Re: fov study



Gerry Quinn brought next idea :
Just to be clear, though, you are saying here (correctly, I think) that symmetry is bad in games with ranged attacks?

Symmetry is good for games with ranged attacks.
Read my Introduction to
http://roguebasin.roguelikedevelopment.org/index.php?title=Mutual_Visibility_Field_Of_View

regards,
Jakub


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