Re: MAD Pac sneak peek



Does the new kit make the mr and ms. pacman version run less flickery?

syncbus@xxxxxxxxx wrote:
> I'll try to cover a few questions in this reply:
>
> 1. Yes that Dig Dug game is on the kit as Zig Zag, it's included as
> experimental code right now since it's unfinished. Pac hardware can
> only handle a limited number of sprites so it chokes on a game like Dig
> Dug, still it's playable but has flicker in the sprites.
>
> 2. Yes high scores are saved on all games. We're using a nvRAM that
> doesn't use an internal battery like Dallas nvRAM does, and is rated
> with a 99 year life per it's data *** so you can unplug, transfer the
> kit to other boards, ect and all scores and settings remain intact.
>
> 3. Pengo- is perfect right down to the Sega logo. It was a two year
> project of Dave W. and is absolutely 100% correct on the MAD Pac. It's
> also on our 96 in 1 Multi-Pac but with one very slight color change
> that most would be hard pressed to find (IIRC the bow tie is more lime
> green than yellow).
>
> 4. The pinewood derby car- thanks for the comment on that. Its
> something my Sons and I really enjoy working on together each year.
> That car won the pack race over 70+ others. It was first built exactly
> according to the rules (L, W, H, weight), secondly it pushed the
> envelope for high PE, constant volume, ect. Nothing could touch it all
> day. If you're interested in more info on Pinewood Cars, check out
> www.derbytalk.com
>
> Mike Doyle

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