Re: Heightfields



Ido Yehieli <Ido.Yehieli@xxxxxxxxx> wrote:
On Jul 24, 8:17=A0am, Narf the Mouse <largemo...@xxxxxxxxx> wrote:
Default consoles don't tend to support more than 16 or 255 colours, for
one thing. So hard to do depth.

Roguelike doesn't necessarily mean ASCII, and ASCII doesn't
necessarily mean a VT100 terminal emulator.

Indeed! Most contemporary roguelikes effectively assume the user's terminal
is a slightly crippled VT320.

Paul Donnelly wrote:
Aside from not supporting room over room
on a given map without some extra hackery, but most games don't do that
anyway.

I believe most 3D games support it since the first Quake, which was 13
years ago.

Yes. They support it by *not using heightfields*.

Doom used heightfields, and the original Doom has *no* room-over-room
areas whatsoever. Someone subsequently discovered a way of simulating
that kind of "true 3D" effect by some really vile hacks that depend on
the minutiae of the Doom engine; those derivatives of the Doom engine
which try to use proper 3D modelling choke when presented with those
hacks.
--
\_\/_/ turbulence is certainty turbulence is friction between you and me
\ / every time we try to impose order we create chaos
\/ -- Killing Joke, "Mathematics of Chaos"
.



Relevant Pages

  • Re: Heightfields
    ... Roguelike doesn't necessarily mean ASCII, ... necessarily mean a VT100 terminal emulator. ... Are you Gerry Quinn in disguise? ...
    (rec.games.roguelike.development)
  • Re: Heightfields
    ... Roguelike doesn't necessarily mean ASCII, ... necessarily mean a VT100 terminal emulator. ... Today is Second Teleute, July. ...
    (rec.games.roguelike.development)
  • Re: Adventure
    ... interactive fiction and text adventures by adding puzzles, ... and giving text descriptions to visualized ASCII maps. ... IF with a roguelike visualization wouldn't be a bad ... Adventure just inspires that sense of... ...
    (rec.games.roguelike.development)
  • Re: Question about General Relativity
    ... This medium works because it is only ASCII; ... I always thought that was a great strength of the medium. ... school's IBM mainframe via a dial-up account from a terminal emulator ... decision to stop cavorting to avoid falling into old mire pits. ...
    (sci.physics)
  • Re: How to create mood in RL?
    ... Why other ASCII roguelikes don't do that? ... This would only be true if the new background color was bright. ... place, for an ASCII roguelike. ... If the traps are dangerous when you go there and the wrong path wouldn't ...
    (rec.games.roguelike.development)

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