Re: 60Hz on PC
- From: Chris F <chris@xxxxxxxxxxxxxxxxxxxxxxx>
- Date: Wed, 28 Jun 2006 02:35:41 +0100
On Wed, 28 Jun 2006 01:17:56 +0100, "ZipZap" <ghkjdkjhdsf@xxxxxx>
wrote:
actually every TFT monitor i've ever bought/come across has had the
"Chris F" <chris@xxxxxxxxxxxxxxxxxxxxxxx> wrote in message
news:cld3a29pcdhoovhc3auqiajljrkhcr3l9r@xxxxxxxxxx
On Tue, 27 Jun 2006 23:09:49 +0100, "[ste parker]"
<imaginey@xxxxxxxxxxx> wrote:
Anyone know if there's a technical reason why any PC game would *have*
to be played online in 60Hz these days, or is it just shoddy
programming? I ask, as this appears to be an (undocumented) requirement
for playing Outrun 2006 online on PC.
i don't even think my monitor can do 60Hz :/
Most TFTs run best at 60hz, so for a large proportion of users it would be
fine. I know of course that people who use their PC for gaming often prefer
CRTs and so 60hz only would become an issue.
"best" resolution/refresh on a sticker on the front, and afaicr they
all seem to recommend 75Hz for optimal performance.
but as i said in my reply to ste, my previous statement came around
after the C+C collection decided to try and run the older games at
some daft refresh rate which the monitor couldn't handle, which i
thought was 60Hz, but obviously wasn't :)
--
gamertag: Chrisflynnuk
http://live.xbox.com/member/Chrisflynnuk
.
- References:
- 60Hz on PC
- From: [ste parker]
- Re: 60Hz on PC
- From: Chris F
- Re: 60Hz on PC
- From: ZipZap
- 60Hz on PC
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