Re: Key concepts?
- From: Badger_s<Badger_s@xxxxxxxxx
- Date: Thu, 19 Jan 2006 18:38:19 -0500
On 19 Jan 2006 15:24:34 -0800, "Kevin Hunt" <kvahunt@xxxxxxxxxxx> wrote:
>
>Badger_s wrote:
>> On 19 Jan 2006 10:39:24 -0800, "Kevin Hunt" <kvahunt@xxxxxxxxxxx> wrote:
>>
>> >Badger_s wrote:
>> >> Rather than argue between 'styles' and systems, why not discuss 'key
>> >> concepts' of your favorite MA?
>> >>
>> >> Aikidoists, WC players, grapplers, TKD, what are your, your system's key
>> >> concepts?
>> >>
>> >> For instance in WC, one key concept is 'simultaneous'; another is 'turning
>> >> the horse'; another is 'covering' or staying ahead of the attack.
>> >>
>> >> In Aiki key concepts might be irimi and tenkan, entering, turning, taking
>> >> the opponent's center are others. How is this done, how is it practiced,
>> >> what are the flaws?
>> >>
>> >> Judo? Off balancing; grip fighting?
>> >>
>> >> In bjj/grapping, one key is 'using the hips'. Any others?
>> >>
>> >> Silat. Any key concepts there...er, or any you can discuss in the open? ;-p
>> >>
>> >> Post your style and give the key concepts; might make for interesting
>> >> discussion
>> >>
>> >> -B
>> >
>> >
>> >Bujinkan Taijutsu -
>> >
>> >Footwork, Spinework, Handwork - always the feet first (footwork is the
>> >key), then the body, then worry about the hands.
>> >
>> >Kukan - space: the best space to have is the opponent's.
>> >
>> >Distance - use the proper distance to choose the opponents attack for
>> >him.
>> >
>> >We overtrain in 5 basic throws and locks, and 3 blocks and strikes that
>> >compose the Kihon Happo. Everything else uses that as a base.
>> >
>> >Kevin
>>
>> Do you have a mode where you do randori, roll, or spar? Do you have an
>> unrehearsed mode? If not can you think of a way that you could do this?
>> Maybe fight on a mat, making a submission as the end point?
>>
>> Don't mean to be trying to jam you into the bjj mode, just wondering,
>> comparing.
>>
>> -B
>
>Randori is an integral aspect of our training (at least at my school).
>Since we are a TMA, a lot of the basics are done in a cooperative
>fashion at the lower rank levels. Things get more "alive" and more free
>form as one progresses. Randori is thrown into the mix around 3rd kyu
>and is a dan ranking requirement.
>
>One of my goals is to be able to put a bit of a sporting take on what
>we work on to allow us to "roll" (which, in my opinion, is still a very
>cooperative way of practicing).
>
>We do use, in partner practice, submission holds and chokes - and we
>don't allow them just to be applied - you gotta work at it...
>
>Kevin
Cool. One way I think you might do it is by running some 'defend the flag'
type games. In it, you have to get by one or two classmates using your
basic JJJ moves. Though the class mates aren't trying to submit you, they
are trying to stop you from getting the flag, so they'll be braced and
resisting when they grab you - or you grab them.
The idea then would not be to muscle your way through to get the flag - or
escape with it. You'd want to use principles and throws and things - maybe
add in some body english, faking and soforth.
Just a thought...
-B
.
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