Re: Tired of dying in nethack?



On Dec 8, 4:38 am, AnimalMagic <AnimalMa...@xxxxxxxxxxxxxxxxxx>
wrote:
On Sun, 07 Dec 2008 20:23:30 -0800, Matt Frisch

<matus...@xxxxxxxxxxxxxxxxxxxxx> wrote:
Deliberately contravening the rules of the game to gain an
advantage.

  Reloading a saved game file contravenes no "rule", nor does
it gain any advantage. The goal is to learn from the mistake
such that a future character will not have to endure the same
shortened "life".

  You really are sad to think that someone actually gets some
overt advantage by having loaded a saved file.  In that regard,
code snoopers would be far worse then.

The game has been written to delete save files after they are
loaded. That is pretty clearly an intent that save files only be
usable once. Contravening that intent is violating the wishes of
the game designer; this sort of wish is often termed a "rule" and
violation of that wish a "cheat". More, the Guidebook itself
covers the issue (somewhat obliquely):

11. Explore mode

NetHack is an intricate and difficult game.
Novices might falter in fear, aware of their
ignorance of the means to survive. Well, fear not.
Your dungeon may come equipped with an ``explore''
or ``discovery'' mode that enables you to keep old
save files and cheat death, at the paltry cost of
not getting on the high score list.

Notice that it makes a point of saying explore mode enables you to
keep old save files. Therefore, it is implied, normal mode by
design does not enable you to keep old save files.

Stop playing with words. The entire mature community of Nethack
players disagrees with you; the designers disagree with you. A
large proportion of the mature community of Nethack players are
members of the group of people who *used* to agree with you and
changed their mind. It is trivial to find long arguments in Usenet
history -- as long as the current argument, and longer -- over
whether saves*** is cheating. The community always thinks it
is.
.


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