Re: Why was V:TES online stopped ?



On Jul 27, 10:52 am, Bill Ricardi <billrica...@xxxxxxxxxxxxxx> wrote:
In other words: I couldn't find anything that makes you look stupid,
so now I'll PRETEND that there are things that make you look stupid,
sit back and look smug.

This post makes me feel like a character from one of those Final
Fantasy games.

....

....

......

1) You understand that I never claimed that you're stupid, right?
Ignorance and stupidity aren't synonomous.

2) You realize that with the exception of two posts that I'll quote
below (which are themselves pretty ambivalent), every single response
to your idea of how to make your version of VTES online has been met
with people explaining to you why it won't happen, right? And that,
therefore, your self-congratulatory declaration of rhetorical victory
is hilariously premature, even if people have stopped responding to
you? Even if you are, in fact, correct that you've convinced everyone
who didn't agree with you?

Here are the closest examples I could find of people NOT pointing out
that you don't have a firm base from which to make your claims. Every
other post in this thread which is a response to you is one which
points out your ignorance; quoting them all would obviously be more
than a little redundant, so I'll skip that.

On Jul 25, 7:41 pm, librarian <aucti...@xxxxxxxxxxxxxxxxx> wrote:
Thanks for that list. I wonder if that would take years. Seems pretty
doable, and desirable even from a non-online player point of view. But
since I am unwilling to do that job, I'll just continue to enjoy the
game as it is...

On Jul 25, 7:42 pm, suoli <suoliruse...@xxxxxxxxx> wrote:
A 500K rulebook written in formal and well defined language is cool
for a computer but a major PITA for a human player. MTG's current
rules are a convoluted nightmare and I'm glad that the V:TES design
team chose to stick with natural language and arbitration as
necessary.

Of course, there's no reason to make the process visible. If you truly
can standardize the rules without affecting functionality or
restricting card design (of which I'm not actually so sure about) you
should also be able to give the standardized rules to the programmers
and show the old rules and card text to the users.

Of course, it's entirely possible that I missed something in my review
of the thread, so I'll ask again: can you
point out an example of someone posting agreement with your ideas
about how to make VTES Online viable in the way that you envision it?

John Eno
.



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