Re: SNES to Genesis games



It looks like true scaling since the sprite gets real pixelated as it
flies torward the screen. It's just not smooth scaling, but scaling
nonetheless.

.



Relevant Pages

  • Re: ID3DXSprite not stretching correctly.
    ... I think you might need to look up the general form of a scaling matrix... ... sprite to actually be the center of the sprite (seems obvious, ... > The Width and Height of the texture from which I am drawing is 256×256. ...
    (microsoft.public.win32.programmer.directx.graphics)
  • Re: draw2d + rotate
    ... I can't find a way to rotate around a different center either. ... the Transform property to set a scaling and rotation matrix. ... rotates four sprites around the center of the screen with oscillating sprite ...
    (microsoft.public.win32.programmer.directx.managed)

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