Re: Nights of Reckoning rules cards




Daneel wrote:
I'm sure that by looking at the big picture even you must realize the
folly of this point.

Not so much with the folly.

CCGs that do not reach a certain level of overall
quality (of which the graphics is an integral part of) lose ground and
have their players abandon them, likely for higher quality games.

You are basing this on what, exactly? Market research? I mean, yeah,
good graphics are important for any product, but your claim that CCGs
that do not reach a certain level of overall quality lose gound and
have their players abandon them smacks of "this is information I am
making up". Plenty of CCGs with incredibly dubious graphics have done
very well (YuGiOh, for instance) CCGs with beautiful graphics have
failed quickly (what was that crazy Angels in Cyberspace game with the
long cards? That game was beautiful. But it didn't sell for crap). If
you can show me some solid data to support this claim, I'll buy it.
Otherwise, it is supposition.

Whether the rules and card mechanisms are of high quality in VtES is
not an argument here (though I think it is). But even having high
quality rules and card designs does not mean that the game can
disregard, even momentarily, the objective of providing high graphic
and material quality cards.

Based on what, again? VTES is holding strong and doing well. It has
already momentarily disregarded what you consider high quality graphic
design in printing the rules cards. I doubt that this will have any
appreciable efect on the long term success of the game. I mean, it
might. But I doubt it. As the game has survived far more egregious
grahpic mishaps (Jyhad: VTES: CE designs, including changing the backs
fo the cards). You think that the inclusion of ~17 cards with no
pictures is going to have a significant impact? Cumulitive or no?

I don't see why anyone would deny this. Any step in favor of diluting
this graphic quality is basically a losing move in the long run.

If you would like to believe this, I'm not going to stop you.

You clearly miss the negative implications and collateral effects of having
cards in circulation with no artwork.

Clearly I do. Or, conversely, you clearly are imagining the negative
implications and collateral effects of having cards in circulation with
no artwork as being vastly greater than they actually are.

...especially since the main argument for having the rules cards legal
- giving more cards to players - is by definition concerning an equal
portion of the card set as the no artwork issue. So if the number of
cards is negligible, the argument for it becomes dubious; if it isn't,
then the negative effect is obviously underrated.

The number of cards is negligible compared to the size of the set.
Letting people use these cards is not negligible, as regardless of the
number of cards there are, people have them. And can benefit from using
them.

-Peter

.



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