Re: Uncharted




"hurricanepilot" <hurricanepilot@xxxxxxxxx> wrote in message news:0ae99f52-561b-4556-94e1-322cdf17ddb8@xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
On Dec 7, 2:47 pm, "Beck" <beck@none> wrote:
"mbcUK" <martin.cro...@xxxxxxxxxxxxxxxxxxxxxxxxx> wrote in message

news:0e6dndbPIfD1CMXanZ2dnUVZ8vKdnZ2d@xxxxxxxxx

> Pretty ace so far, gorgeous to look at and pretty funny script, just > hope
> the run n cover mechanic doesn't get old like Gears of War did

Crap targetting system though. Headshots should mean headshots, not "lets
get up and do a jig and shoot back"

Apparently you're missing, according to the devs. I can't remember
where I read it, but they said that there's a cone of fire, and even
if the reticle is on the dude's bonce, there's a slight chance you'll
miss him, especially with the automatic weapons.

After playing through the demo about 3 times now, the game does
require quite a bit of precision compared to most console shooters.
I've played the demo with a DS3 as well, and the thumbsticks are
definitely better for aiming. They're just that bit more precise.

Precision would be alot easier if they had a better targetting system, like a changing reticle or something. But when you have lots of enemy shooting at you at the same time its very hard. If I am missing them why are they falling to the ground and getting back up again?
I think what the developer says is bull***, they are just lazy and have not got it right.

.