- From: Martin Read <mpread@xxxxxxxxxxxxxxxxxxxxxx>
- Date: 31 Mar 2008 09:29:31 +0100 (BST)
Ray <wichitajayhawks@xxxxxxxxx> wrote:
On Mar 30, 9:07 pm, Janis Papanagnou <Janis_Papanag...@xxxxxxxxxxx>
I agree with Doug that - within the class of ascenders - the lower
scores usually need more skill to achieve an ascension than the high
scores, where you just keep on killing things until the huge amount
of deathdrops will provide you with all you need.
Skill at what? Beating the clock to get a good low-scoring ascension?
I thought nethack was supposed to transcend time.
Winning Nethack in 20k turns requires a lot more skill and concentration
than winning in 60k, and generally produces a lower score. It's also
worth noting that the likes of Marvin actually take quite a lot of
*wall* time judging how to best spend the relatively small amount of
*game* time they expend.
Also, of course, some things rewarded by the scoring system are actively
stupid (carrying lots of valuable gems to Astral instead of filling the
same amount of weight with useful resources).
\_\/_/ some girls wander by mistake into the mess that scalpels make
\ / are you the teachers of my heart? we teach old hearts to break
\/ --- Leonard Cohen, "Teachers"
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