Re: DoomRL style targting



Numeron <irunsofastineedafinonmyhead@xxxxxxxxxxx> wrote in
news:d4a2cba5-f163-466b-a8c5-3206812bfbd4@xxxxxxxxxxxxxxxxxxxxxxxxxxxx:

Billy Bissette wrote:
  With the additional skill check, you could also give ranged
attackers the chance to fire past blocking creatures to hit a further
target.  When the shot enters the spaces of blocking creatures, skill
is instead applied to trying to miss that creature, so that the shot
can continue onwards to the desired target.  So even if that orc is
standing directing between you and the mage that you want to hit, you
can try to shoot past the orc.  Care would have to be taken to make
sure an unskilled archer wouldn't find it easier to hit by aiming at
a different target though.  (In the example, it shouldn't be easier
for the person to hit the orc by aiming at the mage than by aiming at
the orc directly.)

This can easily be solved with a lowered chance to hit a target for
each target the missile has already missed. This rule wouldnt count if
intentionally attempting to fire past a creature. might need a little
playing with the numbers to get it right, but what doesnt :P yum, food
for thought.

The existance of creatures in front of your target will already
reduce your chance of hitting your desired target, simply by the
chance that they'll take the hit themselves.

Example:
With a clear shot, you have a 50% chance to hit an enemy. If you've
got two enemies in line, you've got a 50% chance to hit the first and
a 25% chance to hit the second. When you hit the first enemy, you
don't get a chance against the second.


The complication I added was the ability for a skilled archer (or
whatever other projectile-user) to actively try to miss one creature
in order to hit a creature behind it. The problem with the former
example is that a skilled archer finds his accuracy works against him
if he specifically wants to hit a shielded target.

Example:
With a clear shot, a skilled archer has a 90% chance to hit an
enemy. With two enemies in line, he has a 90% chance to hit the
first and a 9% chance to hit the second. He is more likely to hit
*something* than the 50% accuracy archer. But if you specifically
want to hit the second target, the average skilled 50% archer is
much more capable than the highly skilled 90% archer.


With two creatures in a line, the sweet spot for specifically
hitting the second creature is at 50%. The further from 50% in
either direction, the lower the chance of hitting the second
target.

That's why I suggested being able to use your skill to specifically
aim for a shielded target by trying to avoid the shielding creatures.
If a skilled archer specifically wants to hit the second creature in
a line, then he should be more capable of that feat than an average
archer.


Example:
The skilled archer (accuracy 90%) aims specifically for the
second target, actively avoiding the first target.

While it is very poor, for sake of this example, let us use
"if accuracy > 50%, then accuracy = 100 - accuracy" to determine
his chance of hitting the first target.

So the skilled archer now has a 10% chance of hitting the first
target (90>100, and 100-90=10) and an 81% chance to hit the second
target. (90% of the time, his arrow reaches the second target, and
90% of the time it proceeds to hit the second target.) Overall, he
is less likely to hit something (91% total versus his 99% total when
he doesn't care what he hits,) but he now specifically is *much*
more likely to hit the second target than the 50% archer could
manage.


Of course, you can add more details.

Some projectiles may be less capable of "shooting past" than
others. No matter the skill, it will be hard to miss the first
creature in order to hit the second if you are throwing a
five-foot boulder straight (by extreme strength, magic, or other
means), simply because the projectile itself is so large. Similar
holds for a bolo compared to a dart, or a throwing axe to an arrow.
(Mind, you might want to write the game so that a five foot boulder
thrown with sufficient force hits the first target and whatever
is immediately behind it as well. Unless the first target is of
sufficient mass to stop such a projectile.)

Large targets are harder to shoot past than small ones. It should
be more difficult to shoot past a dragon to hit a pixie than to
shoot past a pixie to hit a dragon.

You need some method of a projectile being stopped at the first
target without actually harming said target. For example, an arrow
"hits" the knight, but it deflects harmlessly off the knight's armor
or buries itself into the knight's wooden shield. Or maybe even gets
knocked out of the air.
.



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