Re: Any news on DOA4 online patch?



hammerstein wrote:

It could, however, collect data whilst the game is being played, and
discretely inform the offending player that it's his/her connection
that is most probably causing the lag.

"Discretely"?

"HOH! YOU IS CAUSING THE SLOW PLAY! No more bouncing boobies for you until you say bye bye to 512k!"

I can't imagine anything about the DoA series ever being discrete.

Tim (tm)
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