Re: GUI designs, accessibility and navigability



T i m <news@xxxxxxxxxxxx> wrote:

On Tue, 21 Apr 2009 18:48:03 +0100, thewildrover@xxxxxx (Andy Hewitt)
wrote:


Undoubtedly, the XBox controls are more intuative than the mouse and the
WSAD keys, but that didn't make it a better game.

I'm with you there too, although the gamepad method may be a better
idea, I don't find it easier, and very often find I just use keyboard,
or mouse where it's usable.

Ah, but if you are playing an MP game where you can type to your
teammates as you are F'd as you can't use any key that is also used
for movement.

I used to confuse some players by running circles round them and
whilst typing to them including said movement keys. ;-)

Mouse configured for look L-R U-D, fire, alt fire, reload and weapon
select. Held in right hand as usual.

Joystick configured for F, B, L, R, jump, duck, use, dash etc.

There was (is) not a hope in hell I could do all those things at all,
let alone reliably (many actions simultaneously) using the keyboard,
as I have said before, I'm not a typist.

Horses for courses etc.

Indeed, although I would say that *generally* Mac users aren't such big
gamers anyway. It certainly applies to me, although I do play some
games, they are usually a few minutes of distraction, rather than an
afternoon event :-)

T i m

p.s. I wonder why they haven't, after all these years released a
keyboard interfaced RC Transmitter? Just think how much faster the top
boys would be with one! ;-)

I'm pretty sure I remember seeing a RC based controller some years ago
now, might have been back the the Atari days even.

--
Andy Hewitt
<http://web.me.com/andrewhewitt1/>
.



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