Re: How the heck do you keep wizards alive?



On 25 Aug 2005 12:22:16 -0700, "Doug Freyburger"
<dfreybur@xxxxxxxxx> wrote:

>David Damerell wrote:
>> Quoting Jove <invalid@xxxxxxxxxxxxxxx>:
>>
>> >... So a cloud of pets (Hello, magic whistle!)
>> >would be unbelievably powerful if the devteam had not nerfed
>> >them by always allowing a monster to respond to a pet's attack.
>>
>> Er, not quite. A monster responds to being *hit* by a pet. On the rounds
>> where your pet misses, it doesn't get counterattacked.
>
>This alone gives a pet a large advantage. The pet hits,
>the monster swings. The pet misses, the monster wanders
>aimlessly. Every time the monster misses a swing the
>pet ended up getting in a free hit.
>
>I've watched pets attack and they back off when they are
>injured (I think they back off when they are down to
>half their max hit points). This means a pet can attack
>for a while, back off to heal and the monster heals at
>the same time, and the combat resumes again and again in
>a cycle.
>
>So what tends to kill a hit is a monster that hits much
>harder than its level would suggest. A trapper or purple
>worm with it's instakill, someone with a wand, the watch
>captain with a +2 long sword ...

Yes, but the monster *always* gets to counter-attack when
hit by a pet. So even if a monster has already used its
move to attack you, it still gets to respond to any hits
by your pet(s). Essentially, a monster always gets an extra
attack move when hit by a pet. Take that away and mutiple
pets become a lot more powerful.

Instead of:

Player attacks monster monster attacks player
Fluffy hits monster monster attacks Fluffy
Fido hits monster monster attacks Fido

Where the monster gets to do three times as much damage
due to counter-attacking pets, You'd get:

Player attacks monster monster attacks player
Fluffy hits monster
Fido hits monster

The monster gets hit three times and gets to hit once.


Right now two maxed-out large cats can chew up the Minetown
Guards very quickly. Take away the opportunity counter-attacks
and the two large cats would hardly be scratched doing so.



You do have a good point about pets being left alone as long
as they don't attack monsters. It would be interesting to see
what happens if both those special cases were removed.


--
All the best,

Jove
.



Relevant Pages

  • Re: Misc Beginner Questions
    ... monsters won't see you (they will attack squares next to you (because they think you're there) or not notice you at all). ... For example, if I play an orcish char, the game promts me wether I really want to attack the o. ... My pet just does... ... Read a scroll of tame monster or ...
    (rec.games.roguelike.nethack)
  • Re: strangeness at MineTown
    ... Now I know my pet killed a monster that would have attacked me. ... Pets *will* attack peaceful monsters, ...
    (rec.games.roguelike.nethack)
  • Re: strangeness at MineTown
    ... I've also described it as how mean the unarmed monster is. ... the enemy XL is at least 2 levels higher than the pet ... resuming the attack. ... "max passive damage" is "the maximum damage a defender can do to the ...
    (rec.games.roguelike.nethack)
  • Re: Some questions
    ... non-endangered pet ... The problem is that it often will attack. ... advancement proportional to monster hit points. ... hit points goes up one per kill. ...
    (rec.games.roguelike.nethack)
  • Re: {spork} The poisoned dart hits the yeti! The poison was deadly...
    ... whereas the watch captain is going to probably kill you instantly at ... In my current game I ended up with him between me and my pet. ... Shriekers summon a random monster 10% of the time per shriek. ... If a shrieker is awake, it will shriek regardless of whether you're hitting it. ...
    (rec.games.roguelike.nethack)