Re: What would you like to see in an expansion?
- From: xcver <bernd.schwabe@xxxxxxxxxxxx>
- Date: Mon, 23 Jun 2008 07:44:53 -0700 (PDT)
On 23 Jun., 13:13, as...@xxxxxxxxxxx wrote:
On 22 Juni, 14:35, "dog$" <011...@xxxxxxxxx> wrote:
Firstly, I did a quick search and it doesn't seem like this has been
asked for a while, so if I missed a more recent thread regarding this
I apologize (and would appreciate a link to it if so).
I recently asked this question of a few players and was surprised at
the first response: "More Fortitude cards." Maybe I'm in the minority
on this but I don't look at an expansion merely in terms of what new
abilities are provided - I'm just as interested in the concept behind
the expansion, the focus behind it. I think the formula of having a
focus on a sect, clan group, &c. has worked very well but from my
understanding with the next expansion being more Camarilla support, I
believe it might be time to consider other options as to the basis
behind an expansion.
From what I could tell, I don't think most people really like the
smaller expansion sets, such as Sword of Caine, but I always thought
that it would be nice to have an expansion which focused purely on
equipment - more distinct guns and weapons, weapon enhancements,
clothing, vehicles, and so on. I guess that probably wouldn't go over
so well.
A larger vision I've had for the game since the Jyhad days was for
cities and locations. I always liked the feeling of amassing a pool of
global locations to support your power and always wanted to see more
of them. I also liked the concept of controlling Princes and
Archbishops of cities, which made me feel like I truly had substantial
worldwide influence.
However, I think this aspect has been somewhat neglected in the game,
or at least never really realized to its full potential. As the game
stands now, the only functional ability having a Prince or Archbishop
gives you is two votes and the ability to play a handful of cards -
this works, it has worked fine, but in terms of the game, it puts all
such vampires on equal ground. I personally think there should be some
difference between controlling the Prince of London and the Archbishop
of Detroit, given how different those two cities are. Also, in
considering the Praxis/Crusade/Fee Stake cards, they are mostly
interchangeable - of course they should be part of the game, but as it
stands now there's really no reason to put any thought into which city
title card to put in a deck (beyond those with clan boons, &c.). As a
result of this, I generally do not see city titles contested in the
games I play. Maybe to most people this wouldn't matter, but,
considering V:tM's By Night book series and the wide diversity of
cities represented, I'd like to see the game expand upon this area.
So my grand idea would be - to make Unique City Locations. In terms of
game mechanics, they would be locations as normal, but some rule
enhancements (or an event card to convey such) would encourage players
to use the locations or even use a specific city. Maybe have a rule
where, if you control the related Prince, Archbishop, Baron, or even
Powerbase, you could play them as Trifles. Or such title-holding
vampires could take a +1 stealth action to search for them in the
library and let you play them as an out-of-turn trifle. Or maybe
something more drastic such as requiring such titled vampire or
Powerbase to play them, and have their use nullified while such title
or location is contested.
Some card examples:
Packard Plant
1 Pool
Master: Unique Detroit Location.
Vampires you control get an additional +1 stealth on Leave Torpor
actions.
IRS Headquarters
2 Pool
Master: Unique Washington, DC Location.
Tap this location and choose any Imbued or mortal ally. The chosen
minion taps and cannot play any reaction cards until your discard
phase.
A main underlying concept would be to have the locations support the
functionality behind the default clan(s) of the titleholder(s) of such
city (Ventrue and !Toreador for Chicago, !Nos and Tzimisce for
Detroit, &c.) or reflect the city itself (Pittsburgh would have ways
to manufacture or recycle weapons, &c.)
The point in all of this would be to encourage people to want certain
cities in their control, and to better reflect the amount of power
possessed by controlling certain cities. I would think it could
possibly result in more city title contestment occuring and thus add
more tension in the game and give players something to consider when
choosing which vampires and/or titles they want to have in their deck.
I think it would be really interesting if it worked well enough that
players would want to make city-themed decks, like a Chicago Brujah
deck, or a Tremere Athens deck.
I'm tempted to write up a series of cards like the examples I gave,
but I'm not sure I want to invest the time in doing so if I never do
anything with it and it is all for naught.
...
Anyway, that's my grand idea. I'd like to hear yours. If you actually
read all of that, I thank you very much and I'd appreciate any reply,
even "tl;dr" if you don't care what I have to say but have an idea of
what kind of expansion you want anyway.
Thanks.
The idea of city theme-cards is excellent!
I would like to see different variations of Voter Captivation. Like
"successful vote = gain a animal ally" or "successful vote = gain a 1-
cap vamp" or "successful vote = gain +1 strenght" and so on.
But I seem to get Imbued and Masai Blood Milk instead. Sad.- Zitierten Text ausblenden -
- Zitierten Text anzeigen -
+1 strength would be nice and could fit nicely with y potence voting
theme...but gaining minions could be ehm too good.
.
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