Re: The Unreal Championship 2 patch is out.
- From: ScoopeX <scoopex@xxxxxxxxxxxxxxxxx>
- Date: Thu, 04 Aug 2005 20:20:21 +0100
Bikini Whacks wrote:
In article <jQtIe.22328$3a4.21070@xxxxxxxxxxxxxxxxxxxx>, scoopex@xxxxxxxxxxxxxxxxx says...
If you quit playing this game due to the server bugs, wait no longer. The patch was released today and has cleared up alot of things.
Gameplay changes:
• Fixed team kills being counted for Weapon Master
• Fixed winning a TDM round by the Weapon Master bonus causing it to count as two rounds won instead of one
• Fixed issue where if a player was standing on the enemy flag base and a teammate captured the flag to win the round, the flag would get into an invalid state
• Fixed the extremely rare sniper rifle freeze
• Added the ability to play DM on Overdose maps
• Fixed issue with lightest characters using a slower speed.
Graphical changes:
• Fixed "Loading" text being outside the safe zone for the second splitscreen viewport during pre-join dynamic loading
• Fixed characters being stuck in the T-pose after round cycle
• Fixed static meshes in DM-AcidRain improperly disappearing during a split-screen match
• Fixed spectator camera going into first-person view in UC Classic mutator
Networking changes:
• Fixed user unable to join session with all private slots when joined by accepting a cross-title invite
• Fixed clients getting stuck if kicked while precaching the next map
• Fixed the inability to activate split-screen after choosing to join a friend's Xbox live match while in split-screen mode, then backing out to the main menu
• Fixed a loading freeze that would happen sometimes under extremely bad network situations while joining a server
• Fixed a rare problem related to a client sometimes not closing its connection properly
• Fixed an extremely rare freeze when transitioning to a new match on the same server
• Changed the order client connections are serviced to prevent clients with poor connections from being skipped due to network saturation, which aids lower bandwidth clients when the server is under stress
• Major reduction to server outgoing bandwidth, which should reduce lag issues significantly
• Tweaked the default client network speed
Miscellaneous fixes:
• Fixed radioactive glow not going away on round reset when using the radioactive mutator
• Fixed occasional ghost players visible after round change
Holy ***, there wasn't much wrong with it then.
You got sky+ then like me. :) .
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