Re: Aren't roguelikes multiplayer already?
- From: Hajo <hansjoerg.malthaner@xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx>
- Date: Mon, 31 Mar 2008 16:25:53 +0200
Cuboidz wrote::
For example, in the case of Crawl:
1) When a player kills a very large number of rats in his game, this
could lead to a temporary "almost-extinct" status of the rat species,
resulting in fewer rats in other player's games.
2) When a player picks up the orb of zot in his game, this could lead
to strange effects in other people's games (i.e. a bunch of
butterflies showing up).
Would this be fun/doable?
3) Shared shops: If one player sells an item, other players should have an option to buy it from shops in their game instances.
I think it'd be fun, but definitely needs careful balancing.
--
Hajo
.
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