Re: ATTENTION all you _LAZY_ arcade manufacturing companies



I'll have to argue on the aspect of major R&D cash. It takes standard
DVI input at 1024x768 resolution. Even pixels go to the right eye. Odd
pixels go to the left eye. Just a matter of software at that point.

I don't think there is a significant cost difference, and in fact, they
could quite easily use commodity solutions to pull it off. If the major
arcade companies are too lazy to pull off real 3D games, it sounds like
a young lean competitor could easily pick up this low hanging fruit and
develop some games that really stand out.

.



Relevant Pages

  • Re: ATTENTION all you _LAZY_ arcade manufacturing companies
    ... Even pixels go to the right eye. ... > could quite easily use commodity solutions to pull it off. ... > arcade companies are too lazy to pull off real 3D games, ...
    (rec.games.video.arcade.collecting)
  • >>>> EYE GAMES <<<<
    ... shazan eyes video games, virtual eye surgery games, eye catchers about ... eye toy games, original eye toy games, etta games damn your eyes, the ...
    (de.comp.text.tex)
  • Re: Sky to launch the UKs first 3D TV channel
    ... in front of the screen that direct half of the pixels at one eye, ... What happens here is that the even rows of pixels ... no affordable polarisation technique is 100% opaque in the opposing plane. ... As such, through a given lens, you get a minor "ghost image" of what is ...
    (uk.tech.tv.sky)
  • Re: shape recognition
    ... Start at the middle of each edge, and see the color of the pixels, each ... And of course, as they are images, they are for the human eye. ... numerous algorithms out there of varying complexity to define a colour ...
    (microsoft.public.vb.general.discussion)
  • Re: 8080 vs. PDP-1 (was Re: Windows Genuine Advantage -- Indeed?)
    ... Had the Vectrex survived, they would probably have marketed this as an attmpt to get into the personal-computer business. ... If you recall the old arcade games Asteroid or Spacewar or Armor Attack, it looked kinda like them-- everything was bright, skeletal lines on a dark background. ... The holes were covered by a disk, whose center was between your eyes. ... During the time that your left eye was covered by the black part of the revolving disk, the Vectrex drew all the lines on its screen that your right eye was supposed to see. ...
    (rec.arts.sf.fandom)

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