Re: Aren't roguelikes multiplayer already?



Cuboidz wrote::

For example, in the case of Crawl:

1) When a player kills a very large number of rats in his game, this
could lead to a temporary "almost-extinct" status of the rat species,
resulting in fewer rats in other player's games.

2) When a player picks up the orb of zot in his game, this could lead
to strange effects in other people's games (i.e. a bunch of
butterflies showing up).

Would this be fun/doable?

3) Shared shops: If one player sells an item, other players should have an option to buy it from shops in their game instances.

I think it'd be fun, but definitely needs careful balancing.

--
Hajo
.


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