Re: Xenosaga II
- From: FatHippy <{$spamtrap$}@fathippy.net>
- Date: Fri, 9 Jun 2006 10:35:55 +0100
In message <MPG.1ef32b49afc2b5ad989724@xxxxxxxxxxxxxxxxxxx>, Paul Tomlin <kerochan@xxxxxxxxxxxxxx> writes
In article <SwrTusL+fPiEFwqw@xxxxxxxxxxxx>, {$spamtrap$}@fathippy.net says...In message <4p79lPAa6OiEFwek@xxxxxxxxxxxxxxxxxx>, Mike Williams
<nospam@xxxxxxxxxxxxxxxxxx> writes
Haven't had a mech battle yet, but I have found the combat system quite
confusing for the character battles.
Errr, maybe they've changed it for the UK version, but surely the game
opens to chaos and Canan desceding onto Militia in their ES? Aren't the
first few battles, therefore, in a mech?
Well, a very brief one at the start, where you wander down a road and shoot a few things, but it's more a basic tutorial than anything else.
[snip]
Because of the lack of shops in the game, EVERY character NEEDS healing
skills.
This is good news, because my indisciminate point spending, means all mine have got them. :-)
The difficult regular battles means you'll need to be using your
ethers a lot between save points to heal your characters.
Yes, already finding this. Some sections of the game don't seem to have respawn points either, which can make going backwards and forwards in order to level up, very tricky.
I don't know that it needs simplifying. It just needs explaining properly.
For those who find XSII confusing, they've heavily simplified the combat
for XSIII.
I have found that you need to be careful to remember to swap characters
in/out of battle too, so that you can ensure your 'reserve' characters
are getting levelled up properly. It's all too easy in the heat of
battle to forget who your active party is and to forget to swap one out.
You can't really have a single "active party" in XSII anyway, or at
least not if you want to make reasonable progress. You'll find that most
opponents have a very blatant weakness against the attritubes of certain
characters attacks, so you'll be repeated switching characters mid-
battle to take advantage of it.
Yes, I'm using 'Analyze' far more often than I would its equivalent in Final Fantasy style RPG's.
--
FatHippy
'Poking death in the face with a big stick and then running away'
(To reply by e-mail, please replace {$spamtrap$} with fathippy)
Name: Fats Town: Bauhaus
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