Re: PS3 development: Repost from ugvh




"Nathan" <cowfields@xxxxxxxxx> wrote in message
news:Xns96D4D42F2307COWMANG@xxxxxxxxxxxxxxx
> Nathan has fallen from outer space. Launch them back to defend the
> planet and maintain peace!!!
>
> >>> Thing is the most visually impressive game I've seen in recent
> >>> times, with the next gen included, has been Okami and that's on the
> >>> bloody PS2.
> >>
> >> But think what they could do with a PS3...
> >
> > It doesn't really work like that.
> >
> > My point was Okami isn't pretty as a result of effects and polygons
> > (well, only to a point). It was down to creativity.
> >
> > It's like saying a photo will look better than a painting. sometimes
> > maybe, sometimes not, but the medium alone isn't what makes exciting
> > visuals in my opinion. Not that I'm against technical graphical
> > advances, but I just think that it's too easy for developers to just
> > use the excuse of more polygons to make things more photorealistic as
> > an excuse to drive the art direction.
> >
>
> But following on from that, I see what you mean about not noticing polygons
> anymore. I suppose it'll reach a stopping point where the number of
> polygons on screen is actually limited by the screen resolution, and number
> of pixels.
>
> Maybe that will be a good time, because photorealism will have been 'done'
> and it'll be down to trying out new things and focusing more on the
> cinematography, or on creating more 'painterly' graphics (like killer7, or
> okami and so on) because that's the only thing they can do to stand out.

Exactly.

-P


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