rec.games.roguelike.development
- crashRun 0.3.0 released, ywg . dana
- 7DRL Attempt : Tomb of Rawdin,
stu
- Re: 7DRL Attempt : Tomb of Rawdin, Darren Grey
- Re: 7DRL Attempt : Tomb of Rawdin, Radomir Dopieralski
- Events in roguelikes,
jaapjan
- Re: Events in roguelikes, Jotaf
- fov study,
jice
- Re: fov study,
tyrecius
- Re: fov study,
b0rsuk
- Re: fov study, jice
- Re: fov study,
jice
- Re: fov study, b0rsuk
- Re: fov study, jice
- Re: fov study, Simon Richard Clarkstone
- Re: fov study,
b0rsuk
- Re: fov study,
Altefcat
- Re: fov study,
b0rsuk
- Re: fov study, Altefcat
- Re: fov study, Kusigrosz
- Re: fov study,
Jakub Debski
- Re: fov study, Gerry Quinn
- Re: fov study, Jakub Debski
- Re: fov study, Altefcat
- Re: fov study, jice
- Re: fov study,
b0rsuk
- Re: fov study,
gribblysdayout
- Re: fov study, jice
- Re: fov study, msallen
- Re: fov study,
Simon Richard Clarkstone
- Re: fov study, jice
- Re: fov study, stu
- Re: fov study, Darren Grey
- Re: fov study,
tyrecius
- Settlement,
Jakub Debski
- Re: Settlement,
tyrecius
- Re: Settlement,
Jakub Debski
- Re: Settlement, b0rsuk
- Re: Settlement, Jakub Debski
- Re: Settlement,
Jakub Debski
- Re: Settlement,
tyrecius
- Re: Settlement,
Jakub Debski
- Re: Settlement, jellisday
- Re: Settlement,
Jakub Debski
- Re: Settlement,
tyrecius
- 7DRL Challenge 2009: Date is Chosen!,
Jeff Lait
- Re: 7DRL Challenge 2009: Date is Chosen!, bwalker44
- Re: 7DRL Challenge 2009: Date is Chosen!,
penderprime
- Re: 7DRL Challenge 2009: Date is Chosen!,
Ido Yehieli
- Re: 7DRL Challenge 2009: Date is Chosen!, konijn_
- Re: 7DRL Challenge 2009: Date is Chosen!, penderprime
- Re: 7DRL Challenge 2009: Date is Chosen!, corremn
- Re: 7DRL Challenge 2009: Date is Chosen!, Jeff Lait
- Re: 7DRL Challenge 2009: Date is Chosen!,
Ido Yehieli
- Re: 7DRL Challenge 2009: Date is Chosen!,
corremn
- Re: 7DRL Challenge 2009: Date is Chosen!, Ido Yehieli
- Re: 7DRL Challenge 2009: Date is Chosen!, Jeff Lait
- Re: 7DRL Challenge 2009: Date is Chosen!, Slash
- ASCII-Paint version 0.1 released,
priomsrb
- Re: ASCII-Paint version 0.1 released,
corremn
- Re: ASCII-Paint version 0.1 released,
corremn
- Re: ASCII-Paint version 0.1 released, priomsrb
- Re: ASCII-Paint version 0.1 released,
corremn
- Re: ASCII-Paint version 0.1 released, glowie
- Re: ASCII-Paint version 0.1 released, jice
- Re: ASCII-Paint version 0.1 released,
Ido Yehieli
- Re: ASCII-Paint version 0.1 released, corremn
- Re: ASCII-Paint version 0.1 released, priomsrb
- Re: ASCII-Paint version 0.1 released, Simon Richard Clarkstone
- Re: ASCII-Paint version 0.1 released,
corremn
- Cheating the RNG (as a developer),
Altefcat
- Re: Cheating the RNG (as a developer), idontexist
- Re: Cheating the RNG (as a developer),
Radomir Dopieralski
- Re: Cheating the RNG (as a developer), Altefcat
- Re: Cheating the RNG (as a developer), jice
- Encounter/Explore Mode Game Idea,
Dennis \(Epic Campaigns\)
- Re: Encounter/Explore Mode Game Idea,
Darren Grey
- Re: Encounter/Explore Mode Game Idea,
Dennis \(Epic Campaigns\)
- Re: Encounter/Explore Mode Game Idea, Darren Grey
- Re: Encounter/Explore Mode Game Idea, Dennis \(Epic Campaigns\)
- Re: Encounter/Explore Mode Game Idea,
Dennis \(Epic Campaigns\)
- Re: Encounter/Explore Mode Game Idea, Radomir Dopieralski
- Re: Encounter/Explore Mode Game Idea, b0rsuk
- Re: Encounter/Explore Mode Game Idea,
penderprime
- Re: Encounter/Explore Mode Game Idea, Dennis \(Epic Campaigns\)
- Re: Encounter/Explore Mode Game Idea,
Gerry Quinn
- Re: Encounter/Explore Mode Game Idea, penderprime
- Re: Encounter/Explore Mode Game Idea, Thijs van Ommen
- Re: Encounter/Explore Mode Game Idea, Martin Read
- Re: Encounter/Explore Mode Game Idea,
David Damerell
- Re: Encounter/Explore Mode Game Idea, penderprime
- Re: Encounter/Explore Mode Game Idea, b0rsuk
- Re: Encounter/Explore Mode Game Idea, penderprime
- Re: Encounter/Explore Mode Game Idea, David Damerell
- Re: Encounter/Explore Mode Game Idea, penderprime
- Re: Encounter/Explore Mode Game Idea, Martin Read
- Re: Encounter/Explore Mode Game Idea,
Gerry Quinn
- Re: Encounter/Explore Mode Game Idea, Dennis \(Epic Campaigns\)
- Re: Encounter/Explore Mode Game Idea, rdc
- Re: Encounter/Explore Mode Game Idea,
Ray Dillinger
- Re: Encounter/Explore Mode Game Idea,
Dennis \(Epic Campaigns\)
- Re: Encounter/Explore Mode Game Idea, b0rsuk
- Re: Encounter/Explore Mode Game Idea, Dennis \(Epic Campaigns\)
- Re: Encounter/Explore Mode Game Idea, penderprime
- Re: Encounter/Explore Mode Game Idea, Ray Dillinger
- Re: Encounter/Explore Mode Game Idea, Gerry Quinn
- Re: Encounter/Explore Mode Game Idea, Jotaf
- Re: Encounter/Explore Mode Game Idea, Billy Bissette
- Re: Encounter/Explore Mode Game Idea, vchris80
- Re: Encounter/Explore Mode Game Idea, David Damerell
- Re: Encounter/Explore Mode Game Idea,
Dennis \(Epic Campaigns\)
- Re: Encounter/Explore Mode Game Idea, David Damerell
- Re: Encounter/Explore Mode Game Idea,
Darren Grey
- Lotto PLAYERS, mick
- Shockfrost dates,
Malorzean
- Re: Shockfrost dates,
msallen
- Re: Shockfrost dates, msallen
- Re: Shockfrost dates,
Darren Grey
- Re: Shockfrost dates, David Damerell
- Re: Shockfrost dates,
Malorzean
- Re: Shockfrost dates, Darren Grey
- Re: Shockfrost dates, Mike Blackney
- Re: Shockfrost dates, Darren Grey
- Re: Shockfrost dates, Slash
- Re: Shockfrost dates, David Damerell
- Re: Shockfrost dates, Radomir Dopieralski
- Re: Shockfrost dates, Perdurabo
- Re: Shockfrost dates, jice
- Re: Shockfrost dates, Darren Grey
- Re: Shockfrost dates, Jeff Lait
- Re: Shockfrost dates, David Damerell
- Re: Shockfrost dates, msallen
- Re: Shockfrost dates, rdc
- Re: Shockfrost dates,
msallen
- Dungeon via Particle Aggregation Algo,
rdc
- Re: Dungeon via Particle Aggregation Algo,
r . shimmin
- Re: Dungeon via Particle Aggregation Algo, Gelatinous Mutant Coconut
- Re: Dungeon via Particle Aggregation Algo,
rdc
- Re: Dungeon via Particle Aggregation Algo, Radomir Dopieralski
- Re: Dungeon via Particle Aggregation Algo, rdc
- Re: Dungeon via Particle Aggregation Algo, Radomir Dopieralski
- Re: Dungeon via Particle Aggregation Algo, rdc
- Re: Dungeon via Particle Aggregation Algo, Radomir Dopieralski
- Re: Dungeon via Particle Aggregation Algo, Gelatinous Mutant Coconut
- Re: Dungeon via Particle Aggregation Algo,
r . shimmin
- Design Goals.,
Ray Dillinger
- Re: Design Goals.,
David Ploog
- Re: Design Goals.,
Ray Dillinger
- Re: Design Goals., b0rsuk
- Re: Design Goals., David Ploog
- Re: Design Goals.,
Ray Dillinger
- Re: Design Goals.,
paulkp
- Re: Design Goals.,
Chephren
- Re: Design Goals., paulkp
- Re: Design Goals., Ray Dillinger
- Re: Design Goals., paulkp
- Re: Design Goals.,
Chephren
- Re: Design Goals.,
Radomir Dopieralski
- Re: Design Goals.,
Darren Grey
- Re: Design Goals., Chephren
- Re: Design Goals., copx
- Re: Design Goals., penderprime
- Re: Design Goals., David Ploog
- Re: Design Goals., Darren Grey
- Re: Design Goals., penderprime
- Re: Design Goals., Darren Grey
- Re: Design Goals., penderprime
- Re: Design Goals., ywg . dana
- Re: Design Goals.,
Darren Grey
- Re: Design Goals., penderprime
- Re: Design Goals.,
Jürgen Lerch
- Re: Design Goals.,
b0rsuk
- Re: Design Goals., Jürgen Lerch
- Re: Design Goals.,
Ray Dillinger
- Re: Design Goals., Jürgen Lerch
- Re: Design Goals., Radomir Dopieralski
- Re: Design Goals., Ray Dillinger
- Re: Design Goals., Erwin M.
- Re: Design Goals., Gerry Quinn
- Re: Design Goals., David Damerell
- Re: Design Goals., Jeff Lait
- Re: Design Goals., penderprime
- Re: Design Goals., Jeff Lait
- Re: Design Goals., penderprime
- Re: Design Goals., Jeff Lait
- Re: Design Goals., Ray Dillinger
- Re: Design Goals., penderprime
- Re: Design Goals., Ray Dillinger
- Re: Design Goals., Radomir Dopieralski
- Re: Design Goals., jice
- Re: Design Goals., David Ploog
- Re: Design Goals., Derek Ray
- Re: Design Goals., Radomir Dopieralski
- Re: Design Goals., jice
- Re: Design Goals., Derek Ray
- Re: Design Goals., Radomir Dopieralski
- Re: Design Goals., Radomir Dopieralski
- Re: Design Goals., Ray Dillinger
- Re: Design Goals., David Ploog
- Re: Design Goals., Jeff Lait
- Re: Design Goals., Darren Grey
- Re: Design Goals., Andrew Doull
- Re: Design Goals., David Damerell
- Re: Design Goals., Christophe
- Re: Design Goals., konijn_
- Re: Design Goals., David Damerell
- Re: Design Goals., Billy Bissette
- Re: Design Goals., Gelatinous Mutant Coconut
- Re: Design Goals.,
b0rsuk
- Re: Design Goals., dominikmarczuk
- Re: Design Goals.,
David Ploog
- Cooldowns as an alternative to mana,
TooDice
- Re: Cooldowns as an alternative to mana,
corremn
- Re: Cooldowns as an alternative to mana, Gerry Quinn
- Re: Cooldowns as an alternative to mana, Billy Bissette
- Re: Cooldowns as an alternative to mana,
Ray Dillinger
- Re: Cooldowns as an alternative to mana, Gerry Quinn
- Re: Cooldowns as an alternative to mana,
dominikmarczuk
- Re: Cooldowns as an alternative to mana, Billy Bissette
- Re: Cooldowns as an alternative to mana,
b0rsuk
- Re: Cooldowns as an alternative to mana,
Gerry Quinn
- Re: Cooldowns as an alternative to mana, Billy Bissette
- Re: Cooldowns as an alternative to mana, Jürgen Lerch
- Re: Cooldowns as an alternative to mana,
Martin Read
- Re: Cooldowns as an alternative to mana, coppro
- Re: Cooldowns as an alternative to mana, Billy Bissette
- Re: Cooldowns as an alternative to mana, David Damerell
- Re: Cooldowns as an alternative to mana, Billy Bissette
- Re: Cooldowns as an alternative to mana, Juho Julkunen
- Re: Cooldowns as an alternative to mana, David Damerell
- Re: Cooldowns as an alternative to mana, Billy Bissette
- Re: Cooldowns as an alternative to mana,
Gerry Quinn
- Re: Cooldowns as an alternative to mana,
John Palmer
- Re: Cooldowns as an alternative to mana,
Huga
- Re: Cooldowns as an alternative to mana, dominikmarczuk
- Re: Cooldowns as an alternative to mana,
Huga
- Re: Cooldowns as an alternative to mana, rdc
- Re: Cooldowns as an alternative to mana, Erwin M.
- Re: Cooldowns as an alternative to mana, Mario Donick
- Re: Cooldowns as an alternative to mana,
corremn
- Hex grid cavern delver,
Kusigrosz
- Re: Hex grid cavern delver,
msallen
- Re: Hex grid cavern delver,
Kusigrosz
- Re: Hex grid cavern delver, Michal Bielinski
- Re: Hex grid cavern delver, msallen
- Re: Hex grid cavern delver, Kusigrosz
- Re: Hex grid cavern delver,
Kusigrosz
- Re: Hex grid cavern delver,
msallen
- Lessons from the original Rogue,
penderprime
- Re: Lessons from the original Rogue,
msallen
- Re: Lessons from the original Rogue,
Stefan O'Rear
- Re: Lessons from the original Rogue, msallen
- Re: Lessons from the original Rogue, David Ploog
- Re: Lessons from the original Rogue, Gerry Quinn
- Re: Lessons from the original Rogue, David Ploog
- Re: Lessons from the original Rogue, Perdurabo
- Re: Lessons from the original Rogue, rdc
- Re: Lessons from the original Rogue, David Ploog
- Re: Lessons from the original Rogue, Gerry Quinn
- Re: Lessons from the original Rogue, r . shimmin
- Re: Lessons from the original Rogue, Radomir Dopieralski
- Re: Lessons from the original Rogue,
penderprime
- Re: Lessons from the original Rogue, msallen
- Re: Lessons from the original Rogue, Stefan O'Rear
- Re: Lessons from the original Rogue, penderprime
- Re: Lessons from the original Rogue, b0rsuk
- Re: Lessons from the original Rogue, Stefan O'Rear
- Re: Lessons from the original Rogue, b0rsuk
- Re: Lessons from the original Rogue, Darren Grey
- Re: Lessons from the original Rogue, paulkp
- Re: Lessons from the original Rogue, b0rsuk
- Re: Lessons from the original Rogue, Gerry Quinn
- Re: Lessons from the original Rogue, Gerry Quinn
- Re: Lessons from the original Rogue, bwalker44
- Re: Lessons from the original Rogue,
Stefan O'Rear
- Re: Lessons from the original Rogue,
Chephren
- Re: Lessons from the original Rogue, Gerry Quinn
- Re: Lessons from the original Rogue,
Radomir Dopieralski
- Re: Lessons from the original Rogue,
penderprime
- Re: Lessons from the original Rogue, Radomir Dopieralski
- Re: Lessons from the original Rogue, Gerry Quinn
- Re: Lessons from the original Rogue,
Gelatinous Mutant Coconut
- Re: Lessons from the original Rogue, Gerry Quinn
- Re: Lessons from the original Rogue,
penderprime
- Re: Lessons from the original Rogue,
David Damerell
- Re: Lessons from the original Rogue,
penderprime
- Re: Lessons from the original Rogue, David Damerell
- Re: Lessons from the original Rogue,
penderprime
- Re: Lessons from the original Rogue,
msallen
- Displaying in C# without DirectX,
jmp1139
- Re: Displaying in C# without DirectX,
uschkinredsunshine@xxxxxx
- Re: Displaying in C# without DirectX, jmp1139
- Re: Displaying in C# without DirectX,
Epic Campaigns
- Re: Displaying in C# without DirectX, jmp1139
- Re: Displaying in C# without DirectX, John Palmer
- Re: Displaying in C# without DirectX, uschkinredsunshine@xxxxxx
- Re: Displaying in C# without DirectX, John Palmer
- Re: Displaying in C# without DirectX, uschkinredsunshine@xxxxxx
- Re: Displaying in C# without DirectX, Epic Campaigns
- Re: Displaying in C# without DirectX, John Palmer
- Re: Displaying in C# without DirectX, David Damerell
- Re: Displaying in C# without DirectX, Epic Campaigns
- Re: Displaying in C# without DirectX, Michael Dürwald
- Re: Displaying in C# without DirectX, Epic Campaigns
- Re: Displaying in C# without DirectX, Michael Dürwald
- Re: Displaying in C# without DirectX, John Palmer
- Re: Displaying in C# without DirectX, David Damerell
- Re: Displaying in C# without DirectX, Dennis \(Epic Campaigns\)
- Re: Displaying in C# without DirectX, Perdurabo
- Re: Displaying in C# without DirectX, Epic Campaigns
- Re: Displaying in C# without DirectX, jice
- Re: Displaying in C# without DirectX, Nik Coughlin
- Re: Displaying in C# without DirectX,
uschkinredsunshine@xxxxxx
- Avoiding power inflation,
Radomir Dopieralski
- Re: Avoiding power inflation, Gerry Quinn
- Re: Avoiding power inflation, msallen
- Seven Day Roguelike 2009: Call For Dates,
Jeff Lait
- Re: Seven Day Roguelike 2009: Call For Dates, uschkinredsunshine@xxxxxx
- Re: Seven Day Roguelike 2009: Call For Dates, Sir_Lewk
- Re: Seven Day Roguelike 2009: Call For Dates, konijn_
- Re: Seven Day Roguelike 2009: Call For Dates,
David A
- Re: Seven Day Roguelike 2009: Call For Dates, Ido Yehieli
- Re: Seven Day Roguelike 2009: Call For Dates, Darren Grey
- Re: Seven Day Roguelike 2009: Call For Dates, Nik Coughlin
- Re: Seven Day Roguelike 2009: Call For Dates, idontexist
- Re: Seven Day Roguelike 2009: Call For Dates, Slash
- Re: Seven Day Roguelike 2009: Call For Dates, corremn
- Re: Seven Day Roguelike 2009: Call For Dates, dcrea008
- Re: Seven Day Roguelike 2009: Call For Dates, b . helyer
- Re: Seven Day Roguelike 2009: Call For Dates,
Numeron
- Re: Seven Day Roguelike 2009: Call For Dates, Perdurabo
- Re: Seven Day Roguelike 2009: Call For Dates, Malte Helmert
- Re: Seven Day Roguelike 2009: Call For Dates, Gamer_2k4
- Re: Seven Day Roguelike 2009: Call For Dates,
Slash
- Re: Seven Day Roguelike 2009: Call For Dates,
Timofei Shatrov
- Re: Seven Day Roguelike 2009: Call For Dates, Slash
- Re: Seven Day Roguelike 2009: Call For Dates, paulkp
- Re: Seven Day Roguelike 2009: Call For Dates, Gamer_2k4
- Re: Seven Day Roguelike 2009: Call For Dates, dominikmarczuk
- Re: Seven Day Roguelike 2009: Call For Dates, dominikmarczuk
- Re: Seven Day Roguelike 2009: Call For Dates, jice
- Re: Seven Day Roguelike 2009: Call For Dates,
Timofei Shatrov
- Re: Seven Day Roguelike 2009: Call For Dates, elwoodsharit
- Re: Seven Day Roguelike 2009: Call For Dates, Peter Harkins
- Re: Seven Day Roguelike 2009: Call For Dates, keith
- Re: Seven Day Roguelike 2009: Call For Dates, Jeff Lait
- Re: Seven Day Roguelike 2009: Call For Dates, Christopher Brandt
- Re: Seven Day Roguelike 2009: Call For Dates, Rachel Elizabeth Dillon
- Re: Seven Day Roguelike 2009: Call For Dates, Michal Bielinski
- AI roguelike?,
John Palmer
- Re: AI roguelike?, Auric__
- Re: AI roguelike?,
msallen
- Re: AI roguelike?,
corremn
- Re: AI roguelike?, John Palmer
- Re: AI roguelike?,
corremn
- Izuna 2 - some interesting ideas,
Radomir Dopieralski
- Re: Izuna 2 - some interesting ideas,
getter77
- Re: Izuna 2 - some interesting ideas,
Radomir Dopieralski
- Re: Izuna 2 - some interesting ideas, getter77
- Re: Izuna 2 - some interesting ideas, David Damerell
- Re: Izuna 2 - some interesting ideas,
Radomir Dopieralski
- Re: Izuna 2 - some interesting ideas,
getter77
- fov algorithms comparison method,
jice
- Re: fov algorithms comparison method, Stefan O'Rear
- Re: fov algorithms comparison method,
Jakub Debski
- Re: fov algorithms comparison method,
jice
- Re: fov algorithms comparison method, Jakub Debski
- Re: fov algorithms comparison method, b0rsuk
- Re: fov algorithms comparison method, Jakub Debski
- Re: fov algorithms comparison method, jice
- Re: fov algorithms comparison method, Ray Dillinger
- Re: fov algorithms comparison method, msallen
- Re: fov algorithms comparison method, Radomir Dopieralski
- Re: fov algorithms comparison method, msallen
- Re: fov algorithms comparison method, Kusigrosz
- Re: fov algorithms comparison method, Radomir Dopieralski
- Re: fov algorithms comparison method, b0rsuk
- Re: fov algorithms comparison method, Jeff Lait
- Re: fov algorithms comparison method, b0rsuk
- Re: fov algorithms comparison method, Radomir Dopieralski
- Re: fov algorithms comparison method, b0rsuk
- Re: fov algorithms comparison method, Derek Ray
- Re: fov algorithms comparison method, Radomir Dopieralski
- Re: fov algorithms comparison method, b0rsuk
- Re: fov algorithms comparison method, Radomir Dopieralski
- Re: fov algorithms comparison method, Jeff Lait
- Re: fov algorithms comparison method, Kusigrosz
- Re: fov algorithms comparison method, Ray Dillinger
- Re: fov algorithms comparison method, Radomir Dopieralski
- Re: fov algorithms comparison method, Gelatinous Mutant Coconut
- Re: fov algorithms comparison method, Radomir Dopieralski
- Re: fov algorithms comparison method, Jeff Lait
- Re: fov algorithms comparison method, Kusigrosz
- Re: fov algorithms comparison method, Radomir Dopieralski
- Re: fov algorithms comparison method, Darren Grey
- Re: fov algorithms comparison method, Jakub Debski
- Re: fov algorithms comparison method, Radomir Dopieralski
- Re: fov algorithms comparison method, Jakub Debski
- Re: fov algorithms comparison method, jice
- Re: fov algorithms comparison method, tyrecius
- Re: fov algorithms comparison method, Radomir Dopieralski
- Re: fov algorithms comparison method, jice
- Re: fov algorithms comparison method, Radomir Dopieralski
- Re: fov algorithms comparison method, gribblysdayout
- Re: fov algorithms comparison method, Jotaf
- Re: fov algorithms comparison method, Martin Read
- Re: fov algorithms comparison method, Xecutor
- Re: fov algorithms comparison method, konijn_
- Re: fov algorithms comparison method,
jice
- Re: fov algorithms comparison method,
b0rsuk
- Re: fov algorithms comparison method, jice
- Re: fov algorithms comparison method,
gribblysdayout
- Re: fov algorithms comparison method, jice
- Re: fov algorithms comparison method, b0rsuk
- Re: fov algorithms comparison method, jice
- Re: fov algorithms comparison method, dominikmarczuk
- Re: fov algorithms comparison method, jice
- Re: fov algorithms comparison method, Jeff Lait
- Re: fov algorithms comparison method, Darren Grey
- Re: fov algorithms comparison method, Björn Ritzl
- MMORPGs and Roguelikes...,
Perdurabo
- Re: MMORPGs and Roguelikes...,
Darren Grey
- Re: MMORPGs and Roguelikes...,
Billy Bissette
- Re: MMORPGs and Roguelikes..., Darren Grey
- Re: MMORPGs and Roguelikes..., Billy Bissette
- Re: MMORPGs and Roguelikes..., msallen
- Re: MMORPGs and Roguelikes..., David Ploog
- Re: MMORPGs and Roguelikes..., David Damerell
- Re: MMORPGs and Roguelikes...,
Billy Bissette
- Re: MMORPGs and Roguelikes...,
Altefcat
- Re: MMORPGs and Roguelikes...,
Xecutor
- Re: MMORPGs and Roguelikes..., Gerry Quinn
- Re: MMORPGs and Roguelikes..., Billy Bissette
- Re: MMORPGs and Roguelikes..., Perdurabo
- Re: MMORPGs and Roguelikes..., Gerry Quinn
- Re: MMORPGs and Roguelikes..., David Damerell
- Re: MMORPGs and Roguelikes...,
Xecutor
- Re: MMORPGs and Roguelikes..., Gerry Quinn
- Re: MMORPGs and Roguelikes..., Ray Dillinger
- Re: MMORPGs and Roguelikes..., msallen
- Re: MMORPGs and Roguelikes..., b0rsuk
- Re: MMORPGs and Roguelikes...,
Darren Grey
- Re: Perl roguelike library, Erik Aronesty
- My First Roguelike: "Gruesome" v0.0.1,
Darren Grey
- Re: My First Roguelike: "Gruesome" v0.0.1,
Sir_Lewk
- Re: My First Roguelike: "Gruesome" v0.0.1,
Nate879
- Re: My First Roguelike: "Gruesome" v0.0.1, Michal Bielinski
- Re: My First Roguelike: "Gruesome" v0.0.1, Nate879
- Re: My First Roguelike: "Gruesome" v0.0.1, Sir_Lewk
- Re: My First Roguelike: "Gruesome" v0.0.1, Michal Bielinski
- Re: My First Roguelike: "Gruesome" v0.0.1,
Nate879
- Re: My First Roguelike: "Gruesome" v0.0.1, greenbergjh
- Re: My First Roguelike: "Gruesome" v0.0.1, Michal Bielinski
- Re: My First Roguelike: "Gruesome" v0.0.1,
Darren Grey
- Re: My First Roguelike: "Gruesome" v0.0.1, Otto Grimwald
- Re: My First Roguelike: "Gruesome" v0.0.1,
Stefan O'Rear
- Re: My First Roguelike: "Gruesome" v0.0.1, Darren Grey
- Re: My First Roguelike: "Gruesome" v0.0.1, zaimoni
- Re: My First Roguelike: "Gruesome" v0.0.1, Darren Grey
- Re: My First Roguelike: "Gruesome" v0.0.1, ywg . dana
- Re: My First Roguelike: "Gruesome" v0.0.1, antoine . from . rgrd
- Re: My First Roguelike: "Gruesome" v0.0.1,
Sir_Lewk
- Research in automatic game design, flammifer
- IRDC 2008 movies about to go down,
Radomir Dopieralski
- Re: IRDC 2008 movies about to go down,
Ido Yehieli
- Re: IRDC 2008 movies about to go down,
Jeff Lait
- Re: IRDC 2008 movies about to go down, Radomir Dopieralski
- Re: IRDC 2008 movies about to go down, Ido Yehieli
- Re: IRDC 2008 movies about to go down, idontexist
- Re: IRDC 2008 movies about to go down,
Jeff Lait
- Re: IRDC 2008 movies about to go down,
Gamer_2k4
- Re: IRDC 2008 movies about to go down, Jeff Lait
- Re: IRDC 2008 movies about to go down,
Ido Yehieli
- Keep it simple, stupid!,
corremn
- Re: Keep it simple, stupid!, Sir_Lewk
- Re: Keep it simple, stupid!,
Gerry Quinn
- Re: Keep it simple, stupid!,
corremn
- Re: Keep it simple, stupid!, paulkp
- Re: Keep it simple, stupid!, corremn
- Re: Keep it simple, stupid!,
corremn
- Re: Keep it simple, stupid!,
copx
- Re: Keep it simple, stupid!,
corremn
- Re: Keep it simple, stupid!, copx
- Re: Keep it simple, stupid!, corremn
- Re: Keep it simple, stupid!, copx
- Re: Keep it simple, stupid!, corremn
- Re: Keep it simple, stupid!, Perdurabo
- Re: Keep it simple, stupid!, Jeff Lait
- Re: Keep it simple, stupid!, Perdurabo
- Re: Keep it simple, stupid!, Jeff Lait
- Re: Keep it simple, stupid!, Gerry Quinn
- Re: Keep it simple, stupid!, Perdurabo
- Re: Keep it simple, stupid!, Ray Dillinger
- Re: Keep it simple, stupid!, Gerry Quinn
- Re: Keep it simple, stupid!, David Damerell
- Re: Keep it simple, stupid!, corremn
- Re: Keep it simple, stupid!, Perdurabo
- Re: Keep it simple, stupid!, corremn
- Re: Keep it simple, stupid!,
Gerry Quinn
- Re: Keep it simple, stupid!, copx
- Re: Keep it simple, stupid!, Darren Grey
- Re: Keep it simple, stupid!, Gerry Quinn
- Re: Keep it simple, stupid!, Gerry Quinn
- Re: Keep it simple, stupid!, Darren Grey
- Re: Keep it simple, stupid!, Darren Grey
- Re: Keep it simple, stupid!, Gerry Quinn
- Re: Keep it simple, stupid!, Chris O
- Re: Keep it simple, stupid!, Jeff Lait
- Re: Keep it simple, stupid!, Simon Richard Clarkstone
- Re: Keep it simple, stupid!, Perdurabo
- Re: Keep it simple, stupid!, antoine . from . rgrd
- Re: Keep it simple, stupid!,
corremn
- Re: Keep it simple, stupid!,
rdc
- Re: Keep it simple, stupid!, Jeff Lait
- Re: Keep it simple, stupid!,
Gerry Quinn
- Re: Keep it simple, stupid!, corremn
- The Rogue Bard unveiling,
jice
- Re: The Rogue Bard unveiling,
antoine . from . rgrd
- Re: The Rogue Bard unveiling, corremn
- Re: The Rogue Bard unveiling,
Jeff Lait
- Re: The Rogue Bard unveiling,
dominikmarczuk
- Re: The Rogue Bard unveiling, dominikmarczuk
- Re: The Rogue Bard unveiling, corremn
- Re: The Rogue Bard unveiling, jice
- Re: The Rogue Bard unveiling,
dominikmarczuk
- Re: The Rogue Bard unveiling,
antoine . from . rgrd
- Line of sight bug - anyone help,
Brigand
- Re: Line of sight bug - anyone help, Sir_Lewk
- Re: Line of sight bug - anyone help,
Darren Grey
- Re: Line of sight bug - anyone help,
paulkp
- Re: Line of sight bug - anyone help, jice
- Re: Line of sight bug - anyone help, Gerry Quinn
- Re: Line of sight bug - anyone help, Kusigrosz
- Re: Line of sight bug - anyone help,
paulkp
- Re: Line of sight bug - anyone help, Perdurabo
- Re: Line of sight bug - anyone help,
John Palmer
- Re: Line of sight bug - anyone help,
Brigand
- Re: Line of sight bug - anyone help, tyrecius
- Re: Line of sight bug - anyone help,
Brigand
- The Doryen arena 0.8 released, jice
- Re: Faulty magic objects,
Ebyan \"Nolithius\" Alvarez-Buylla
- Re: Faulty magic objects,
eidre1066
- Re: Faulty magic objects,
inugamipup
- Re: Faulty magic objects, Radomir Dopieralski
- Re: Faulty magic objects, David Damerell
- Re: Faulty magic objects, Radomir Dopieralski
- Re: Faulty magic objects,
inugamipup
- Re: Faulty magic objects,
Perdurabo
- Re: Faulty magic objects,
dominikmarczuk
- Re: Faulty magic objects, Ray Dillinger
- Re: Faulty magic objects, r . shimmin
- Re: Faulty magic objects,
dominikmarczuk
- Re: Faulty magic objects,
eidre1066
- Favourite combat system,
konijn_
- Re: Favourite combat system, Jotaf
- Re: Favourite combat system,
Radomir Dopieralski
- Re: Favourite combat system,
corremn
- Re: Favourite combat system, copx
- Re: Favourite combat system, Radomir Dopieralski
- Re: Favourite combat system, corremn
- Re: Favourite combat system,
corremn
- Re: Favourite combat system, msallen
- Spelunky - a platformer roguelike?,
Nathaniel Rook
- Re: Spelunky - a platformer roguelike?, HED
- Re: Spelunky - a platformer roguelike?,
Jeff Lait
- Re: Spelunky - a platformer roguelike?,
Nathaniel Rook
- Re: Spelunky - a platformer roguelike?, Dark_Oppressor
- Re: Spelunky - a platformer roguelike?, Jeff Lait
- Re: Spelunky - a platformer roguelike?, Gerry Quinn
- Re: Spelunky - a platformer roguelike?, Jotaf
- Re: Spelunky - a platformer roguelike?, David Ploog
- Re: Spelunky - a platformer roguelike?, paulkp
- Re: Spelunky - a platformer roguelike?, Andrew Doull
- Re: Spelunky - a platformer roguelike?, goblinhacker
- Re: Spelunky - a platformer roguelike?, Brog
- Re: Spelunky - a platformer roguelike?, konijn_
- Re: Spelunky - a platformer roguelike?,
Nathaniel Rook
- Re: Spelunky - a platformer roguelike?, Slash
- Re: Spelunky - a platformer roguelike?,
konijn_
- Re: Spelunky - a platformer roguelike?, paladin.rithe@xxxxxxxxx
- Gaussian distribution RNGs for RLs?,
copx
- Re: Gaussian distribution RNGs for RLs?,
Sir_Lewk
- Re: Gaussian distribution RNGs for RLs?, Nate879
- Re: Gaussian distribution RNGs for RLs?,
copx
- Re: Gaussian distribution RNGs for RLs?, David Damerell
- Re: Gaussian distribution RNGs for RLs?, Jotaf
- Re: Gaussian distribution RNGs for RLs?,
msallen
- Re: Gaussian distribution RNGs for RLs?, Lorenzo Gatti
- Re: Gaussian distribution RNGs for RLs?, msallen
- Re: Gaussian distribution RNGs for RLs?, Raymond Martineau
- Re: Gaussian distribution RNGs for RLs?, Perdurabo
- Re: Gaussian distribution RNGs for RLs?, Gerry Quinn
- Re: Gaussian distribution RNGs for RLs?, Risto Saarelma
- Re: Gaussian distribution RNGs for RLs?, Ray Dillinger
- Re: Gaussian distribution RNGs for RLs?, Xecutor
- Re: Gaussian distribution RNGs for RLs?,
Bongo Bill
- Re: Gaussian distribution RNGs for RLs?,
Gerry Quinn
- Re: Gaussian distribution RNGs for RLs?, Jotaf
- Re: Gaussian distribution RNGs for RLs?, rdc
- Re: Gaussian distribution RNGs for RLs?, r . shimmin
- Re: Gaussian distribution RNGs for RLs?, msallen
- Re: Gaussian distribution RNGs for RLs?, rdc
- Re: Gaussian distribution RNGs for RLs?, Gerry Quinn
- Re: Gaussian distribution RNGs for RLs?, msallen
- Re: Gaussian distribution RNGs for RLs?, Gerry Quinn
- Re: Gaussian distribution RNGs for RLs?, Gerry Quinn
- Re: Gaussian distribution RNGs for RLs?, Gerry Quinn
- Re: Gaussian distribution RNGs for RLs?,
Gerry Quinn
- Re: Gaussian distribution RNGs for RLs?,
Sir_Lewk
- Multi effect items?,
John Palmer
- Re: Multi effect items?,
Radomir Dopieralski
- Re: Multi effect items?, Jotaf
- Re: Multi effect items?, msallen
- Re: Multi effect items?, Gerry Quinn
- Re: Multi effect items?, Martin Read
- Re: Multi effect items?,
Perdurabo
- Re: Multi effect items?,
Jotaf
- Re: Multi effect items?, Perdurabo
- Re: Multi effect items?,
Jotaf
- Re: Multi effect items?,
Radomir Dopieralski
- Re: realtime rl v.2, John Palmer
- Rogue Bard contest theme poll,
dominikmarczuk
- Re: Rogue Bard contest theme poll,
kuteynikov
- Re: Rogue Bard contest theme poll, dominikmarczuk
- Re: Rogue Bard contest theme poll,
kuteynikov
- Interesting read,
konijn_
- Re: Interesting read,
inugamipup
- Re: Interesting read, Ebyan \"Nolithius\" Alvarez-Buylla
- Re: Interesting read,
inugamipup
- Re: Downfall 0.1 released!, Jotaf
- Re: My second roguelike, Ebyan \"Nolithius\" Alvarez-Buylla
- GearHead2's Random Story Chili Cookout, Joe Hewitt
- Re: Cool roguelike idea,
Ebyan \"Nolithius\" Alvarez-Buylla
- Re: Cool roguelike idea, Billy Bissette
- Re: Cool roguelike idea, Michal Bielinski
- Re: Display Character Stats (Giving to much info), Ebyan \"Nolithius\" Alvarez-Buylla
- LOS algorithm compendium,
coppro
- Re: LOS algorithm compendium, tyrecius13
- Re: XP for nuthin', magic for free, Ebyan \"Nolithius\" Alvarez-Buylla
- Re: Representation of objects, Ebyan \"Nolithius\" Alvarez-Buylla
- Re: How is time usually solved?, Ebyan \"Nolithius\" Alvarez-Buylla
- Colour portability,
Mattofdoom
- Re: Colour portability,
Rachel Elizabeth Dillon
- Re: Colour portability, Ray Dillinger
- Re: Colour portability, Mattofdoom
- Re: Colour portability, Sir_Lewk
- Re: Colour portability,
Rachel Elizabeth Dillon
- Re: Intriguing new Line Of Sight algorithm (Java, Python),
Grim
- Re: Intriguing new Line Of Sight algorithm (Java, Python),
dominikmarczuk
- Re: Intriguing new Line Of Sight algorithm (Java, Python),
Grim
- Re: Intriguing new Line Of Sight algorithm (Java, Python), jice
- Re: Intriguing new Line Of Sight algorithm (Java, Python), jice
- Re: Intriguing new Line Of Sight algorithm (Java, Python), b0rsuk
- Re: Intriguing new Line Of Sight algorithm (Java, Python), jice
- Re: Intriguing new Line Of Sight algorithm (Java, Python), b0rsuk
- Re: Intriguing new Line Of Sight algorithm (Java, Python), dominikmarczuk
- Re: Intriguing new Line Of Sight algorithm (Java, Python), nick.wiggill@xxxxxxxxx
- Re: Intriguing new Line Of Sight algorithm (Java, Python), nick.wiggill@xxxxxxxxx
- Re: Intriguing new Line Of Sight algorithm (Java, Python), Grim
- Re: Intriguing new Line Of Sight algorithm (Java, Python), b0rsuk
- Re: Intriguing new Line Of Sight algorithm (Java, Python), b0rsuk
- Re: Intriguing new Line Of Sight algorithm (Java, Python), Grim
- Re: Intriguing new Line Of Sight algorithm (Java, Python), penderprime
- Re: Intriguing new Line Of Sight algorithm (Java, Python), Ray Dillinger
- Re: Intriguing new Line Of Sight algorithm (Java, Python),
Grim
- Re: Intriguing new Line Of Sight algorithm (Java, Python), b0rsuk
- Re: Intriguing new Line Of Sight algorithm (Java, Python), b0rsuk
- <Possible follow-ups>
- Re: Intriguing new Line Of Sight algorithm (Java, Python), Simon Richard Clarkstone
- Re: Intriguing new Line Of Sight algorithm (Java, Python),
dominikmarczuk
- Re: Call for roguelike soundtrack contest themes, dominikmarczuk
- Re: Odd recruitment email,
Ebyan \"Nolithius\" Alvarez-Buylla
- Re: Odd recruitment email, paulkp
- Re: Advice on programming language, Not Trolling.,
Ebyan \"Nolithius\" Alvarez-Buylla
- <Possible follow-ups>
- Re: Advice on programming language, Not Trolling.,
Ebyan \"Nolithius\" Alvarez-Buylla
- Re: Advice on programming language, Not Trolling.,
fbk
- Re: Advice on programming language, Not Trolling., paulkp
- Re: Advice on programming language, Not Trolling., fbk
- Re: Advice on programming language, Not Trolling., paulkp
- Re: Advice on programming language, Not Trolling., Gerry Quinn
- Re: Advice on programming language, Not Trolling., Ebyan \"Nolithius\" Alvarez-Buylla
- Re: Advice on programming language, Not Trolling., fbk
- Re: Advice on programming language, Not Trolling., Jotaf
- Message not available
- Re: Advice on programming language, Not Trolling., Gerry Quinn
- Re: Advice on programming language, Not Trolling., Gerry Quinn
- Re: Advice on programming language, Not Trolling.,
fbk