Re: The Unreal Championship 2 patch is out.
- From: Bikini Whacks <Don'tThinkSo@xxxxxxx>
- Date: Thu, 4 Aug 2005 20:18:41 +0100
In article <jQtIe.22328$3a4.21070@xxxxxxxxxxxxxxxxxxxx>,
scoopex@xxxxxxxxxxxxxxxxx says...
> If you quit playing this game due to the server bugs, wait no longer.
> The patch was released today and has cleared up alot of things.
>
> Gameplay changes:
>
> ? Fixed team kills being counted for Weapon Master
> ? Fixed winning a TDM round by the Weapon Master bonus causing it to
> count as two rounds won instead of one
> ? Fixed issue where if a player was standing on the enemy flag base and
> a teammate captured the flag to win the round, the flag would get into
> an invalid state
> ? Fixed the extremely rare sniper rifle freeze
> ? Added the ability to play DM on Overdose maps
> ? Fixed issue with lightest characters using a slower speed.
>
> Graphical changes:
>
> ? Fixed "Loading" text being outside the safe zone for the second
> splitscreen viewport during pre-join dynamic loading
> ? Fixed characters being stuck in the T-pose after round cycle
> ? Fixed static meshes in DM-AcidRain improperly disappearing during a
> split-screen match
> ? Fixed spectator camera going into first-person view in UC Classic mutator
>
> Networking changes:
>
> ? Fixed user unable to join session with all private slots when joined
> by accepting a cross-title invite
> ? Fixed clients getting stuck if kicked while precaching the next map
> ? Fixed the inability to activate split-screen after choosing to join a
> friend's Xbox live match while in split-screen mode, then backing out to
> the main menu
> ? Fixed a loading freeze that would happen sometimes under extremely bad
> network situations while joining a server
> ? Fixed a rare problem related to a client sometimes not closing its
> connection properly
> ? Fixed an extremely rare freeze when transitioning to a new match on
> the same server
> ? Changed the order client connections are serviced to prevent clients
> with poor connections from being skipped due to network saturation,
> which aids lower bandwidth clients when the server is under stress
> ? Major reduction to server outgoing bandwidth, which should reduce lag
> issues significantly
> ? Tweaked the default client network speed
>
> Miscellaneous fixes:
>
> ? Fixed radioactive glow not going away on round reset when using the
> radioactive mutator
> ? Fixed occasional ghost players visible after round change
Holy ***, there wasn't much wrong with it then.
--
If you feel you can't go on,
Call Someone Now
http://tinyurl.com/8duvg
.
- Follow-Ups:
- Re: The Unreal Championship 2 patch is out.
- From: ScoopeX
- Re: The Unreal Championship 2 patch is out.
- References:
- The Unreal Championship 2 patch is out.
- From: ScoopeX
- The Unreal Championship 2 patch is out.
- Prev by Date: The Unreal Championship 2 patch is out.
- Next by Date: Re: The Unreal Championship 2 patch is out.
- Previous by thread: The Unreal Championship 2 patch is out.
- Next by thread: Re: The Unreal Championship 2 patch is out.
- Index(es):