Re: Kinect, hit or miss?
- From: "buckskin" <buckskin@xxxxxxxxxxxxxx>
- Date: Tue, 15 Jun 2010 17:24:56 +0100
"jochta" <nope@xxxxxxxxxxx> wrote in message
news:n1NRn.703469$YF3.123898@xxxxxxxxxxxxxxxxxxxxxxxxxxxx
On 15/06/2010 16:23, James Luff wrote:
On 15/06/2010 16:04, jochta wrote:
Expensive. Updated EyeToy. Might as well buy a Wii. Addons rarely
succeed. Have you actually held your arms in front of your body holding
an imaginary steering wheel for more than 60s?
Not for me I think.
Me either, I just can't see it working here. I have a small room where
the 360 lives. I can't stretch my arms out without hitting something in
the room. I usually sit at my desk when playing 360 games via my PC
monitor, it's just not practical to stand up let alone jump about as the
demos have shown.
Same here. I play most of my 360 games at a desk on a PC monitor. I
don't want to jog on the spot in my front room.
If it was used for more subtle applications like head tracking and a few
small hand gestures then it might work. But then those aren't the sort
of games being made for it. It's basically a Wii without the controller,
so every game is going to be aimed at the "casual" market (ie. they'll
all be shit).
Then who will buy it? Might as well buy a Wii if you want that type of
"casual" game.
Who will buy a new 360 and Kinect to play that type of game in
preference to buying a new Wii?
Isn't HD attractive? And it does voice recognition and no buying extra
controllers and worrying about batteries. I won't buy it on day one but as
someone who's bought the HD drive add-on I can definitely buy into this.
.
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