rec.games.roguelike.development
- Re: -MPRHB- Development proceeds...
- Re: -MPRHB- The hard part comes now...
- Re: A new (?) movement style for multiplayer roguelikes
- Re: A new (?) movement style for multiplayer roguelikes
- Re: Language rewrite - any success stories?
- Re: -MPRHB- Development proceeds...
- Re: Language rewrite - any success stories?
- Re: Language rewrite - any success stories?
- Re: -MPRHB- Development proceeds...
- Re: libtcod 1.1 released
- Re: Language rewrite - any success stories?
- Re: Language rewrite - any success stories?
- From: Kenneth 'Bessarion' Boyd
- Re: Language rewrite - any success stories?
- Re: A new (?) movement style for multiplayer roguelikes
- Re: A new (?) movement style for multiplayer roguelikes
- Re: Language rewrite - any success stories?
- Re: -MPRHB- Development proceeds...
- From: Kenneth 'Bessarion' Boyd
- Re: Language rewrite - any success stories?
- Re: Language rewrite - any success stories?
- Re: Language rewrite - any success stories?
- Re: Finding the Best Path
- Re: Language rewrite - any success stories?
- Re: Language rewrite - any success stories?
- Re: Language rewrite - any success stories?
- Re: A new (?) movement style for multiplayer roguelikes
- Re: A new (?) movement style for multiplayer roguelikes
- Re: A new (?) movement style for multiplayer roguelikes
- Re: libtcod 1.1 released
- Re: A new (?) movement style for multiplayer roguelikes
- Re: A new (?) movement style for multiplayer roguelikes
- Re: 7DRL Challenge 2008: Date is Chosen!
- Re: A new (?) movement style for multiplayer roguelikes
- Re: A new (?) movement style for multiplayer roguelikes
- Re: 7DRL Challenge 2008: Date is Chosen!
- Re: A new (?) movement style for multiplayer roguelikes
- Re: A new (?) movement style for multiplayer roguelikes
- Re: A new (?) movement style for multiplayer roguelikes
- Re: A new (?) movement style for multiplayer roguelikes
- Re: 7DRL Challenge 2008: Date is Chosen!
- Re: A new (?) movement style for multiplayer roguelikes
- 7DRL Challenge 2008: Date is Chosen!
- Re: -MPRHB- Development proceeds...
- Re: Finding the Best Path
- From: Christophe Cavalaria
- Re: A new (?) movement style for multiplayer roguelikes
- Re: Finding the Best Path
- Re: Finding the Best Path
- Re: Finding the Best Path
- Re: Finding the Best Path
- From: Radomir 'The Sheep' Dopieralski
- Re: Field of view algorithm implementation problems
- Re: -MPRHB- Development proceeds...
- Re: Language rewrite - any success stories?
- Re: Language rewrite - any success stories?
- Re: One hundred hours roguelike 2009 ?
- Re: Language rewrite - any success stories?
- Re: A new (?) movement style for multiplayer roguelikes
- Re: Language rewrite - any success stories?
- Re: -MPRHB- Development proceeds...
- Re: Language rewrite - any success stories?
- Re: Finding the Best Path
- Re: Seven Day Roguelike 2008: Call For Dates
- -MPRHB- The hard part comes now...
- Re: Language rewrite - any success stories?
- From: Radomir 'The Sheep' Dopieralski
- Re: Language rewrite - any success stories?
- Re: Language rewrite - any success stories?
- Re: Finding the Best Path
- Re: A new (?) movement style for multiplayer roguelikes
- Re: Language rewrite - any success stories?
- Re: Finding the Best Path
- From: Christophe Cavalaria
- Re: Language rewrite - any success stories?
- Re: Language rewrite - any success stories?
- Re: Language rewrite - any success stories?
- Re: Language rewrite - any success stories?
- Re: A new (?) movement style for multiplayer roguelikes
- Re: Language rewrite - any success stories?
- Re: Language rewrite - any success stories?
- Re: Language rewrite - any success stories?
- Re: Finding the Best Path
- Re: Finding the Best Path
- Re: Finding the Best Path
- Re: Finding the Best Path
- Re: Language rewrite - any success stories?
- Re: Finding the Best Path
- From: Radomir 'The Sheep' Dopieralski
- Re: Finding the Best Path
- Re: A new (?) movement style for multiplayer roguelikes
- Re: A new (?) movement style for multiplayer roguelikes
- Re: Language rewrite - any success stories?
- Re: A new (?) movement style for multiplayer roguelikes
- Re: Mirage (First Week: Update)
- Re: Language rewrite - any success stories?
- Re: Finding the Best Path
- Re: Language rewrite - any success stories?
- Re: Finding the Best Path
- Re: Finding the Best Path
- Re: Finding the Best Path
- Re: Finding the Best Path
- Re: A new (?) movement style for multiplayer roguelikes
- Re: Language rewrite - any success stories?
- Re: A new (?) movement style for multiplayer roguelikes
- From: Radomir 'The Sheep' Dopieralski
- Re: Language rewrite - any success stories?
- Re: Field of view algorithm implementation problems
- Re: Language rewrite - any success stories?
- Re: Language rewrite - any success stories?
- From: Radomir 'The Sheep' Dopieralski
- Re: Language rewrite - any success stories?
- Re: Language rewrite - any success stories?
- Re: Language rewrite - any success stories?
- Re: Language rewrite - any success stories?
- Re: Language rewrite - any success stories?
- Re: A new (?) movement style for multiplayer roguelikes
- Re: Language rewrite - any success stories?
- Re: Language rewrite - any success stories?
- Re: Language rewrite - any success stories?
- Re: Language rewrite - any success stories?
- Re: Language rewrite - any success stories?
- Re: Language rewrite - any success stories?
- Re: Language rewrite - any success stories?
- Re: Field of view algorithm implementation problems
- Re: Language rewrite - any success stories?
- Re: Language rewrite - any success stories?
- Language rewrite - any success stories?
- Re: A new (?) movement style for multiplayer roguelikes
- A new (?) movement style for multiplayer roguelikes
- Re: Mirage (First Week: Update)
- Re: Field of view algorithm implementation problems
- Re: Finding the Best Path
- Re: -MPRHB- Development proceeds...
- Re: Finding the Best Path
- Finding the Best Path
- Re: -MPRHB- Development proceeds...
- From: Kenneth 'Bessarion' Boyd
- Re: Mirage (First Week: Update)
- Re: So why are you writing a fantasy roguelike again?
- Re: -MPRHB- Development proceeds...
- Re: -MPRHB- Development proceeds...
- From: Kenneth 'Bessarion' Boyd
- Re: Field of view algorithm implementation problems
- Re: One hundred hours roguelike 2009 ?
- Re: -MPRHB- Development proceeds...
- Re: One hundred hours roguelike 2009 ?
- Re: -MPRHB- Development proceeds...
- Mirage (First Week: Update)
- Re: One hundred hours roguelike 2009 ?
- Re: One hundred hours roguelike 2009 ?
- Re: Starting from scratch, CubivoreRL.
- Re: So why are you writing a fantasy roguelike again?
- Re: So why are you writing a fantasy roguelike again?
- Re: One hundred hours roguelike 2009 ?
- Re: using a c debugger with a curses program
- From: chris.hamons@xxxxxxxxx
- Re: 7drl beginning announcement
- Re: 7drl beginning announcement
- Re: 7drl beginning announcement
- Re: One hundred hours roguelike 2009 ?
- From: Radomir 'The Sheep' Dopieralski
- Re: Seven Day Roguelike 2008: Call For Dates (was: One hundred hours roguelike 2009 ?)
- One hundred hours roguelike 2009 ?
- Re: -MPRHB- Development proceeds...
- Re: Bit Rot (was Re: We are doomed..)
- -MPRHB- Development proceeds...
- libtcod 1.1 released
- Re: Seven Day Roguelike 2008: Call For Dates
- Re: libtcod 1.0.1 released
- Re: Mirage Development Diary
- Re: using a c debugger with a curses program
- Re: using a c debugger with a curses program
- Re: using a c debugger with a curses program
- Re: using a c debugger with a curses program
- Re: Seven Day Roguelike 2008: Call For Dates
- Re: Mirage Development Diary
- Re: Mirage Development Diary
- Re: libtcod 1.0.1 released
- Re: 7drl beginning announcement
- using a c debugger with a curses program
- Re: 7drl beginning announcement
- Re: libtcod 1.0.1 released
- Re: So why are you writing a fantasy roguelike again?
- Re: 7drl beginning announcement
- Re: So why are you writing a fantasy roguelike again?
- Re: So why are you writing a fantasy roguelike again?
- Re: 7drl beginning announcement
- Re: 7drl beginning announcement
- Re: 7drl beginning announcement
- From: Carlos Gómez Rodríguez (Al-Khwarizmi)
- Re: 7drl beginning announcement
- Re: 7drl beginning announcement
- Re: 7drl beginning announcement
- Re: libtcod 1.0.1 released
- Re: 7drl beginning announcement
- 7drl beginning announcement
- Re: Starting from scratch, CubivoreRL.
- Re: libtcod 1.0.1 released
- Re: So why are you writing a fantasy roguelike again?
- Re: So why are you writing a fantasy roguelike again?
- Re: So why are you writing a fantasy roguelike again?
- Re: So why are you writing a fantasy roguelike again?
- Re: So why are you writing a fantasy roguelike again?
- Re: So why are you writing a fantasy roguelike again?
- Re: So why are you writing a fantasy roguelike again?
- Re: Seven Day Roguelike 2008: Call For Dates
- Re: Black and White game problem!
- Re: Seven Day Roguelike 2008: Call For Dates
- Re: Seven Day Roguelike 2008: Call For Dates
- Re: A new line of sight algorithm
- Re: libtcod 1.0.1 released
- Re: Seven Day Roguelike 2008: Call For Dates
- Re: Seven Day Roguelike 2008: Call For Dates
- Re: A new line of sight algorithm
- Re: A new line of sight algorithm
- Re: A new line of sight algorithm
- Re: libtcod 1.0.1 released
- Re: Seven Day Roguelike 2008: Call For Dates
- Re: Black and White game problem!
- Re: Black and White game problem!
- Re: Seven Day Roguelike 2008: Call For Dates
- Re: Clean Socks Problem!
- Re: Clean Socks Problem!
- Clean Socks Problem!
- From: manofsteel1977@xxxxxxxxx
- Re: libtcod 1.0.1 released
- Re: libtcod 1.0.1 released
- Re: Seven Day Roguelike 2008: Call For Dates
- Re: A new line of sight algorithm
- Re: Seven Day Roguelike 2008: Call For Dates
- Re: Seven Day Roguelike 2008: Call For Dates
- Re: Ponderings on further roguelike development
- Re: libtcod 1.0.1 released
- Re: Seven Day Roguelike 2008: Call For Dates
- Re: Seven Day Roguelike 2008: Call For Dates
- Re: Seven Day Roguelike 2008: Call For Dates
- Re: A new line of sight algorithm
- Re: Seven Day Roguelike 2008: Call For Dates
- Re: libtcod 1.0.1 released
- Re: Seven Day Roguelike 2008: Call For Dates
- From: Rachel Elizabeth Dillon
- Re: A new line of sight algorithm
- Re: Seven Day Roguelike 2008: Call For Dates
- Re: Seven Day Roguelike 2008: Call For Dates
- Re: Black and White game problem!
- Re: Starting from scratch, CubivoreRL.
- From: Kenneth 'Bessarion' Boyd
- Re: Mirage Development Diary
- Re: Seven Day Roguelike 2008: Call For Dates
- Re: Seven Day Roguelike 2008: Call For Dates
- From: uschkinredsunshine@xxxxxx
- Re: So why are you writing a fantasy roguelike again?
- Re: So why are you writing a fantasy roguelike again?
- Re: So why are you writing a fantasy roguelike again?
- Re: So why are you writing a fantasy roguelike again?
- Re: Mirage Development Diary
- Re: Seven Day Roguelike 2008: Call For Dates
- Seven Day Roguelike 2008: Call For Dates
- Re: So why are you writing a fantasy roguelike again?
- Re: So why are you writing a fantasy roguelike again?
- Re: So why are you writing a fantasy roguelike again?
- Re: So why are you writing a fantasy roguelike again?
- Re: So why are you writing a fantasy roguelike again?
- Re: Mirage Development Diary
- Re: Mirage Development Diary
- Re: Screen Resolution
- Re: So why are you writing a fantasy roguelike again?
- Re: Mirage Development Diary
- Re: libtcod 1.0.1 released
- Re: Black and White game problem!
- Re: libtcod 1.0.1 released
- Re: Starting from scratch, CubivoreRL.
- Re: Starting from scratch, CubivoreRL.
- Re: Mirage Development Diary
- Re: Mirage Development Diary
- Re: Black and White game problem!
- Re: A new line of sight algorithm
- Re: Black and White game problem!
- Re: Black and White game problem!
- Re: Looking for web hosting for Guild
- Re: Looking for web hosting for Guild
- Re: Black and White game problem!
- Looking for web hosting for Guild
- Re: Black and White game problem!
- Re: Black and White game problem!
- Re: Black and White game problem!
- Re: So why are you writing a fantasy roguelike again?
- Re: So why are you writing a fantasy roguelike again?
- Re: So why are you writing a fantasy roguelike again?
- Re: So why are you writing a fantasy roguelike again?
- Re: So why are you writing a fantasy roguelike again?
- Re: So why are you writing a fantasy roguelike again?
- Re: Black and White game problem!
- Re: libtcod 1.0.1 released
- Re: A new line of sight algorithm
- Black and White game problem!
- Re: So why are you writing a fantasy roguelike again?
- Re: Mirage Development Diary
- Re: Field of view algorithm implementation problems
- Re: Mirage Development Diary
- Re: Bit Rot (was Re: We are doomed..)
- Re: Mirage Development Diary
- Re: Mirage Development Diary
- Re: Field of view algorithm implementation problems
- Re: Mirage Development Diary
- Re: Mirage Development Diary
- Re: Mirage Development Diary
- Re: Mirage Development Diary
- Re: Mirage Development Diary
- Re: A new line of sight algorithm
- Re: Mirage Development Diary
- Re: libtcod 1.0.1 released
- Re: Mirage Development Diary
- Re: A new line of sight algorithm
- Re: Mirage Development Diary
- Re: A new line of sight algorithm
- Re: Mirage Development Diary
- Re: Planet Roguelike
- Re: Planet Roguelike
- Re: A new line of sight algorithm
- Re: Planet Roguelike
- Re: libtcod 1.0.1 released
- Re: Planet Roguelike
- Re: Planet Roguelike
- Re: libtcod 1.0.1 released
- Re: Planet Roguelike
- Re: Mirage Development Diary
- Re: Mirage Development Diary
- Re: Planet Roguelike
- Re: libtcod 1.0.1 released
- Re: Starting from scratch, CubivoreRL.
- Re: libtcod 1.0.1 released
- Re: Planet Roguelike
- Re: A new line of sight algorithm
- Re: A new line of sight algorithm
- Re: So why are you writing a fantasy roguelike again?
- Re: Mirage Development Diary
- Re: A new line of sight algorithm
- Re: A new line of sight algorithm
- Re: So why are you writing a fantasy roguelike again?
- Planet Roguelike
- Re: So why are you writing a fantasy roguelike again?
- Re: So why are you writing a fantasy roguelike again?
- Re: So why are you writing a fantasy roguelike again?
- Re: A new line of sight algorithm
- Re: So why are you writing a fantasy roguelike again?
- Re: So why are you writing a fantasy roguelike again?
- Re: So why are you writing a fantasy roguelike again?
- Re: So why are you writing a fantasy roguelike again?
- A new line of sight algorithm
- Re: libtcod 1.0.1 released
- Re: libtcod 1.0.1 released
- Re: Mirage Development Diary
- Mirage Development Diary
- Re: Mac OSX Testing Help...
- Re: Starting from scratch, CubivoreRL.
- From: Kenneth 'Bessarion' Boyd
- Re: Starting from scratch, CubivoreRL.
- From: Kenneth 'Bessarion' Boyd
- Re: Starting from scratch, CubivoreRL.
- Re: libtcod 1.0.1 released
- Re: libtcod 1.0.1 released
- Re: Mac OSX Testing Help...
- Re: Bit Rot (was Re: We are doomed..)
- Re: Field of view algorithm implementation problems
- Re: Roguelike Library for Java : Demo Applet released
- Re: libtcod 1.0.1 released
- libtcod 1.0.1 released
- Re: So why are you writing a fantasy roguelike again?
- Re: We are doomed..
- Re: So why are you writing a fantasy roguelike again?
- Re: [MPRHB] Ponderings on further roguelike development
- Re: So why are you writing a fantasy roguelike again?
- Re: So why are you writing a fantasy roguelike again?
- Re: Mac OSX Testing Help...
- Re: We are doomed..
- From: Kenneth 'Bessarion' Boyd
- Re: [MPRHB] Ponderings on further roguelike development
- Re: So why are you writing a fantasy roguelike again?
- Re: So why are you writing a fantasy roguelike again?
- Re: Mac OSX Testing Help...
- Re: We are doomed..
- Re: Screen Resolution
- Re: We are doomed..
- From: Rachel Elizabeth Dillon
- Re: So why are you writing a fantasy roguelike again?
- Re: So why are you writing a fantasy roguelike again?
- Re: Screen Resolution
- Re: Screen Resolution
- Re: Mac OSX Testing Help...
- Re: So why are you writing a fantasy roguelike again?
- Re: Screen Resolution
- From: Radomir 'The Sheep' Dopieralski
- Screen Resolution
- Re: So why are you writing a fantasy roguelike again?
- Re: We are doomed..
- [MPRDB] [MPRHB] Ponderings on further roguelike development
- God
- Re: Starting from scratch, CubivoreRL.
- Re: Mac OSX Testing Help...
- From: Rachel Elizabeth Dillon
- Re: Mac OSX Testing Help...
- Re: Mac OSX Testing Help...
- Re: Mac OSX Testing Help...
- Re: Mac OSX Testing Help...
- Re: So why are you writing a fantasy roguelike again?
- Re: So why are you writing a fantasy roguelike again?
- Re: So why are you writing a fantasy roguelike again?
- Re: So why are you writing a fantasy roguelike again?
- Re: So why are you writing a fantasy roguelike again?
- Re: So why are you writing a fantasy roguelike again?
- Re: Starting from scratch, CubivoreRL.
- Re: Starting from scratch, CubivoreRL.
- Re: Mac OSX Testing Help...
- From: Rachel Elizabeth Dillon
- Re: Mac OSX Testing Help...
- Re: Mac OSX Testing Help...
- Re: Mac OSX Testing Help...
- From: Rachel Elizabeth Dillon
- Re: So why are you writing a fantasy roguelike again?
- Re: So why are you writing a fantasy roguelike again?
- Re: So why are you writing a fantasy roguelike again?
- Re: Bit Rot (was Re: We are doomed..)
- Re: Starting from scratch, CubivoreRL.
- Re: Solution for Three-Dimensional Field of View
- From: Kenneth 'Bessarion' Boyd
- Re: Field of view algorithm implementation problems
- Starting from scratch, CubivoreRL.
- Re: Solution for Three-Dimensional Field of View
- ASCII Dreams poll
- Re: I was asked to confirm..
- Solution for Three-Dimensional Field of View
- Re: Mac OSX Testing Help...
- Re: So why are you writing a fantasy roguelike again?
- Re: Field of view algorithm implementation problems
- Re: So why are you writing a fantasy roguelike again?
- Re: So why are you writing a fantasy roguelike again?
- Re: Field of view algorithm implementation problems
- Re: Field of view algorithm implementation problems
- Re: I was asked to confirm..
- Re: I was asked to confirm..
- Re: D. Gervais tiles released under Creative Commons
- Re: [doomrl] DoomRL 0.9.8.9 released!
- Re: I was asked to confirm..
- Re: So why are you writing a fantasy roguelike again?
- Re: I was asked to confirm..
- Re: I was asked to confirm..
- Re: So why are you writing a fantasy roguelike again?
- Re: So why are you writing a fantasy roguelike again?
- Re: I was asked to confirm..
- Re: Field of view algorithm implementation problems
- Re: Field of view algorithm implementation problems
- Re: Best tileset editing software?
- Re: Mac OSX Testing Help...
- From: Rachel Elizabeth Dillon
- Re: Best tileset editing software?
- Re: Roguelike Library for Java : Demo Applet released
- Re: [doomrl] DoomRL 0.9.8.9 released!
- From: Kenneth 'Bessarion' Boyd
- Re: Roguelike Library for Java : Demo Applet released
- Re: Best tileset editing software?
- Re: I was asked to confirm..
- Re: Best tileset editing software?
- Re: Roguelike Library for Java : Demo Applet released
- Re: Best tileset editing software?
- Re: Roguelike Library for Java : Demo Applet released
- Re: I was asked to confirm..
- From: Radomir 'The Sheep' Dopieralski
- I was asked to confirm..
- Re: So why are you writing a fantasy roguelike again?
- Roguelike Library for Java : Demo Applet released
- Re: So why are you writing a fantasy roguelike again?
- Re: D. Gervais tiles released under Creative Commons
- Re: So why are you writing a fantasy roguelike again?
- Re: Best tileset editing software?
- Re: Bit Rot (was Re: We are doomed..)
- Re: D. Gervais tiles released under Creative Commons
- Re: So why are you writing a fantasy roguelike again?
- Re: D. Gervais tiles released under Creative Commons
- Re: Bit Rot (was Re: We are doomed..)
- Re: So why are you writing a fantasy roguelike again?
- Re: Field of view algorithm implementation problems
- Re: Field of view algorithm implementation problems
- Re: Best tileset editing software?
- Re: Best tileset editing software?
- Re: Best tileset editing software?
- Re: Best tileset editing software?
- Re: So why are you writing a fantasy roguelike again?
- Re: Best tileset editing software?
- Re: Best tileset editing software?
- Best tileset editing software?
- Re: libfov question
- Re: Field of view algorithm implementation problems
- From: Radomir 'The Sheep' Dopieralski
- Re: libfov question
- From: Radomir 'The Sheep' Dopieralski
- Re: libfov question
- From: Radomir 'The Sheep' Dopieralski
- libfov question
- Re: Field of view algorithm implementation problems
- Re: So why are you writing a fantasy roguelike again?
- Re: So why are you writing a fantasy roguelike again?
- Re: Bit Rot (was Re: We are doomed..)
- Re: Field of view algorithm implementation problems
- Re: Field of view algorithm implementation problems
- Re: Field of view algorithm implementation problems
- Re: Field of view algorithm implementation problems
- Re: libtcod 1.0 released
- Re: libtcod 1.0 released
- Re: Bit Rot (was Re: We are doomed..)
- From: Radomir 'The Sheep' Dopieralski
- Re: Bit Rot (was Re: We are doomed..)
- Re: So why are you writing a fantasy roguelike again?
- Re: Bit Rot (was Re: We are doomed..)
- From: Radomir 'The Sheep' Dopieralski
- Re: So why are you writing a fantasy roguelike again?
- Re: libtcod 1.0 released
- Re: Bit Rot (was Re: We are doomed..)
- Re: Bit Rot (was Re: We are doomed..)
- Re: Field of view algorithm implementation problems
- Re: libtcod 1.0 released
- Re: Mac OSX Testing Help...
- Re: Bit Rot (was Re: We are doomed..)
- Re: So why are you writing a fantasy roguelike again?
- Re: Mac OSX Testing Help...
- Re: Bit Rot (was Re: We are doomed..)
- Re: Field of view algorithm implementation problems
- Re: Field of view algorithm implementation problems
- Re: Mac OS X porting help wanted
- Re: Mac OS X porting help wanted
- Re: Mac OS X porting help wanted
- Re: Field of view algorithm implementation problems
- Re: Field of view algorithm implementation problems
- Re: Mac OSX Testing Help...
- Re: Mac OSX Testing Help...
- Re: Mac OSX Testing Help...
- Re: Mac OS X porting help wanted
- Re: Field of view algorithm implementation problems
- Re: Mac OS X porting help wanted
- Re: Bit Rot (was Re: We are doomed..)
- Re: Bit Rot (was Re: We are doomed..)
- Field of view algorithm implementation problems
- Unangband Dungeon Generation - Part Seven
- Mac OS X porting help wanted
- Re: We are doomed..
- Re: Bit Rot (was Re: We are doomed..)
- Re: So why are you writing a fantasy roguelike again?
- Re: Mac OSX Testing Help...
- Re: Bit Rot (was Re: We are doomed..)
- From: Kenneth 'Bessarion' Boyd
- Re: Bit Rot (was Re: We are doomed..)
- Re: Mac OSX Testing Help...
- Re: Mac OSX Testing Help...
- Re: Bit Rot (was Re: We are doomed..)
- Re: So why are you writing a fantasy roguelike again?
- Re: Mac OSX Testing Help...
- Re: Bit Rot (was Re: We are doomed..)
- Re: Mac OSX Testing Help...
- Re: Bit Rot (was Re: We are doomed..)
- Re: Mac OSX Testing Help...
- Re: Mac OSX Testing Help...
- Re: Bit Rot (was Re: We are doomed..)
- Re: Mac OSX Testing Help...
- Re: Mac OSX Testing Help...
- Re: Mac OSX Testing Help...
- Re: Bit Rot (was Re: We are doomed..)
- Re: Mac OSX Testing Help...
- Re: Bit Rot (was Re: We are doomed..)
- Re: Bit Rot (was Re: We are doomed..)
- Re: So why are you writing a fantasy roguelike again?
- Re: Bit Rot (was Re: We are doomed..)
- Re: Bit Rot (was Re: We are doomed..)
- From: Kenneth 'Bessarion' Boyd
- Re: Mac OSX Testing Help...
- Re: Bit Rot (was Re: We are doomed..)
- Re: So why are you writing a fantasy roguelike again?
- Re: Bit Rot (was Re: We are doomed..)
- Re: Bit Rot (was Re: We are doomed..)
- Re: So why are you writing a fantasy roguelike again?
- Re: So why are you writing a fantasy roguelike again?
- Re: Bit Rot (was Re: We are doomed..)
- Re: Bit Rot (was Re: We are doomed..)
- Re: Bit Rot (was Re: We are doomed..)
- Re: Bit Rot (was Re: We are doomed..)
- Re: Bit Rot (was Re: We are doomed..)
- From: Kenneth 'Bessarion' Boyd
- Re: Bit Rot (was Re: We are doomed..)
- Re: Bit Rot (was Re: We are doomed..)
- Re: Bit Rot (was Re: We are doomed..)
- Re: Bit Rot (was Re: We are doomed..)
- Re: Bit Rot (was Re: We are doomed..)
- Mac OSX Testing Help...
- Re: Bit Rot (was Re: We are doomed..)
- Re: Bit Rot (was Re: We are doomed..)
- Re: Bit Rot (was Re: We are doomed..)
- Re: Bit Rot (was Re: We are doomed..)
- Re: AI scripting
- Re: Bit Rot (was Re: We are doomed..)
- Re: So why are you writing a fantasy roguelike again?
- Re: So why are you writing a fantasy roguelike again?
- Re: Bit Rot (was Re: We are doomed..)
- Re: Scripting Languages
- Re: So why are you writing a fantasy roguelike again?
- Re: How do you calculate an overall score ?
- Re: So why are you writing a fantasy roguelike again?
- Re: So why are you writing a fantasy roguelike again?
- Re: Bit Rot (was Re: We are doomed..)
- Re: Bit Rot
- Re: We are doomed..
- Re: We are doomed..
- Re: We are doomed..
- Re: Bit Rot (was Re: We are doomed..)
- Re: We are doomed..
- Re: We are doomed..
- Re: Bit Rot (was Re: We are doomed..)
- Bit Rot (was Re: We are doomed..)
- From: Radomir 'The Sheep' Dopieralski
- Re: So why are you writing a fantasy roguelike again?
- Re: So why are you writing a fantasy roguelike again?
- Re: So why are you writing a fantasy roguelike again?
- Re: Implementing a robust message log
- Re: We are doomed..
- From: Rachel Elizabeth Dillon
- Re: We are doomed..
- Re: We are doomed..
- Re: Implementing a robust message log
- Re: Implementing a robust message log
- Re: We are doomed..
- Re: We are doomed..
- Re: We are doomed..
- Re: Debugging games
- From: Kenneth 'Bessarion' Boyd
- Re: We are doomed..
- From: Rachel Elizabeth Dillon
- Re: We are doomed..
- Re: Debugging games
- Re: Debugging games
- Re: We are doomed..
- D. Gervais tiles released under Creative Commons
- Re: Implementing a robust message log
- Re: Implementing a robust message log
- Re: Can I avoid pathfinding?
- Re: Implementing a robust message log
- Re: Implementing a robust message log
- Re: Implementing a robust message log
- Re: Implementing a robust message log
- Re: Implementing a robust message log
- Re: Implementing a robust message log
- Implementing a robust message log
- Re: Can I avoid pathfinding?
- Re: LOS for dummies
- Re: LOS for dummies
- Re: Can I avoid pathfinding?
- From: Radomir 'The Sheep' Dopieralski
- Re: Can I avoid pathfinding?
- Re: Can I avoid pathfinding?
- Re: LOS for dummies
- Re: Can I avoid pathfinding?
- From: Kenneth 'Bessarion' Boyd
- Re: Can I avoid pathfinding?
- From: Kenneth 'Bessarion' Boyd
- Re: Can I avoid pathfinding?
- Re: LOS for dummies
- Re: Can I avoid pathfinding?
- From: Radomir 'The Sheep' Dopieralski
- Re: LOS for dummies
- Re: Can I avoid pathfinding?
- Re: Can I avoid pathfinding?
- Re: LOS for dummies
- Re: LOS for dummies
- Re: Can I avoid pathfinding?
- Re: Can I avoid pathfinding?
- From: Kenneth 'Bessarion' Boyd
- Re: Can I avoid pathfinding?
- Re: LOS for dummies
- Can I avoid pathfinding?
- Re: LOS for dummies
- Re: LOS for dummies
- Re: LOS for dummies
- Re: libtcod 1.0 released
- Re: libtcod's Bresenham Algorithm/LOS Help
- Re: LOS for dummies
- Re: libtcod 1.0 released
- Re: LOS for dummies
- Re: LOS for dummies
- Re: LOS for dummies
- Re: libtcod's Bresenham Algorithm/LOS Help
- Re: libtcod's Bresenham Algorithm/LOS Help
- Re: So why are you writing a fantasy roguelike again?
- Re: LOS for dummies
- Re: AI scripting
- Re: We are doomed..
- libtcod's Bresenham Algorithm/LOS Help
- Re: AI scripting
- From: Radomir 'The Sheep' Dopieralski
- Re: So why are you writing a fantasy roguelike again?
- Re: So why are you writing a fantasy roguelike again?
- Re: LOS for dummies
- Re: Area effect radius: aesthetic vs. actual
- From: Kenneth 'Bessarion' Boyd
- Re: LOS for dummies
- Re: LOS for dummies
- Re: LOS for dummies
- Re: libtcod 1.0 released
- Re: LOS for dummies
- Re: libtcod 1.0 released
- Re: Area effect radius: aesthetic vs. actual
- Re: libtcod 1.0 released
- Re: libtcod 1.0 released
- From: Gelatinous Mutant Coconut
- libtcod 1.0 released
- Re: Area effect radius: aesthetic vs. actual
- Re: LOS for dummies
- Re: LOS for dummies
- Re: LOS for dummies
- Re: Area effect radius: aesthetic vs. actual
- Re: Area effect radius: aesthetic vs. actual
- Re: Area effect radius: aesthetic vs. actual
- Re: LOS for dummies
- Re: Area effect radius: aesthetic vs. actual
- Re: LOS for dummies
- Re: AI scripting
- Re: AI scripting
- Re: LOS for dummies
- Re: Area effect radius: aesthetic vs. actual
- Re: LOS for dummies
- Re: AI scripting
- Re: LOS for dummies
- Re: So why are you writing a fantasy roguelike again?
- Re: AI scripting
- Re: So why are you writing a fantasy roguelike again?
- Re: Area effect radius: aesthetic vs. actual
- Re: LOS for dummies
- Re: Area effect radius: aesthetic vs. actual
- Re: So why are you writing a fantasy roguelike again?
- Re: LOS for dummies
- Re: So why are you writing a fantasy roguelike again?
- Re: Area effect radius: aesthetic vs. actual
- Re: Area effect radius: aesthetic vs. actual
- Re: LOS for dummies
- Re: LOS for dummies
- Re: Lua as a data language
- Re: Area effect radius: aesthetic vs. actual
- Re: Area effect radius: aesthetic vs. actual
- Re: LOS for dummies
- LOS for dummies
- Re: Area effect radius: aesthetic vs. actual
- Area effect radius: aesthetic vs. actual
- Re: Scripting Languages
- From: Kenneth 'Bessarion' Boyd
- Re: Scripting Languages
- Re: Scripting Languages
- Re: Scripting Languages
- From: Kenneth 'Bessarion' Boyd
- Re: Scripting Languages
- Re: Scripting Languages
- Re: Lua as a data language
- Re: Lua as a data language
- Re: DoomRL bugs?
- Re: Lua as a data language
- Lua as a data language
- Re: DoomRL bugs?
- Re: Scripting Languages
- From: Kenneth 'Bessarion' Boyd
- Re: Scripting Languages
- Re: Scripting Languages
- Re: UI/logic seperation done right
- Re: Scripting Languages
- Re: Scripting Languages
- Re: Scripting Languages
- Re: Scripting Languages
- Re: Random worldgen (Re: We are doomed..)
- Random worldgen (Re: We are doomed..)
- Re: So why are you writing a fantasy roguelike again?
- Re: UI/logic seperation done right
- Re: UI/logic seperation done right
- Re: So why are you writing a fantasy roguelike again?
- Re: UI/logic seperation done right
- Re: DoomRL bugs?
- Re: AI scripting
- Re: We are doomed..
- Re: ASCII + X
- Re: Scripting Languages
- Re: So why are you writing a fantasy roguelike again?
- Re: Scripting Languages
- Re: Scripting Languages
- Re: UI/logic seperation done right
- From: Kenneth 'Bessarion' Boyd
- Re: Scripting Languages
- From: Kenneth 'Bessarion' Boyd
- Re: UI/logic seperation done right
- Re: Scripting Languages
- From: Kenneth 'Bessarion' Boyd
- Re: Scripting Languages
- Re: Scripting Languages
- Re: Scripting Languages
- Re: UI/logic seperation done right
- Re: Scripting Languages
- Re: Scripting Languages
- Re: Scripting Languages
- Re: Scripting Languages
- Re: DoomRL bugs?
- Re: Scripting Languages
- Re: Scripting Languages
- DoomRL bugs?
- Re: Scripting Languages
- Re: Scripting Languages
- From: Kenneth 'Bessarion' Boyd
- Re: Scripting Languages
- From: Kenneth 'Bessarion' Boyd
- Re: Scripting Languages
- Re: Scripting Languages
- Re: Scripting Languages
- Re: UI/logic seperation done right
- From: Radomir 'The Sheep' Dopieralski
- Re: Scripting Languages
- Re: Scripting Languages
- From: Kenneth 'Bessarion' Boyd
- Re: Scripting Languages
- Re: UI/logic seperation done right
- Re: Scripting Languages
- From: Kenneth 'Bessarion' Boyd
- Re: Scripting Languages
- From: Kenneth 'Bessarion' Boyd
- Re: Scripting Languages
- From: Kenneth 'Bessarion' Boyd
- Re: Scripting Languages
- From: Kenneth 'Bessarion' Boyd
- Re: Scripting Languages
- TSL 0.6
- Re: Scripting Languages
- Re: Scripting Languages
- Re: Scripting Languages
- From: Christophe Cavalaria
- Re: AI scripting
- Re: AI scripting
- Re: Scripting Languages
- Re: Debugging games
- From: Kenneth 'Bessarion' Boyd
- Re: Debugging games
- Re: AI scripting
