Re: POWDER 100 Released
- From: Jeff Lait <torespondisfutile@xxxxxxxxxxx>
- Date: Tue, 5 Feb 2008 18:09:57 -0800 (PST)
On Feb 4, 11:20 am, Brendan <brendandetra...@xxxxxxxxx> wrote:
Bug?
I have one possible bug to report. I had already learned the Chilling
Touch spell, and then found a staff that granted Frost Bolt. While
holding the staff I could not forget Chilling Touch. After unequipping
the staff and forgetting Chilling Touch, I permanently lost that spell
slot! :(
A very worrying report. I shall try and reproduce. However, the
number of free spell slots isn't something stored, it is recalculated
all the time, so I'd be surprised if there was a real way to lose a
spell slot...
Suggestions...
1-One thing that happens after playing dozens of games is that I
forget between saves which god I am worshipping, which can have dire
consequences! Could you please either have this print out after
loading a game, or add it to the character dump screen?
An excellent point. I think this should be added to the Prayer
report.
2-Could you put in a "safety" toggle for movement based attacks?
Playing as a cleric becomes tedious simply because you have to move so
slowly to avoid accidental kills. With the very nice drag and drop
menu system, turning the toggle on and off for movement attacks would
be a lot less tedious that crawling step by step, click by click
through the dungeon.
I think this already exists? If you click far away from yourself, ie,
*not* the four adjacent tiles, you will do a "safe move" that doesn't
attack anything.
Comments, Questions etc.
The new tiles are wonderful artwork, but I find the lack of contrast
between the player character and dungeon a little hard on the eyes so
I play with the classic tiles opaqued. Besides, I _like_ the classic
tiles - so bright and jolly!
Thank you! I am keeping them around, so never fear.
Would it be safe to say that it is
impossible to ascend in Powder without changing classes? Obviously no
one could ever survive purely as a wizard/necromancer because they
would never gain any hitpoints.
Necromancers do gain hitpoints. Wizards could always rely on healing
potions to gain hitpoints, but that is stretching it.
A cleric is extremely difficult since
you get items from killing monsters, so your chance of getting items
is sorely reduced.
Yep. On the other hand, a Fighter can be pretty straight forward :>
I have never made it deeper than one level past the open room, so my
next comment might be questionable. Is it just me, or is the easiest
game path to play as a warrior and slay everything in sight? Yes get
massive HP, lots of skills, the most items, and the most gifts since
the fighter gods are so easily pleased. Unless the game takes a
serious turn deeper than I have managed to descend, this seems to be
the case.
A pure fighter, in my experience, usually finds themselves unable to
heal themselves sufficiently. You really want some magic to back you
up. The best strategy is thus to multi-class. Start with fighter to
get hitpoints and switch to wizard when you feel you are tough
enough. I usually go with rogue as I get a nice blend of the two.
--
Jeff Lait
(POWDER: http://www.zincland.com/powder)
.
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