Re: Wizards and Daggers (still): YANI: Wizard nerfing
- From: "sjdevnull@xxxxxxxxx" <sjdevnull@xxxxxxxxx>
- Date: 15 Mar 2006 15:31:38 -0800
pauls2272@xxxxxxxxx wrote:
(Nethack is mostly about choices.)
Yeah, that is why every ascension kit looks exactly the same - the huge
choice you have.
Almost every player will have GDSM or CoMR unless they find/wish for an
artifact that's not their own quest artifact giving MR (my monk did the
Eye). Almost every player will have shield or amulet of reflection or
SDSM.
Outside of that, there are many choices people make although some are
dictated by role. Spellcasters will mostly have gauntlets of dex,
others may opt for those or power. Twoweaponers will have no shield,
others generally a small, elven, or reflection shield depending on
needs. Spellcasters will usually have a helm of brilliance or elvish
helm (or cornuthaum for wizards), others will have the same, or
telepathy. Speed or jumping boots are pretty universal, elven not
unheard of. Some kind of shirt is usual but not mandatory. Many kinds
of cloaks (protection, robe, magic resistance, displacement, elven) are
used.
Magicbane or some heavy-hitting weapon, along with a secondary weapon
for two-weaponers (longsword, saber, or katana) is normal.
Amulets vary, reflection and life saving are most common but unchanging
and ESP aren't unheard of.
I've recently gotten into using /teleport and speed/jumping to cross
Astral, but many do Valk smash! or other ways of clearing it out.
Conflict and taming both have proponents, and many use neither.
So yeah, there are some broad constraints where X is clearly better
than Y, but there are also some options where X1 and X2 are different
and you choose based on needs/preference.
.
- References:
- YANI: Wizard nerfing
- From: dogscoff
- Re: YANI: Wizard nerfing
- From: Jove
- Re: YANI: Wizard nerfing
- From: dogscoff
- Re: Wizards and Daggers (still): YANI: Wizard nerfing
- From: Jove
- Re: Wizards and Daggers (still): YANI: Wizard nerfing
- From: pauls2272
- YANI: Wizard nerfing
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