Re: What *is* design?



On Thu, 13 Oct 2005 10:48:01 -0600, in talk.origins , dkomo
<dkomo871@xxxxxxxxxxx> in <c5WdnVI-t7hZEtPeRVn-sg@xxxxxxxxxxx> wrote:

>Matt Silberstein wrote:
>
>> On Wed, 12 Oct 2005 08:18:21 -0600, in talk.origins , dkomo
>> <dkomo871@xxxxxxxxxxx> in
>> <YpqdnUtJp4HchtDenZ2dnUVZ_s6dnZ2d@xxxxxxxxxxx> wrote:
>>
>>
>>>Matt Silberstein wrote:
>>>
>>>
>>>>On Mon, 10 Oct 2005 16:50:52 -0600, in talk.origins , dkomo
>>>><dkomo871@xxxxxxxxxxx> in <HIWdndP6H5rGbdfeRVn-tQ@xxxxxxxxxxx> wrote:
>>>>
>>>>[snip]
>>>>
>>>>
>>>>
>>>>>"Designed things have a purpose, and they have a function
>>>>>or set of functions that implement that purpose. Also, designed things
>>>>>are *made* by a separate agent. They are not self-created."
>>>>
>>>>
>>>>So today it is cloudy while I take a walk, so I don't care about the
>>>>shade from the trees. As such they have no purpose. Yesterday it was
>>>>sunny, so I used that shade. It had a purpose. So yesterday the shade
>>>>was designed, today it is not.
>>>>
>>>
>>>Let me make the definition clearer. Designed things have a purpose for
>>>the agent that makes them. The shade is not a designed thing for you
>>>because you didn't make it for a purpose. It is a *found* thing.
>>
>>
>> So replace the trees with a slag pile from my backyard blast furnace.
>> I made the stuff, sometimes it has a purpose, sometimes it does not.
>>
>
>So how is this relevant to anything? A car is a designed thing.
>Sometimes it is driven down the road, sometimes it sits in the driveway,
>an inert collection of metal, glass and plastic. Are you implying the
>car has a purpose only when it is being driven along the road?

I am trying to determine if the terms we are using to distinguish
design have any real meaning. I was trying to apply your definition
and see if I could make it work. As I said, I made the slag heap. I
use it for shade. That should make it designed according to you. But I
did not intend it for shade. So is the purpose shade?

>> [snip]

>>>>Why isn't gravity an agent? What specifically separates simple forces
>>>>from "complex" ones from humans or ants?
>>
>>
>>>There is a reciprocal relation between the agent and the designed thing
>>>in my definition. The designed thing serves some purpose for the agent.
>>>A scree pile serves no purpose for gravity or erosion.
>>
>>
>> How are you detecting his purpose? Maybe gravity likes lumps.
>>
>
>You detect the purpose by watching the agent making the designed thing,
>then watching what he(it) does with it.

And infer the intent of that agent.

>Are we talking about two different things regarding design here? I
>reiterate again I'm trying to generalize the definition of design. I'm
>not proposing anything about detecting design in the absence of the
>design agent. Absentee detection is a separate issue. I doubt that it
>can be done in all possible circumstances.

I guess I was going after two things. I agree with you that detecting
design requires knowledge of the agent. I assert that in particular it
requires knowledge of intent. We infer intent on the part of agents
and call that purpose. They are flip sides of the same coin.

>>>>>I'd like to avoid making intent a part of the definition of design
>>>>>because I'd like to extend the process of design to allow machines
>>>>>(specifically AI programs) and animals to be considered designers under
>>>>>some conditions.
>>>>
>>>>
>>>>And I don't know a meaningful way to distinguish intent from purpose.
>>>
>>>An agent may have intent, and that intent is realized in the purpose of
>>>the designed thing. In other words, the purpose is in the design, the
>>>intent is in the agent.
>>
>>
>> So it is the same thing just seen from a different perspective.
>>
>
>No, I suspect that for you and Wilkins intent is something that only a
>self-aware, intelligent agent can have. Am I right about this? Intent
>would involve making conscious choices and being aware that you are
>making those choices.

I see no need for self-awareness at all. Well, let me clarify that. I
will accept that we can extend the concept of design to non-self-aware
agents, but I still don't see a way to separate intent from purpose.

>This is what I call an anthrocentric view regarding intent. It's not
>part of my definition of design. Intent can be possessed by
>non-self-aware, mostly non-intelligent or semi-intelligent agents -- AI
>programs, ants, beavers, birds, etc. Purpose can be a property of
>inanimate designed things -- houses, dams, termite mounds, etc.

Purpose is not a property of the thing, it is a property of the
*making* of the thing. In particular, the purpose of the thing is the
intended use of the thing. Purpose requires intent. It is the only way
to separate out a particular function of a thing from the infinite
number of things it does.

>>>Which doesn't imply that I agree that intent should be made a part of
>>>the definition of design.
>>
>>
>> Because you prefer looking at the same thing in a different place.
>> Otherwise let me know about some thing that has purpose where there is
>> not a directly related intent on the part of the agent.
>
>I'm willing to include intent in my definition as long as that intent
>can be inferred by observation and applied to AI programs, ants,
>beavers, birds, etc.

Intent (of others) is always inferred. To the extent that you all
resemble me I am willing to accept that you have similar internal
states. And I am tentatively willing to accept that others can have
similar states as well. But I see no way at all to separate intent and
purpose.

--
Matt Silberstein

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