Re: Maintaining Quality Practice




"Ed McCune" <mccune@xxxxxxxxxxxxxxx> wrote in message
news:f8rgqc$tuh$1@xxxxxxxxxxxxxxxxxxxxxxxxxxxx


Thyme3421 wrote:
The first part of your answer was to my question... everything after that
helped and makes me want to do the same thing.

I like the ghost because it simulates game conditions a bit and keeps me
interested. I'll keep stats for 100 games and work out my runnout % etc as
a way to add a touch of (but admittedly not much) pressure.

Lately I've been playing a modified full rack version of 8 ball ghost
where I don't play to win the game per se, but play for control of the
table. If I runnout out anyway, that's a win, but otherwise I play till I
give up the table, either forced or unforced, and judge if I retain
control (have a high % chance to win). Control is a win. No control is
loss and it has to pretty clear control.

This comes from, of course, Bob and Ed's pushout discussion. I find many
ways to become motivated and try new things from this newsgroup. Anyone
who believes they can learn nothing new from discussion with their peers,
well...I pity them. I guess they've plateaued.

Thats great stuff, Ed! (McEd, that is.)
Another great tool is to observe other players (at any skill level) and
watch for those forced vs. unforced errors AND earned versus unearned
victories. While they play ask yourself, "Is the shooter in a good position
or likely to win from here?" and "Would I be likely to win or what would I
do from here?". It gets you more involved in watching a match and makes it
much more interesting and you'll see things you never noticed before.
Bob Keller


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