Re: -crawl- YANI for lua scripts.
- From: "Seek" <seek80@xxxxxxxxxxxxx>
- Date: Mon, 16 Jan 2006 23:24:53 +0100
"Darshan Shaligram" <scintilla@xxxxxxxxx> writes...
> "Seek" <seek80@xxxxxxxxxxxxx> writes:
Sorry for disappering. Exams can do that to You sometimes. ;)
>> - auto eating non-rotten chunks. It should be pretty easy just
>> checking for rotten status, and for Gourmad status. Borderline cases
>> (trolls, kobolds) would be handled through ini option. I thought
>> about non-poisoning, but it would be too much.
> The Lua bindings for this are already available, so it should be just
> a matter of writing the script... Hmm, did you want this to be done
> automatically when hitting 'e', or did you want a separate keybinding
> just for chunks?
I think it'll be enough to bind it under 'e', and I know there already is
something simillar binded already. I just propose an enchentment. I could
probably change eat.lua to do what I want, but right now I don't have too
much time.
>> - 3 pairs of markings to quick swap julery + menu to choose swap
>> under new key-command. This would be nice.
> I'm confused. Could you give me more details on this?
Ok, I'll try. What You usually do with "oGourmad? You don't wear it all the
time, but only when You want to eat chunks. Pressing RRPP and RPPR is
somewhat tiresome. Why not let player assign two pieces of julery in his
inventory for quick-change slot (like with quick-changing weapons by
pressing ' ). Lets assume I've got "oGourmad and "oResistMutation (+ some
other julery). I assign "oG and "oRM as my quick-change amulets. If I invoke
command to quick-change amulets and one of them will be on my neck -> script
will R'emove one and P'ut the other. The same could be done with rings, and
since giving 3 new commands just for excanging julery is waste of
keyboard-space we could bind it all under one command with menu wich slot we
want to change.
>> - Defining useful but complex conditions for searching though ingame
>> tracker. For instance "longblade" could find every longblade in
>> stashes. Other propositions are "light armour", "heavy armour",
>> "border armour" - for heavier light amours and lighter heavy amours,
>> "ego", "artifact" - for artifacts, and so on.
> Interesting ideas. I like it, but it could be tricky to implement
> cleanly. Let's see.
I thought it'll be easiest to list all names which belong in that category
and OR them. For instance:
'longblade'='flachion' OR 'longsword' OR 'scimitar' OR ...
'ego'='of flaming' OR 'of freezing' OR ...
The most tricky would then be 'artifact' maybe something like:
'artifact'='"'
wolud be enouh since (I think) all artifacts have " in theirs names.
This way users could define their own makro-search keywords (which could be
names of text files with lists of searched objects).
>> If player could add conditions like in web searchers it would be
>> even better.
> You mean OR and NOT (-) search conditions?
Uh, yeah. Sorry, I forgot how to name it.
>> - Ini option to extend w(ield) command to skeletons and chunks of
>> meat. Or better yet - lua script extending this command if player
>> memorized appropriate spell.
> I'm very confused now. :-) Doesn't (w)ield already allow you to wield
> skeletons?
Yes, but as Erik noticed I'm refering to filrered list which You get through
'?' or autolist. Unfiltered list is rather long and You shouldn't use it
unless it is a special case. Necromancer who refresches his MP from chunks
on dayly basis shouldn't be such a case.
>> - Ok, so it's not UI enchantment but some thought that occurred to
>> me. What about letting player skin Xathua and letting to enchant it
>> up to artifact armour of Xathua. I mean you could wear armour made
>> from the skin of one of your most powerful enemies. How cool is
>> that?
> Personally, I'm happy enough with Xtahua's corpse, or any form of
> non-lethal Xtahua.
I know, I know. Munchkin is taking over me, but I would like to give more
significance to meet uniques. Making them more dangerous (maybe not Xathua,
Boris and Sigmund, but the rest? Why not?), and giving greater rewards for
killing them (have they at least greater chance to generate better/ego
equipment?). Besides I like when player character can use something that he
made with his own hands.
--
Regards
Roman "Seek" Sek
.
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