Re: The Beginners Guide to Roguelikes (v 0.0.0.0.0.0.1a)



On Dec 1, 7:08 am, Jeff Lait <torespondisfut...@xxxxxxxxxxx> wrote:

Okay, finally had a chance to download it. (For those whining
about .doc, it opens just fine in Open Office FYI.)

Nobody's complaining now; he put up an html version. (Much better
than a 100 mb download for Open Office.)

on to the article:
I really like the simplicity of it. You really seem to have a good
understanding of what the target audience knows (i.e. nothing), you're
not using anything more difficult than what is absolutely necessary to
get something moving around on the screen.

Almost makes me want to write an ascii game. I'm reminded of how
little you actually have to do to get something up and running, none
of this messing about with perspective transformations and vertex
buffers.
For some reason a screen full of .s and #s and @s just looks really
solid and professional to me, more like an 'actual game' than
something just thrown together with a half dozen lines of code. I
guess this is because it's already at the maximum level of
sophistication possible in the medium, and I've spent so many hours in
front of screens that look just like that. With 3d graphics it takes
so much more work to get something looking acceptable, and even then
it's inevitably inferior to the professional efforts.
In conclusion, your tutorial's almost inspired me to switch to writing
a _roguelike_ roguelike. Maybe I'll have to make that my next
project.

Brog
.



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