be
ignored other than to assign them a tracking number. The standard
response to any problem is " I think your account is locked out. The
person able to authorise reinstatement is not available just now."

Keep Your Mouth Shut
Be never vigilant of the next Y2K. If you ever spot something
that could sneak up on a fixed deadline and destroy all life in the
western hemisphere then do not openly discuss it until we are under the
critical 4 year event window of panic and opportunity. Do not tell
friends, coworkers, or other competent people of your discovery. Under
no circumstances attempt to publish anything that might hint at this
new and tremendously profitable threat. Do send one normal priority,
jargon encrypted, memo to upper management to cover-your-a$$. If at all
possible attach the jargon encrypted information as a rider on an
otherwise unrelated plain-text memo pertaining to a more immediately
pressing business concern. Rest assured that we all see the threat too.
Sleep sound at night knowing that long after you've been forced into
early retirement you will be begged to come back at a logarithmically
increased hourly rate!

Baffle 'Em With Bull***
Subtlety is a wonderful thing, although sometimes a sledge-hammer
is more subtle than other tools. So, a refinement on misleading
comments create classes with names like FooFactory containing comments
with references to the GoF creational patterns (ideally with http links
to bogus UML design documents) that have nothing to do with object
creation. Play off the maintainer's delusions of competence. More
subtly, create Java classes with protected constructors and methods
like Foo f = Foo.newInstance()that return actual new instances, rather
than the expected singleton. The opportunities for side-effects are
endless.

Book Of The Month Club
Join a computer book of the month club. Select authors who appear
to be too busy writing books to have had any time to actually write any
code themselves. Browse the local bookstore for titles with lots of
cloud diagrams in them and no coding examples. Skim these books to
learn obscure pedantic words you can use to intimidate the
whippersnappers that come after you. Your code should impress. If
people can't understand your vocabulary, they must assume that you are
very intelligent and that your algorithms are very deep. Avoid any sort
of homely analogies in your algorithm explanations.

Roll Your Own
You've always wanted to write system level code. Now is your chance.
Ignore the standard libraries and write your own. It will look great on
your resumé.

Roll Your Own BNF
Always document your command syntax with your own, unique,
undocumented brand of BNF notation. Never explain the syntax by
providing a suite of annotated sample valid and invalid commands. That
would demonstrate a complete lack of academic rigour. Railway diagrams
are almost as gauche. Make sure there is no obvious way of telling a
terminal symbol (something you would actually type) from an
intermediate one -- something that represents a phrase in the syntax.
Never use typeface, colour, caps, or any other visual clues to help the
reader distinguish the two. Use the exact same punctuation glyphs in
your BNF notation that you use in the command language itself, so the
reader can never tell if a (...), [...], {...} or "..." is something
you actually type as part of the command, or is intended to give clues
about which syntax elements are obligatory, repeatable or optional in
your BNF notation. After all, if they are too stupid to figure out your
variant of BNF, they have no business using your program.

Roll Your Own Allocator
Everyone knows that debugging your dynamic storage is complicated
and time consuming. Instead of making sure each class has no storage
leaks, reinvent your own storage allocator. It just mallocs space out
of a big arena. Instead of freeing storage, force your users to
periodically perform a system reset that clears the heap. There's only
a few things the system needs to keep track of across resets -- lots
easier than plugging all the storage leaks; and so long as the users
remember to periodically reset the system, they'll never run out of
heap space. Imagine them trying to change this strategy once deployed!

Tricks In Offbeat Languages

Programming in Basic causes brain damage.
- Edsger Wybe Dijkstra

SQL Aliasing
Alias table names to one or two letters. Better still alias them
to the names of other unrelated existing tables.

SQL Outer Join
Mix the various flavours of outer join syntax just to keep
everyone on their toes.

JavaScript Scope
"Optimise" JavaScript code taking advantage of the fact a
function can access all local variables in the scope of the caller.

Visual Basic Declarations
Instead of:
dim Count_num as string
dim Color_var as string
dim counter as integer use:
Dim Count_num$, Color_var$, counter%

Visual Basic Madness
If reading from a text file, read 15 characters more than you
need to then embed the actual text string like so:
ReadChars = .ReadChars (29,0)
ReadChar =
trim(left(mid(ReadChar,len(ReadChar)-15,len(ReadChar)-5),7))
If ReadChars = "alongsentancewithoutanyspaces"
Mid,14,24 = "withoutanys"
and left,5 = "without"

Delphi/Pascal Only
Don't use functions and procedures. Use the label/goto statements
then jump around a lot inside your code using this. It'll drive 'em mad
trying to trace through this. Another idea, is just to use this for the
hang of it and scramble your code up jumping to and fro in some
haphazard fashion.

Perl
Use trailing if's and unless's especially at the end of really
long lines.

Lisp
LISP is a dream language for the writer of unmaintainable code.
Consider these baffling fragments:
(lambda (*<8-]= *<8-[= ) (or *<8-]= *<8-[= ))

(defun :-] (<) (= < 2))

(defun !(!)(if(and(funcall(lambda(!)(if(and '(< 0)(< ! 2))1
nil))(1+ !))
(not(null '(lambda(!)(if(< 1 !)t nil)))))1(* !(!(1- !)))))
*
Visual Foxpro
This one is specific to Visual Foxpro. A variable is undefined
and can't be used unless you assign a value to it. This is what happens
when you check a variable's type:
lcx = TYPE('somevariable') The value of lcx will be 'U' or
undefined. BUT if you assign scope to the variable it sort of defines
it and makes it a logical FALSE. Neat, huh!?
LOCAL lcx
lcx = TYPE('somevariable') The value of lcx is now 'L' or
logical. It is further defined the value of FALSE. Just imagine the
power of this in writing unmaintainable code.
LOCAL lc_one, lc_two, lc_three... , lc_n

IF lc_one
DO
some_incredibly_complex_operation_that_will_neverbe_executed WITH
make_sure_to_pass_parameters
ENDIF

IF lc_two
DO
some_incredibly_complex_operation_that_will_neverbe_executed WITH
make_sure_to_pass_parameters
ENDIF

PROCEDURE some_incredibly_complex_oper....
* put tons of code here that will never be executed
* why not cut and paste your main procedure!
ENDIF

Miscellaneous Techniques

If you give someone a program, you will frustrate them for a day;
if you teach them how to program, you will frustrate them for a
lifetime.
- Anonymous

1.
Don't Recompile
Let's start off with probably the most fiendish technique ever
devised: Compile the code to an executable. If it works, then just make
one or two small little changes in the source code...in each module.
But don't bother recompiling these. You can do that later when you have
more time, and when there's time for debugging. When the hapless
maintenance programmer years later makes a change and the code no
longer works, she will erroneously assume it must be something she
recently changed. You will send her off on a wild goose chase that will
keep her busy for weeks.

2.
Foiling Debuggers
A very simple way to confound people trying to understand your
code by tracing it with a line debugger, is to make the lines long. In
particular, put the then clause on the same line as the if. They can't
place breakpoints. They can't tell which branch of an if was taken.

3.
S.I. vs American Measure
In engineering work there are two ways to code. One is to convert
all inputs to S.I. (metric) units of measure, then do your calculations
then convert back to various civil units of measure for output. The
other is to maintain the various mixed measure systems throughout.
Always choose the second. It's the American way!

4.
CANI
Constant And Never-ending Improvement. Make "improvements" to
your code often, and force users to upgrade often - after all, no one
wants to be running an outdated version. Just because they think
they're happy with the program as it is, just think how much happier
they will be after you've "fixed" it! Don't tell anyone what the
differences between versions are unless you are forced to - after all,
why tell someone about bugs in the old version they might never have
noticed otherwise?

5.
About Box
The About Box should contain only the name of the program, the
names of the coders and a copyright notice written in legalese. Ideally
it should link to several megs of code that produce an entertaining
animated display. However, it should never contain a description of
what the program is for, its minor version number, or the date of the
most recent code revision, or the website where to get the updates, or
the author's email address. This way all the users will soon all be
running on different versions, and will attempt to install version N+2
before installing version N+1.

6.
Ch ch ch Changes
The more changes you can make between versions the better, you
don't want users to become bored with the same old API or user
interface year after year. Finally, if you can make this change without
the users noticing, this is better still - it will keep them on their
toes, and keep them from becoming complacent.

7.
Put C Prototypes In Individual Files
instead of common headers. This has the dual advantage of
requiring a change in parameter data type to be maintained in every
file, and avoids any chance that the compiler or linker will detect
type mismatches. This will be especially helpful when porting from 32
-> 64 bit platforms.

8.
No Skill Required
You don't need great skill to write unmaintainable code. Just
leap in and start coding. Keep in mind that management still measures
productivity in lines of code even if you have to delete most of it
later.

9.
Carry Only One Hammer
Stick with what you know and travel light; if you only carry a
hammer then all problems are nails.

10.
Standards Schmandards
Whenever possible ignore the coding standards currently in use by
thousands of developers in your project's target language and
environment. For example insist on STL style coding standards when
writing an MFC based application.

11.
Reverse the Usual True False Convention
Reverse the usual definitions of true and false. Sounds very
obvious but it works great. You can hide:
#define TRUE 0
#define FALSE 1 somewhere deep in the code so that it is
dredged up from the bowels of the program from some file that noone
ever looks at anymore. Then force the program to do comparisons like:
if ( var == TRUE )
if ( var != FALSE ) someone is bound to "correct" the
apparent redundancy, and use var elsewhere in the usual way:
if ( var ) Another technique is to make TRUE and FALSE have
the same value, though most would consider that out and out cheating.
Using values 1 and 2 or -1 and 0 is a more subtle way to trip people up
and still look respectable. You can use this same technique in Java by
defining a static constant called TRUE. Programmers might be more
suspicious you are up to no good since there is a built-in literal true
in Java.

12.
Third Party Libraries
Include powerful third party libraries in your project and then
don't use them. With practice you can remain completely ignorant of
good tools and add the unused tools to your resumé in your "Other
Tools" section.

13.
Avoid Libraries
Feign ignorance of libraries that are directly included with your
development tool. If coding in Visual C++ ignore the presence of MFC or
the STL and code all character strings and arrays by hand; this helps
keep your pointer skills sharp and it automatically foils any attempts
to extend the code.

14.
Create a Build Order
Make it so elaborate that no maintainer could ever get any of his
or her fixes to compile. Keep secret SmartJ which renders make scripts
almost obsolete. Similarly, keep secret that the javac compiler is also
available as a class. On pain of death, never reveal how easy it is to
write and maintain a speedy little custom java program to find the
files and do the make that directly invokes the sun.tools.javac.Main
compile class.

15.
More Fun With Make
Have the makefile-generated-batch-file copy source files from
multiple directories with undocumented overrwrite rules. This permits
code branching without the need for any fancy source code control
system, and stops your successors ever finding out which version of
DoUsefulWork() is the one they should edit.

16.
Collect Coding Standards
Find all the tips you can on writing maintainable code such as
the Square Box Suggestions and flagrantly violate them.

17.
IDE, Not Me!
Put all the code in the makefileyour successors will be really
impressed how you managed to write a makefile which generates a batch
file that generates some header files and then builds the app, such
that they can never tell what effects a change will have, or be able to
migrate to a modern IDE. For maximum effect use an obsolete make tool,
such as an early brain dead version of NMAKE without the notion of
dependencies.

18.
Bypassing Company Coding Standards
Some companies have a strict policy of no numeric literals; you
must use named constants. It is fairly easy to foil the intent of this
policy. For example, one clever C++ programmer wrote:
#define K_ONE 1
#define K_TWO 2
#define K_THOUSAND 999

19.
Compiler Warnings
Be sure to leave in some compiler warnings. Use the handy "-"
prefix in make to suppress the failure of the make due to any and all
compiler errors. This way, if a maintenance programmer carelessly
inserts an error into your source code, the make tool will nonetheless
try to rebuild the entire package; it might even succeed! And any
programmer who compiles your code by hand will think that they have
broken some existing code or header when all that has really happened
is that they have stumbled across your harmless warnings. They will
again be grateful to you for the enjoyment of the process that they
will have to follow to find out that the error was there all along.
Extra bonus points make sure that your program cannot possibly compile
with any of the compiler error checking diagnostics enabled. Sure, the
compiler may be able to do subscripts bounds checking, but real
programmers don't use this feature, and neither should you. Why let the
compiler check for errors when you can use your own lucrative and
rewarding time to find these subtle bugs?

20.
Combine Bug Fixes With Upgrades
Never put out a "bug fix only" release. Be sure to combine bug
fixes with database format changes, complex user interface changes, and
complete rewrites of the administration interfaces. That way, it will
be so hard to upgrade that people will get used to the bugs and start
calling them features. And the people that really want these "features"
to work differently will have an incentive to upgrade to the new
versions. This will save you maintenance work in the long run, and get
you more revenue from your customers.

21.
Change File Formats With Each Release Of Your Product
Yeah, your customers will demand upwards compatibility, so go
ahead and do that. But make sure that there is no backwards
compatibility. That will prevent customers from backing out the newer
release, and coupled with a sensible bug fix policy (see above), will
guarantee that once on a newer release, they will stay there. Extra
bonus points Figure out how to get the old version to not even
recognise files created by the newer versions. That way, they not only
can't read them, they will deny that they are even created by the same
application! Hint PC word processors provide a useful example of this
sophisticated behaviour.

22.
Compensate For Bugs
Don't worry about finding the root cause of bugs in the code.
Simply put in compensating code in the higher-level routines. This is a
great intellectual exercise, akin to 3D chess, and will keep future
code maintainers entertained for hours as they try to figure out
whether the problem is in the low-level routines that generate the data
or in the high-level routines that change various cases all around.
This technique is great for compilers, which are inherently multi-pass
programs. You can completely avoid fixing problems in the early passes
by simply making the later passes more complicated. With luck, you will
never have to speak to the little snot who supposedly maintains the
front-end of the compiler. Extra bonus points make sure the back-end
breaks if the front-end ever generates the correct data.

23.
Use Spin Locks
Avoid actual synchronization primitives in favor of a variety of
spin locks -- repeatedly sleep then test a (non-volatile) global
variable until it meets your criterion. Spin locks are much easier to
use and more "general" and "flexible " than the system objects.

24.
Sprinkle sync code liberally
Sprinkle some system synchronization primitives in places where
they are not needed. I came across one critical section in a section of
code where there was no possibility of a second thread. I challenged
the original developer and he indicated that it helped document that
the code was, well, "critical!"

25.
Graceful Degradation
If your system includes an NT device driver, require the
application to malloc I/O buffers and lock them in memory for the
duration of any transactions, and free/unlock them after. This will
result in an application that crashes NT if prematurely terminated with
that buffer locked. But nobody at the client site likely will be able
to change the device driver, so they won't have a choice.

26.
Custom Script Language
Incorporate a scripting command language into your client/server
apps that is byte compiled at runtime.

27.
Compiler Dependent Code
If you discover a bug in your compiler or interpreter, be sure to
make that behaviour essential for your code to work properly. After all
you don't use another compiler, and neither should anyone else!

28.
A Real Life Example
Here's a real life example written by a master. Let's look at all
the different techniques he packed into this single C function.
void* Realocate(void*buf, int os, int ns)
{
void*temp;
temp = malloc(os);
memcpy((void*)temp, (void*)buf, os);
free(buf);
buf = malloc(ns);
memset(buf, 0, ns);
memcpy((void*)buf, (void*)temp, ns);
return buf; }
* Reinvent simple functions which are part of the standard
libraries.
* The word Realocate is not spelled correctly. Never
underestimate the power of creative spelling.
* Make a temporary copy of input buffer for no real reason.
* Cast things for no reason. memcpy() takes (void*), so cast
our pointers even though they're already (void*). Bonus for the fact
that you could pass anything anyway.
* Never bothered to free temp. This will cause a slow memory
leak, that may not show up until the program has been running for days.
* Copy more than necessary from the buffer just in case. This
will only cause a core dump on Unix, not Windows.
* It should be obvious that os and ns stand for "old size"
and "new size".
* After allocating buf, memset it to 0. Don't use calloc()
because somebody might rewrite the ANSI spec so that calloc() fills the
buffer with something other than 0. (Never mind the fact that we're
about to copy exactly the same amount of data into buf.)

29.
How To Fix Unused Variable Errors
If your compiler issues "unused local variable" warnings, don't
get rid of the variable. Instead, just find a clever way to use it. My
favorite is...
i = i;

30.
It's The Size That Counts
It almost goes without saying that the larger a function is, the
better it is. And the more jumps and GOTOs the better. That way, any
change must be analysed through many scenarios. It snarls the
maintenance programmer in the spaghettiness of it all. And if the
function is truly gargantuan, it becomes the Godzilla of the
maintenance programmers, stomping them mercilessly to the ground before
they have an idea of what's happened.

31.
A Picture is a 1000 Words; A Function is 1000 Lines
Make the body of every method as long as possible - hopefully you
never write any methods or functions with fewer than a thousand lines
of code, deeply nested, of course.

32.
One Missing File
Make sure that one or more critical files is missing. This is
best done with includes of includes. For example, in your main module,
you have
#include <stdcode.h> Stdcode.h is available. But in
stdcode.h, there's a reference to
#include "a:\\refcode.h" and refcode.h is no where to be
found.

33.
Write Everywhere, Read Nowhere
At least one variable should be set everywhere and used almost
nowhere. Unfortunately, modern compilers usually stop you from doing
the reverse, read everywhere, write nowhere, but you can still do it in
C or C++.

Philosophy

The people who design languages are the people who write the compilers
and system classes. Quite naturally they design to make their work easy
and mathematically elegant. However, there are 10,000 maintenance
programmers to every compiler writer. The grunt maintenance programmers
have absolutely no say in the design of languages. Yet the total amount
of code they write dwarfs the code in the compilers.

An example of the result of this sort of elitist thinking is the JDBC
interface. It makes life easy for the JDBC implementor, but a nightmare
for the maintenance programmer. It is far clumsier than the FORTRAN
interface that came out with SQL three decades ago.

Maintenance programmers, if somebody ever consulted them, would demand
ways to hide the housekeeping details so they could see the forest for
the trees. They would demand all sorts of shortcuts so they would not
have to type so much and so they could see more of the program at once
on the screen. They would complain loudly about the myriad petty
time-wasting tasks the compilers demand of them.

There are some efforts in this direction NetRexx, Bali, and visual
editors (e.g. IBM's Visual Age is a start) that can collapse detail
irrelevant to the current purpose.

The Shoemaker Has No Shoes

Imagine having an accountant as a client who insisted on maintaining
his general ledgers using a word processor. You would do you best to
persuade him that his data should be structured. He needs validation
with cross field checks. You would persuade him he could do so much
more with that data when stored in a database, including controlled
simultaneous update.

Imagine taking on a software developer as a client. He insists on
maintaining all his data (source code) with a text editor. He is not
yet even exploiting the word processor's colour, type size or fonts.

Think of what might happen if we started storing source code as
structured data. We could view the same source code in many alternate
ways, e.g. as Java, as NextRex, as a decision table, as a flow chart,
as a loop structure skeleton (with the detail stripped off), as Java
with various levels of detail or comments removed, as Java with
highlights on the variables and method invocations of current interest,
or as Java with generated comments about argument names and/or types.
We could display complex arithmetic expressions in 2D, the way TeX and
mathematicians do. You could see code with additional or fewer
parentheses, (depending on how comfortable you feel with the precedence
rules). Parenthesis nests could use varying size and colour to help
matching by eye. With changes as transparent overlay sets that you can
optionally remove or apply, you could watch in real time as other
programmers on your team, working in a different country, modified code
in classes that you were working on too.

You could use the full colour abilities of the modern screen to give
subliminal clues, e.g. by automatically assigning a portion of the
spectrum to each package/class using a pastel shades as the backgrounds
to any references to methods or variables of that class. You could bold
face the definition of any identifier to make it stand out.

You could ask what methods/constructors will produce an object of type
X? What methods will accept an object of type X as a parameter? What
variables are accessible in this point in the code? By clicking on a
method invocation or variable reference, you could see its definition,
helping sort out which version of a given method will actually be
invoked. You could ask to globally visit all references to a given
method or variable, and tick them off once each was dealt with. You
could do quite a bit of code writing by point and click.

Some of these ideas would not pan out. But the best way to find out
which would be valuable in practice is to try them. Once we had the
basic tool, we could experiment with hundreds of similar ideas to make
life easier for the maintenance programmer.

I discuss this further in the SCID student project.

An early version of this article appeared in Java Developers' Journal
(volume 2 issue 6). I also spoke on this topic in 1997 November at the
Colorado Summit Conference. It has been gradually growing ever since.

This essay is a joke! I apologise if anyone took this literally.
Canadians think it gauche to label jokes with a :-). People paid no
attention when I harped about how to write __maintainable code. I found
people were more receptive hearing all the goofy things people often do
to muck it up. Checking for unmaintainable design patterns is a rapid
way to defend against malicious or inadvertent sloppiness.

The original was published on Roedy Green's Mindproducts site.

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