Re: 3D software for young students?
- From: "ms" <none@xxxxxxxxx>
- Date: Wed, 11 Jan 2006 22:38:10 -0700
"N:dlzc D:aol T:com (dlzc)" <N: dlzc1 D:cox T:net@xxxxxxxxxx> wrote in
message news:C_kxf.8713$jR.7209@xxxxxxxxxxxxx
> Dear Ned Simmons:
>
> "Ned Simmons" <news@xxxxxxxxxx> wrote in message
> news:MPG.1e2fa501d413d652989b43@xxxxxxxxxxxxxxxxxxxxxxxx
>> In article <43C5BB47.19636562@xxxxxxxxxxxxxx>,
>> sporkedUNDERLINEagainMUNGE@xxxxxxxxxxxxxx says...
>>> I'm aware of Maya and similar software. Thanks, but
>>> that's not the target here. Trying to get kids
>>> interested in moving in the direction of real world
>>> science and technology (as opposed to virtual world
>>> stuff, including games).
>>
>> Maya is pretty widely used for architectural modeling
>> and rendering, which is arguably real world technology -
>> at least my daughter the architect would likely argue so.
>
> I tend to agree. What's more, "virtual world stuff, including games"
> incorporates more science and technology with every iteration. The
> physics becomes more and more realistic, and needs to be described to get
> reasonable output (maybe not with Maya).
>
> If one wants free, and one wants 3D, maybe one needs to start with
> something that will keep the kids interested...
>
> David A. Smith
What about "Cosmic Blobs"? I think that is what it is called. Last I heard
it was free and was from Solidworks, aimed at kids. Maybe google for it?
.
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