Re: BoCoHoPoToDo
- From: Paul Batten <bocceplaya@xxxxxxxxxxx>
- Date: Thu, 21 Jun 2007 09:26:46 -0700
On Jun 21, 11:05 am, see_el_bee <see_el_...@xxxxxxxxx> wrote:
So, what exactly are the rules for this HoPo game? Looks silly.
C. LaB
1) The field of play consists of a plot of land, no smaller than 15'
in
radius. In the center is a goal (henceforth referred to as the
"pot").
Preferably, but not exclusively, a plastic trash can.
2) The game is played with a flying disc (frisbee). A run is scored
when the disc comes into contact with the bottom of the pot. Two runs
are scored if the person releasing the disc was in the air at the time
of the release. When a run is scored, the points are assigned to the
defense. In the case of an individual game, the points are added to
the defenders score. In a team game, the points are scored against
the
defender's team.
3) Games are played to a pre-determined scoring limit. Whenever a
person or team reaches that limit, they lose and leave play. In the
case of an individual game, play continues until all but two players
reach the limit, with players immediately leaving the game upon
reaching the limit.
4) At all times, there are three active players on the field. Two (2)
offensive players and one (1) defensive player. Any throw that hits
the ground or is caught by a defender is a turnover. Whichever
offensive player is the last to touch the disc is considered
responsible for the turnover (henceforth referred to as the "turner"),
and that player is no longer on offense. Depending on the size/format
of the game there are three possible scenarios for player rotation:
a. Three person game: the turner goes to defense, while the
defender
switches to offense and plays with the remaining offensive player.
b. Individual game with more than three players: the turner
goes to
the end of the queue of players. The defender switches to offense and
plays with the remaining offensive player. The first player in the
queue becomes the new defender.
c. Team Game: the turner leaves play. The other offensive
player,
the teammate of the turner, becomes the defensive player. The
defender
and their teammate, who had been out of play, switch to offense.
5) When a point is scored, the offensive and defensive lineups do not
change. The defender can clear the disc anywhere on the playing
field.
Once the offense catches or picks up the clear, play resumes. After
a
turnover, the new defender has the option of starting play with the
disc where it is or clearing it anywhere on the field. The new
defender signifies they are ready for play to begin by tapping the
pot.
6) Once a player has control of the disc with at least one foot on
the
ground, that player must establish a pivot foot. Once a pivot foot
has
been established, if the player moves that foot while in control of
the
disc, it is a traveling violation. If the defender points out the
violation, it results in a turnover.
7) Once a player has control of the disc, the defender may begin the
stall count. From anywhere on the field, the defender counts
"Stalling
1 ... 2 ... 3 stall", with one full second between numbers. If the
same player has had continuous control of the disc throughout the
stall, at the beginning of the word "stall", it is a turnover.
8) A player cannot catch their own throw. A throw is defined as a
player who has control of the disc releasing the disc, and a catch is
defined as stopping the rotation of the disc. This is not to say that
a player cannot come into contact with their own throw, only that they
cannot catch their own throw.
9) If the pot is knocked over by one of the offensive players, play
immediately stops, the pot is put upright and the defender gets to set
up anywhere on the field. If the defense knocks over the pot, play
continues until either a point is scored, a turnover occurs or the
offense calls "pot down". If "pot down" is called, play stops and the
pot is put upright and player's return to their positions at the time
of the call. At anytime during play, the defender is allowed to put
the pot upright. If a pot is knocked over while the disc is in the
air,
and the disc ends up hitting the ground, it is not a turnover and the
thrower retains posession of the disc.
10) The defender may not put any part of their body into the cylidner
of the pot, which is the vertical projection of the top of the goal,
until the disc is in the cylinder.
11) Honey Pot is a game of limited, basketball-like contact. Once a
player has control of the disc, it cannot be removed by another
player.
While there is bound to be some contact, any intentional and/or
flagrant aggression will not be tolerated and will result in immediate
disqualification.
===============================================
Trial Rules for BoCoHoPoToDo
12) If the defender catches the disc while in the air, and ,before
landing,
releases a successful shot on the pot, they add one run to their
opponents'
score and subtract one run from their team's score. This play is
known
as the 'Doop' (defensive 'oop).
13) Travel calls can be made by the member of the defensive team
who is subbed out.
.
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