Re: YANI - Fix wishing



Simon <yaroguelike@xxxxxxxxxxxxxx> wrote:
On 31 May, 15:08, Link <chillyn...@xxxxxxxxx> wrote:

I most definitely would not break wishing conduct for that. There is
so much cruddy armor, weapons, and tools in this game, that wishing
for a category is absolutely useless.

That's exactly my point - wishing is overpowered and spoils games.

Unfortunately, Nethack's special attack effects model, where there are
attacks you cannot afford to be affected by even once, accompanied by
perfect Boolean defences against them, means that the wishing system
more or less as it now stands is compulsory, because without it nobody
except Marvin, Rast, pudding farmers, and fanatical polypilers can
ascend.

Your proposed transition from "wishing" to "categorised Acquirement" is
tinkering around the edges while totally ignoring the incontinent
elephant in the middle of the room.
--
Martin Read - my opinions are my own. share them if you wish.
\_\/_/ http://www.chiark.greenend.org.uk/~mpread/dungeonbash/
\ / Web forums are crap.
\/
.



Relevant Pages

  • Re: YANI - Fix wishing
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    (rec.games.roguelike.nethack)
  • Re: Slashem wishing advice
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  • Re: YANI - Fix wishing
    ... so much cruddy armor, weapons, and tools in this game, that wishing ... for a category is absolutely useless. ... That's exactly my point - wishing is overpowered and spoils games. ... Gehennom is likely to be boring no matter what. ...
    (rec.games.roguelike.nethack)