Re: YANI: Quiver the Rogues
- From: Ohle Claussen <claussen@xxxxxxxxxxxxxxxxxxxxxxxxxxxx>
- Date: Fri, 4 May 2007 08:06:37 +0000 (UTC)
On 2007-05-03, sjdevnull@xxxxxxxxx wrote:
On May 3, 12:05 pm, Ohle Claussen <claus...@xxxxxxxxxxxxxxx
goettingen.de> wrote:
On 2007-05-03, sjdevn...@xxxxxxxxx wrote:
Ohle Claussen wrote:
On 2007-05-02, Doug Freyburger wrote:
IMO the main reason for preferring an MC=3 cloak in the early
game over displacement is long term planning. The later you
are in the game the more MC=3 helps.
No. Poison attacks are actually what MC3 helps most against, IMO. Level
drain is irrelevant, since you can easily regain those few levels drained
How? Burning up a limited supply of !full healing?
Killing something.
That only regains one level, not a few levels drained.
So you're assuming that there are consecutive successfull drain attacks
before the player gets a chance to kill something? I think at that point
the chances are so low that it's not worth considering.
None of those are nearly as important as the early PR/lycanthropy and
later level drain protection, but they add up IMO.
I did always accept protection against poison as a very valid reason to wear
MC3 before PR is available. Lycantrophy doesn't ever happen to me anymore
since I play marginally carefully. You are warned early against
lycantropes, you can fight at a distance, they respect Elbereth.
I tried displacement again after the
last time this topic came up here, and it just seemed extraordinarily
painful to me.
I happen to like it. The displacing effect is wonderful, and I don't even
notice any level loss after blindly mowing through the valley, for example.
But to each his own.
I think I also don't find the displacing effect all that wonderful,
which means I don't need MC3 to be incredibly wonderful to find it
preferrable.
Of course, displacement is the only reason not to have that little extra
protection. Once I got used to its effects, I loved it. Especially in
places like the valley, most of the hits you take are "accidental", and
with all the monsters hitting each other it almost feels like conflict.
--
Ohle Claussen | GPG-Key-ID E7149169
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BOFH Excuse #100:
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