Re: Street price for 2nd hand GC?




"[ste parker]" <imaginey@xxxxxxxxxxx> wrote in message
news:3um6dkF11v8qdU1@xxxxxxxxxxxxxxxxx
> Sir Chewbury Gubbins wrote:
>> On 2005-11-24, [ste parker] <imaginey@xxxxxxxxxxx> wrote:
>>
>>>Sprite wrote:
>>>
>>>>Animal Crossing! Lovely lovely fun :D (unless you're Ste Parker)
>>>
>>>In which case it's boring, limited rubbish :) Fun for a while, until you
>>>realise that yes, there really is almost nothing more to it than you saw
>>>in the first half hour's play.
>>
>> Just like tetris, then. The fun is in playing with the game, not
>> constantly doing new stuff.
>>
>
> Tertis has something to aim for (even though it's theoretically endless),
> and becomes more challenging as you progress whereas I didn't feel the
> same was true of AC. OK, so I suppose you could aim to collect certain
> sets but nothing really seemed to matter much to me, it was all far too
> vague. More special events may have helped, but they were criminally
> sparse, at least doubling the amounts of activities you could do would
> have improved it for me too.

I suppose it all depends on what you aim to get out of your gaming. To be
honest when I play I don't go for getting the best of everything, or work
toward the end point as such. I just like enjoying it. Often in
platformers etc, if they end up annoying me I don't play to finish. But
something like Animal Crossing, where nothing actually 'obstructs' you as
such, I enjoy because you can just start playing and keep going as long as
you want.

So nothing really changes, but to me that's a good thing. In RPGs too,
generally if you put the effort in you don't get to a point where you're
completely stuffed if you're not fantastic at it. I don't enjoy dying
constantly before finally being able to progress.

>
>>
>>>I think most of my annoyance towards it is due to how much better it
>>>could have been (hence negativity increasing over time!), as it is it
>>>just seems like the half-arsed half-finished N64 port that it is.
>>
>> Graphically, I'll agree with you - it was a bit rough. Gameplay wise -
>> what's the point of making it needlessly complex? It was ace as it was.
>>
>
> The graphics didn't need to be anything other than functional, it was just
> once the songs had been played through I didn't feel much need to ever go
> back and do them again, and "normal" mode being so bloody easy didn't
> help. Didn't do much with highscores either IIRC? It felt like the only
> reason I was continually playing through songs was to get points to buy
> stuff, but all the stuff I bought was disappointing at best, pointless at
> worst.

We on DK now? The reason I love that isn't purely for the single player...
it's a good laugh of course... but for the all-night sessions (no
exaggeration) I had with my friends bongo-ing till our hands burned ;)

--
Sue


.



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