Re: Shemti / Crocodile Temple + ousted
- From: "ira212@xxxxxxxxx" <ira212@xxxxxxxxx>
- Date: Wed, 5 Nov 2008 19:09:11 -0800 (PST)
On Nov 5, 4:27 pm, LSJ <vtes...@xxxxxxxxxxxxxx> wrote:
ira...@xxxxxxxxx wrote:
Hello LSJ,
If I'm bled out while I have Shemti untapped, does the bleeding minion
still take 1 damage? Do I have time to tap Crocodile Temple or play
Touch of Pain before being ousted?
My intuition tells me the answer is "no" to all of them,
Correct. Neither Shemti nor the Temple is in play at the requisite time.
So in what window does Life Boon get played? I'm a little hazy on the
timing windows as an action is being completed. Could you explain it
in as much detail as you're willing?
Is this correct:
Blood Weakens is in play. I bleed with Art of Memory. My prey
attemps to block, I play Faceless Night at OBF. No more block
attempts. No more action modifiers.
Now, there's an "as the action is resolved" window, followed by an
"after the action is resolved window."
Burning pool occurs during the "as the action is resolved" window,
which is also when Life Boon would be played.
Faceless Night's effect occurs during the "as the action is resolved"
window.
Spying Mission also occurs during the "as the action is resolved"
window (both playing it the first time, and when it burns later.)
Blood Weakens says, "not replaced until the end of the current
action," so I think that means during the "after the action is
resolved" window, but I'm not sure.
Art of Memory says, "If the action is successful," so I that must also
be during the "after the action is resolved" window.
Freak Drive is clearly after the action is resolved.
If multiple effects occur during the same window, the acting player
can order them.
Is all of that right? I'd be surprised if I got it all correct. :)
Thanks,
Ira
Name: Faceless Night
[Jyhad:C, VTES:C, CE:C/PM4, BH:PM4/PN4, KMW:PB3, Third:C]
Cardtype: Action Modifier
Discipline: Obfuscate
[obf] +1 stealth.
[OBF] +1 stealth, and any minion who attempts to block this action and
fails becomes tapped when the action is resolved (before resolving the
action).
Name: Freak Drive
[Jyhad:R2, VTES:R, CE:U/PV2, Anarchs:PG, LoB:PA2, Third:U, LotN:PR]
Cardtype: Action Modifier
Cost: 1 blood
Discipline: Fortitude
[for] Only usable at the end of a successful action (after resolving
the action). This vampire untaps.
[FOR] As above, but usable even if the action is blocked (play after
combat, if any).
Name: Spying Mission
[Jyhad:U, VTES:U, CE:PM5/PN3, KMW:PB2, Third:U, LotN:PS2]
Cardtype: Action Modifier
Discipline: Obfuscate
[obf] +1 stealth.
[OBF] Only usable when a bleed would be successful. The bleed burns no
pool; it is unsuccessful. Instead, put this card on the acting
vampire. The next time this vampire successfully bleeds the same
Methuselah, burn this card for +2 bleed.
Name: The Art of Memory
[BH:U2]
Cardtype: Action Modifier
Requires a Black Hand vampire. Only usable when the action is
announced.
Remove this card from the game when it is played. If the action is
successful, move one card played by this vampire during this action
from your ash heap to your hand. Discard down to your hand size.
Name: Blood Weakens
[Gehenna:R]
Cardtype: Event
Gehenna. Do not replace until a vampire commits diablerie.
Cards that (a minion plays that) require any Disciplines to play are
not replaced until the end of the current action or until any
Methuselah's hand is empty (whichever comes first). Any vampire who
commits diablerie is immune to this effect until the next Gehenna card
is played.
Name: Shemti
[LotN:U]
Cardtype: Vampire
Clan: Follower of Set
Group: 5
Capacity: 9
Discipline: vic OBF POT PRE SER
Independent: Shemti has 1 vote (titled). While he is ready and
untapped, any minion successfully performing a (D) action against you
takes 1 damage (after resolving the action).
Name: The Crocodile Temple
[KMW:R, LotN:PS]
Cardtype: Master
Clan: Follower of Set
Master: unique location.
You may tap this card at the end of a successful (D) action against
you to inflict 1 damage on the acting minion (after resolving the
action).
Name: Touch of Pain
[SoC:C]
Cardtype: Reaction
Cost: 1 blood
Discipline: Potence
Only usable when a bleed against you is successful or a referendum
passes. Play after resolution.
[pot] This vampire inflicts 1 damage on the acting minion. Only one
Touch of Pain can be played each action.
[POT] As above, but for 2 damage
Name: Life Boon
[Jyhad:U, VTES:U, SW:PV, CE:PTo]
Cardtype: Master
Master: out-of-turn. (Boon)
Give pool to a Methuselah with no pool to keep him or her in the game;
put this card in play. During each of his or her untap phases, you can
collect 1 pool from that Methuselah. The first victory point that the
Methuselah wins is given to you (unless you are ousted by then). This
Life Boon is then burned.
.
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