Re: The N Habits of Highly Effective Dungeoneers
- From: "Doug Freyburger" <dfreybur@xxxxxxxxx>
- Date: 2 Aug 2006 10:49:04 -0700
Byron A Jeff wrote:
Doug Freyburger wrote:
Byron A Jeff wrote:
Getting MC3 is a key goal
Question. If you have MR do you still need MC3?
There is very little overlap between the two.
Werefoo bite? MR irrelevant MC matters. Polymorph trap?
MC irrelevant MR matters. There's a long list of things one
but not the other will handle.
I reread the spoiler on the two here:
http://www.helsinki.fi/~vviitane/spoilers/protect
I guess I never worried too much about MC because I'm always trying
to wear a good cloak.
Plenty of folks call displacement good. At MC=2 I am not one
of them. I want MC=3 and later in the game when I have *DSM
mithril is no longer an option for it.
.
- References:
- The N Habits of Highly Effective Dungeoneers
- From: Steve Tiilikainen
- Re: The N Habits of Highly Effective Dungeoneers
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- Re: The N Habits of Highly Effective Dungeoneers
- From: Byron A Jeff
- Re: The N Habits of Highly Effective Dungeoneers
- From: Doug Freyburger
- Re: The N Habits of Highly Effective Dungeoneers
- From: Byron A Jeff
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