Re: Penguins Wish Box
- From: The Rev <the_rev_yes_really@xxxxxxxxxxx>
- Date: Mon, 03 Dec 2007 09:33:13 +0000
Nils Tanner wrote:
Penguins:
World Series of Poker 2008: Battle for the Bracelets (DS) - I guess it does what it says on the tin, but it's really, really dull. Matches take hours and hours to play - I spent all of Saturday afternoon plugging away - and it's really, really easy to win. It's just a test of patience and forcing yourself not to go all in on ridiculous hands just to try and make things slightly more exciting. Still, I got to play against Jennifer Tilly, which is something.
Beats (PSP) - A download from the PSP store. It's a pain the rear to use if you've got a Mac, as you have to use special PC-only software to download stuff which is, obviously, impossible. Luckily, things you buy appear in your download list in the PS3 version of the store, even if you can't buy them there, so I was able to buy the game on my Mac, then download it on to my PS3 and then transfer it from that to the PSP. Phew. Was it worth it? Yeah, probably. It's a rhythm action game that uses your own music (so I guess it's similar to that iPod game that came out recently that I can't remember the name of and can't play). I've tried it with Johnny Cash, Gretchen Wilson and CSS, to name a few, and while I never really felt the connection between the game and the music I did have fun. It's pretty frantic, even on Normal, but not stupidly hard.
Kula World (PSP) - A great lost Playstation game, that has apparently been fetching massive amounts on eBay over the last few years. It's a 3D, rolling-ball puzzle game and it's quite good fun, though I've seen nothing yet to suggest that it's some amazing lost classic. Unless I'm missing some camera controls you need to memorise the layout of the levels as you sometimes have to jump to places you can't see and only know about because you saw them earlier in the game. Which seems a little unfair to me.
Team Fortress 2 (360) - It's fun, but I'm rubbish. I would like top play with friends some time, please.
Assassin's Creed (360) - This is brilliant. Yes, it's a glitchy, buggy and repetitive mess, but it's a brilliant glitchy, buggy and repetitive mess. The core world and mechanics are just so good that I find it easy to overlook the problems. Like the last time I played, when a mission I'd finished reset itself because I happened to bump into a Templar on the way back to talk to the guy who'd given me the mission. (As luck it would have it, it was the best side mission yet - a stealth kill of a guard in a crowded street - so doing it again wasn't something I minded.) I've now taken to killing beggars. You lose sync (i.e. health) whenever you do it, but they're so annoying that it's worth it. "Please sir, spare me a coin. Just a single... gurrgggh." That actually sounds really horrible written down like that and it's not something I'd recommend in real life, but in the game world it feels great. I'm also killing any lunatics that get in my way, after one alerted an assassination target and stopped me from getting a stealth kill.
Disgaea: Afternoon of Darkness (PSP) - Lunchtimes at work = tripes to Item World.
Wish:
Pain (PS3) - I really want this. I doubt it'll last more than an hour before the novelty wears off, but it looks well worth five quid. Pity Sony won't let me buy it because it's only available on the US store. Gits.
Psychonauts (360) - I really didn't get on with this on the Xbox, but I think I might buy it as a download tomorrow and give it another try. There are some bits I really don't think I want to do again, though. Awful boss battles.
Box:
PixelJunk Racers (PS3) - We came to an understanding this weekend. Previously bitter enemies, I no longer think that the game's completely broken. I can even see that it hits all the unambitious targets that it aims for. However, it doesn't work with my brain and I don't think I'm ever going to get any fun out of it.
Live Arcade (360) - So much crap lately. I can't even be bothered to enter the games in my gaming diary any more. Most of them get turned off before the trials even run out.
.
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