Re: 7DRL partial success: Fist of the Rogue Warrior



On 14 Mar, 16:21, Cymon <joealar...@xxxxxxxxx> wrote:
On Mar 14, 4:19 am, s.chiu...@xxxxxxxxxxxxxx wrote:



Hi all,

I've completed a small demo game with a variety of combat moves and a
system that makes it pretty easy to add new moves.  You have to fight
off a bunch of mooks, each of which has its own (basic) combat
preference.  You need to choose appropriate attacks and combat stances
to defeat them.

It's not by any means a full game.  However, I am calling this a
partial success, because it's playable, and my original objectives
were learning Python and creating a simple roguelike style game.  I
think I've achieved quite a lot in those two respects, given this is
my first project on this scale, my first project in Python, and my
first game.

However, if anyone wants to help me in these goals, and would like to
eyeball the source and give me pointers, I would be most gratified.
Particularly, I'm looking for tips on how I can do things more
Pythonically, and bad habits to avoid.  That said, due to the fact
that most of this was originally intended to be test code, it's pretty
stinky even by my standards.

Talking of which, does anyone know somewhere I can upload my source?

Thanks
Simon

code.google.com seems to be popular one. Also google pages will allow
you to upload files. And since you're a gmail user both are
practically ready for you right now.


Thanks for that Cymon. Here, in all its alpha-stage glory, is Fist of
the Rogue Warrior:
http://code.google.com/p/fotrw/downloads/list
Please note: this project is in Python 3, so if you haven't got the
new interpreter yet, you'll need that to run it. Also, it uses
curses, so you'll need a platform which supports that. I've somewhat
tested it on Linux, but there are probably still shedloads of bugs
anyway.

.



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