Re: We are doomed..
- From: Rachel Elizabeth Dillon <rachel@xxxxxxxxxxxx>
- Date: 18 Jan 2008 14:35:43 GMT
On 2008-01-18, Andrew Sidwell <takkaria@xxxxxxxxx> wrote:
Rachel Elizabeth Dillon wrote:
On one level I agree with you; I'm generally not interested in playing
alpha-release quality games, as they aren't as fun as something more
polished. I'm not arguing for releasing a bad product; I'm arguing for
using feedback to produce an even better product. Roguelike developers
(for the most part) don't have an in-house group of testers to find
bugs, imbalances, and other issues; the player base ends up doing a
good chunk of that work.
(Lately Crawl has actually had this, to some extent; a kind soul put up
a publically-accessible server with the most recent build of the game
in progress, and excited players can try out the latest changes before
they've been balanced or even declared bug-free. Personally I prefer the
released version, but some players are very excited and play a number
of games on the bleeding edge; this server, I think, is why Stone Soup
0.3 has had only three patch releases so far.)
Angband doesn't have any servers for public play, but nightly builds are
made from the source. Several people seem to play these and I get
useful feedback out of them, even though I explictly tell people not to
play the nightlies. :)
That's awesome! I certainly know one or two people who play Crawl builds
off of trunk locally, but I think there the public server really helped.
If Angband doesn't need that, then, cool. (There's no Angband servers
anywhere at all, though? That's a shame...)
-r.
.
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