Re: The glamour of games testing
- From: Quirky <richard.quirk@xxxxxxxxxxxxxxxx>
- Date: Tue, 17 Jul 2007 18:47:03 +0000 (UTC)
On Mon, 16 Jul 2007 21:07:10 +0000, Chris Whitworth wrote:
"I was awesome, but it didn't give me any points. The controller seemed off."
"But it played?"
"No matter how much I changed."
"Didn't crash?" It didn't, and he circles PASS.
If I were downloading a film (which could mean fairly heavy I/O as
it writes to disk) while playing a timing-critical video game (Dance Dance
Revolution in this case) then I'd expect to take some kind of hit
somewhere. There are only so many cycles available, and perhaps the game
also caches the tracks on HD or something.
It didn't crash? That's good news. It maybe stuttered a bit? Big deal,
fixing that would probably be very difficult and not much of a gain. A
WONTFIX in Bugzilla terminology. The solution? Don't play DDR while
downloading films, as it may slow down slightly (but not so much that you
can really notice it).
I don't own a 360 and I'm certainly no MS fan, but the writer of the
article demonstrates why (the vast majority of) these testers are held in
such low esteem by their employers; they haven't got a good grasp
on the process they are supposed to be improving, they just want to get
paid for playing video games all day. I'm sure there are folks who know
what they are doing too - but I bet they aren't the ones asking "Are we
going to get to play today?"
.
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