-Crawl- KeGl deeper than ever
- From: "enurmi" <dieselviulu@xxxxxxxx>
- Date: 18 Feb 2006 01:51:42 -0800
Hi Crawlers!
My Kenku Gladiator is still amazingly alive! Now I'm actually planning
winning this game, if possible. My main worry is that I haven't seen
the areas that I'm actually now exploring, so I don't know what I
should do next. I have been through Lair, Orc mines, Hive, Snake pit,
Swamp, Elf:1-6, Vaults 1-7, Hall of blades and down to D:22. So now my
options are Elf:7, Vault:8, D:23-27, Crypt, Slime pits (oh no) and Hell
(no no no), none of which I have seen before. My goal is to win this
game, so I don't think I will be going to Hells or slime pits. What
would you recommend? I also wish that I haven't missed anything vital
in the skill department, since it seems that there are no more easy
sources of experience left. Here is my Kenku:
Dungeon Crawl version 4.0.0 beta 26 character file.
Odin the Bludgeoner
Race : Kenku Res.Fire : + + . See Invis. : .
Class : Gladiator Res.Cold : . . . Warding : .
Worship : Okawaru Life Prot.: . . . Conserve : .
Level : 20 Res.Poison: . Res.Corr. : .
Exp : 455133 Res.Elec. : + Gourmand : .
Next Level : 458899
Exp Needed : 3766 Sust.Abil.: . Rnd.Telep. : .
Spls.Left : 21 Res.Mut. : . Ctrl.Telep.: .
Gold : 2091 Res.Slow : . Levitation : +
Clarity : + Ctrl.Flight: +
HP : 142
MP : 29
Str : 21 Weapon : +4 spiked flail (pierce)
Int : 9 Armour : -1 dragon armour
Dex : 18 Shield :
AC : 18 Helmet :
Evasion : 14 Cloak : +2 cloak of Ifoboma
Shield : 0 Gloves : +1 pair of gloves "Ovibo"
Boots :
Play time : 3, 10:47:46 Amulet : amulet of clarity
Turns : 103601 Ring : ring of protection from cold
Ring : +0,+8 ring of slaying
You are in the Vaults.
You worship Okawaru.
Okawaru is exalted by your worship.
You are full.
Inventory:
Hand weapons
a - a +4,+4 spiked flail of piercing (weapon)
(You took it off a wight on level 12 of the Dungeon)
//main weapon, self made.
b - an uncursed runed dagger
e - a +1,+3 dwarven crossbow
//I also have crossbow of frost, but I recall that using
element-branded launchers I would lose some other damage bonuses,
slaying perhaps?
I - a +2,+1 great mace of disruption
(You subdued it in the Hall of Blades)
O - a +5,+4 great mace of holy wrath
(You subdued it in the Hall of Blades)
//planning to use later
V - the +4,+5 hammer of Greatest Utility
(Okawaru gifted it to you on level 2 of the Hive)
Occasionally upon striking a foe it will discharge some electrical
energy
and cause terrible harm.
It affects your evasion (+3).
It protects you from poison.
//poison-resistance gear.
Missiles
c - 39 elven darts
d - 42 bolts
//a lot of bolts in stash. Elven darts for my elven hand crossbow,
which I don't use anymore.
Armour
k - the +2 cloak of Ifoboma (worn)
(You bought it in a shop on level 1 of the Elven Halls)
It affects your strength (+1).
l - a -1 dragon armour (worn)
//an Oklob Plant said hello. I said goodbye, and came back later with
all-randart-gear.
D - a +4 robe
S - the +1 pair of gloves "Ovibo" (worn)
(Okawaru gifted them to you on level 21 of the Dungeon)
It insulates you from electricity.
U - a +2 pair of gloves of strength
(You bought them in a shop on level 1 of the Orcish Mines)
Magical devices
j - a wand of healing
m - a wand of draining
q - a wand of teleportation (10)
r - a wand of lightning
s - a wand of polymorph other
t - a wand of disintegration (7)
z - a wand of fire
A - a wand of digging (9)
W - a wand of cold
Comestibles
B - an apple
M - 2 meat rations
Scrolls
R - 3 scrolls of teleportation
//I've had almost exactly as many close-to-death experiences as I've
found blink scrolls :). I hope I still have one or two in stash.
Jewellery
h - an amulet of resist slowing
i - an amulet of resist corrosion
o - a +0,+8 ring of slaying (left hand)
//Only once took it off (since finding in about D:3) to test attack
bonuses of maces.
u - the ring "Q Cybe"
(You bought it in a shop on level 6 of the Dungeon)
This ring occasionally exerts its power to randomly translocate its
wearer
to another place, and can be deliberately activated for the same
effect.
It protects you from magic.
v - the amulet "Juq Rodyd"
(You found it on level 20 of the Dungeon)
This amulet protects its wearer from mutations, although not
infallibly so.
It makes you much less stealthy.
E - a ring of see invisible
G - an amulet of the gourmand
H - an amulet of clarity (around neck)
// the question is, should I be using this or res. slowing or res.
mutation? I have a hunch that getting confused or paralyzed on a bad
moment would be more lethal than few mutations, which of course are
nastier in the long run. Does clarity actually prevent paralyzing?
J - a ring of sustenance
P - a ring of protection from cold (right hand)
//I keep swapping this with see invisible.
Potions
n - 2 potions of heal wounds
F - 3 potions of healing
Magical staves
w - a rod of destruction [iron,fireball,lightning]
(You bought it in a shop on level 10 of the Lair)
//I've used this quite a lot. Does Evocations affect the damage of
these spells?
You have 657 experience left.
Skills:
+ Level 14 Fighting
- Level 1 Short Blades
+ Level 21 Maces & Flails
- Level 9 Polearms
+ Level 14 Crossbows
- Level 5 Darts
+ Level 7 Throwing
+ Level 13 Armour
+ Level 12 Dodging
+ Level 2 Stealth
- Level 1 Stabbing
- Level 1 Shields
+ Level 7 Traps & Doors
//this is so annoying. I keep noticing the traps that I would fly
safely over anyway, but I haven't noticed any Zots before stepping on
them. Are Zots more difficult to detect, or is this just RNG?
+ Level 14 Unarmed Combat
- Level 1 Spellcasting
- Level 7 Invocations
+ Level 7 Evocations
You have 21 spell levels left.
You don't know any spells.
// I thought I might learn the detect foo spells, to see if I could use
them (I have a ring of wizardry and a bunch of staves)
Mutations & Other Weirdness
You are clumsy (Dex -1).
You can translocate small distances instantaneously.
//magic contamination from Zot trap!
Last Messages
Floor.
You see a runed falchion here.
Floor.
There are several objects here.
#....# #...<.##
#....# #.....#
#....# #.....#
#....# #.....#
#....# #.....#
#....# #.....#
#########....#############.....#
.................>..............#
#..........)...)@).###########.#
#.)...############.# #.#
#.....# #.# #.##
#.....# #.# #...
.......# #.###########...
##################...............
#...........................
#...........................
#...............)...........
Vanquished Creatures
A sphinx (Vault:7)
A titan (shapeshifter) (D:16)
//This shapeshifter was awful. First it was acting as a Royal Jelly,
which I blasted to "heavily wounded", then it was a Killer Klown and
finally a Titan. I think I would have chosen those, too :). I drained
the Titan to death, and it didn't change shape anymore.
A Balrug (D:20)
Francis (D:20)
Agnes (Blade)
A deep elf annihilator (Elf:6)
Louise (D:20)
Maud (Snake:1)
Jozef (Swamp:4)
Erica (Elf:5)
Josephine (Snake:3)
Harold (D:16)
10 skeletal warriors
A soul eater (Elf:3)
54 dancing weapons (Blade)
//Yay! first time there.
Erolcha (D:11)
A necromancer (Vault:5)
An oklob plant (Vault:1)
//Very nice. I don't want to meet more of them.
A shining eye (shapeshifter) (D:19)
A lindwurm (shapeshifter) (Vault:6)
A cyclops (shapeshifter) (Elf:2)
//a lot of these around. How do you make one change shape if it's
something too nasty? I draind the titan but it did not change anymore.
Should you first drain a couple of times and then use normal damage?
Erkki Nurmi
.
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