Re: LambdaRogue v0.3 (gamma 1)
- From: Krice <paulkp@xxxxxxxx>
- Date: Wed, 7 May 2008 08:46:53 -0700 (PDT)
On 7 touko, 15:19, Mario Donick <mario.don...@xxxxxxxxxxxxxx> wrote:
friendly and open-minded concerning LambdaRogue. Even you were so in
your first posting ;)
I'm going to be in bad mood for a while I guess (more than
normally). But you know I also want to improve roguelikes by
giving correct advices to developers:)
Backspace is a big key, easy to hit.
Not a good explanation.
You can't expect to be a thief, enchanter or ranger and fight against
everything easily - without weapon.
Of course I can expect to kill a rat!
Unfortunately, the same RGB values look bright at my screen, too dark
at my screen at work, a little dark at my CRT monitor
RGB values are easy: 0 is dark, 255 is white (bright). If RGB
values are under 128 or let's say 64 then it's going to look
dark. Of course sometimes you want some things to be totally
dark or bright, but you should think in terms of RGB values
when you design graphics - not what you see in your monitor!
Some dorks have all set in 100% in their monitors and then they
wonder why they need glasses in few years after using computers:)
Or why their "dark blue text on black background" websites get
negative feedback about the text color:)
.
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