Re: Book-able view of ID as speculative science
- From: "Deadrat" <ephemera1@xxxxxxxxxxxxx>
- Date: Sun, 04 Dec 2005 19:38:11 GMT
"topmind" <topmind@xxxxxxxxxxxxxxxx> wrote in message
news:1133688184.766185.155710@xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
>
> Steven J. wrote:
> > "topmind" <topmind@xxxxxxxxxxxxxxxx> wrote in message
> > news:1133679200.885643.194250@xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
> > > Ken Shaw wrote:
> > >> topmind wrote:
> > >> > Ken Shaw wrote:
> > >> > > topmind wrote:
> > >> > > > I did a write-up (link below) proposing a version of ID that does
> > >> > > > belong in science textbooks. It is based on a long debate I
> > >> > > > participated in called "Is String Theory as hard to test as ID?" in
> > >> > > > alt.atheism. I argue that ID can be "science", although a weak
> > >> > > > science. I suggest it belongs in textbooks because good textbooks
> > >> > > > should anticipate common questions, and ID-like questions do happen
> > >> > > > in
> > >> > > > biology class. I've witnessed it with my own ears in my school
> > >> > > > days.
> > >> > > > The book can briefly describe it and then explain that it is
> > >> > > > difficult
> > >> > > > to test with the scientific process.
> > >> > > >
> > >> > > > http://www.geocities.com/tablizer/intel.htm
> > >> > > >
> > >> > > > Please let me know what you think. Don't let my arrogant handle
> > >> > > > scare
> > >> > > > you; critique away...
> > >> > > >
> > >> > > > -T-
> > >> > >
> > >> > > To start with you have fallen into a common ID fallacy. Well designed
> > >> > > human objects are no more complex than necessary. Biological systems
> > >> > > are almost universally more complex than is necessary. Claiming that
> > >> > > the "intelligent designer" behind all life does not also follow the
> > >> > > KISS principle means you can't compare complex human creations to
> > >> > > biological systems in your working definition of ID which pretty much
> > >> > > ends the whole issue.
> > >> >
> > >> > This is answered at the bottom of the link:
> > >> >
> > >> > "The intelligent being(s) could be aliens, humans who came back in
> > >> > time, smart robots, being(s) with god-like powers, etc. ID [as defined
> > >> > here] does not actually attempt to identify a specific intelligence at
> > >> > this stage. Further, the intelligence does not have to be supernatural
> > >> > or omnipotent to qualify as a potential designer. In fact, the
> > >> > designer(s) may be sloppy, lazy, have limited skills, use
> > >> > trial-and-error, etc."
> > >> >
> > >> > Been there done that. You are not using the same definition of ID that
> > >> > I am. Next...
> > >> >
> > >>
> > >> Nice try at the old handwave argument but that won't cut it here.
> > >> Quoting from your web site's "Working Definition of Intelligent
> > >> Design":
> > >>
> > >> Intelligent Design (ID) is based on the observation that the only fully
> > >> observed source of complex devices or machines is from intelligent
> > >> designers: our fellow humans who engineered and built them. Thus, it is
> > >> reasonable to suspect or at least inquire that complex life forms were
> > >> perhaps also made by intelligent being(s).
> > >>
> > >> My argument is not about the competency of the putative designer but
> > >> with the comparison you are trying to make in the first place.
> > >
> > >> Intentional complexity is not and can never be indicative of design by
> > >> an intelligence recognizable as such by men.
> > >
> > > Can you please clarify this? It appears to be answered by item 9.
> > >
> > I should probably let Ken answer, but his point seems to be, not that
> > complexity cannot be known for sure to be a product of intelligence, but
> > rather that if we can see that something is more complex than it needs to
> > be -- that it has steps and components that are just not needed for whatever
> > it does -- then we have a reason (not a conclusive reason: in the case of,
> > e.g. a Microsoft program other considerations can override this one) to
> > conclude that it was *not* the product of intelligent design.
> >
> > In brief, his point is that some sorts of complexity are arguments *against*
> > design, since design seeks simplicity.
>
>
> I answered this at the bottom of the article:
>
> "Further, the intelligence does not have to be supernatural or
> omnipotent to qualify as a potential designer. In fact, the designer(s)
> may be sloppy, lazy, have limited skills, use trial-and-error, etc."
>
> It is possble that we are the product of a kid playing around, not
> caring about efficiency. Plus, fancy hubcaps and fins (50's style) are
> things we build that are wasteful. Don't even get me started about
> Hummers :-)
>
>
> > >
> > >> On another point you raise another fallacious argument regarding
> > >> complexity in your point #8. You attempt to equate evolution with an
> > >> increase in "complexity".
> > >
> > >
> > > No, I did not. Please re-read it. Actually, I have yet to find a good
> > > consensus definition of "evolution" from an *observational* perspective
> > > instead of the usual process-based perspective.
> > >
> > Yet your point 8 still seems mistaken. Of course, for a sufficiently broad
> > definition of "evolution," then all the agents you mention do produce
> > "evolution." In the case of biological evolution, however, "change in the
> > ratios of inheritable characteristics in a population over time" seems more
> > easily quantifiable and observable than "an increase in complexity."
>
>
> Those other mentioned agents may do that also. Nobody has ruled out the
> possibility of a meteor splashing and baking a pool of semi-organic goo
> and having an eyeball fly out as a result. It can be proven unlikely,
> but not impossible. (Add to that some anthropic probability pool.)
This is a variation on the tornado-in-the-junkyard argument that creationists
think is so clever. We also know there's a non-zero probability of all the
air in a room rushing spontaneously to one corner. But I think we can pretty
much rule out both scenarios.
>
> Further, changing ratios on a *small* scale may not extrapolate to a
> large scale. It looks good on paper, but has never been tested and
> observed on a large scale. Thus, that statement stands as true. (This
> is similar to the "macroevolution" complaint by some creationists. They
> don't dispute minor changes.)
And no one's every observed an electron directly either. None of this
helps arguments *for* IDiocy.
>
>
> > It
> > seems to me that "evolution can increase complexity" is not a necessary
> > claim of evolutionary theory, unless you wish to define "complexity" before
> > hand in such a way that, e.g. change from something like _Pikaia_ to
> > something like _Homo_ can be shown to be an increase in complexity.
> > Otherwise, there is no need to consider complexity one way or another.
>
> But we still have the problem of distinguishing evo from *other* kinds
> of change agents.
What *other* kinds of change agents? Evolution cites an imperfect genetic
copying mechanism pruned by the environment. Tell us what other mechanism
you have in mind.
> People are really interested in seeing how a process
> can make things like brains and eyeballs, not merely changing
> something, especially minor things.
And people in hell are really interested in ice water. What people want really
want in a scientific theory (or find wanting in one) doesn't really help the case
for IDiocy.
Deadrat
>
> [snip]
>
> -T-
>
.
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