Re: Heightfields
- From: Martin Read <mpread@xxxxxxxxxxxxxxxxxxxxxx>
- Date: 24 Jul 2009 18:57:24 +0100 (BST)
Ido Yehieli <Ido.Yehieli@xxxxxxxxx> wrote:
On Jul 24, 8:17=A0am, Narf the Mouse <largemo...@xxxxxxxxx> wrote:
Default consoles don't tend to support more than 16 or 255 colours, for
one thing. So hard to do depth.
Roguelike doesn't necessarily mean ASCII, and ASCII doesn't
necessarily mean a VT100 terminal emulator.
Indeed! Most contemporary roguelikes effectively assume the user's terminal
is a slightly crippled VT320.
Paul Donnelly wrote:
Aside from not supporting room over room
on a given map without some extra hackery, but most games don't do that
anyway.
I believe most 3D games support it since the first Quake, which was 13
years ago.
Yes. They support it by *not using heightfields*.
Doom used heightfields, and the original Doom has *no* room-over-room
areas whatsoever. Someone subsequently discovered a way of simulating
that kind of "true 3D" effect by some really vile hacks that depend on
the minutiae of the Doom engine; those derivatives of the Doom engine
which try to use proper 3D modelling choke when presented with those
hacks.
--
\_\/_/ turbulence is certainty turbulence is friction between you and me
\ / every time we try to impose order we create chaos
\/ -- Killing Joke, "Mathematics of Chaos"
.
- References:
- Heightfields
- From: SharkD
- Re: Heightfields
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- Re: Heightfields
- From: Narf the Mouse
- Re: Heightfields
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- Heightfields
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