rec.games.roguelike.development
- Re: GPL Alternatives
- From: Kenneth 'Bessarion' Boyd
- Re: Hunters
- Re: Hunters
- Re: Hunters
- Re: GPL Alternatives
- From: Kenneth 'Bessarion' Boyd
- Re: GPL Alternatives
- Re: GPL Alternatives
- Re: Yarli
- Re: GPL Alternatives
- Re: GPL Alternatives
- Re: GPL Alternatives
- From: perdurabo93@xxxxxxxxxxxxxx
- Re: GPL Alternatives
- From: Kenneth 'Bessarion' Boyd
- Re: GPL Alternatives
- From: Kenneth 'Bessarion' Boyd
- Re: GPL Alternatives
- Re: GPL Alternatives
- From: Kenneth 'Bessarion' Boyd
- Re: GPL Alternatives
- Re: Yarli
- Re: GPL Alternatives
- Re: Hunters
- Re: GPL Alternatives
- Re: GPL Alternatives
- Re: GPL Alternatives
- Re: Yarli
- Re: Yarli
- Re: GPL Alternatives
- From: Kenneth 'Bessarion' Boyd
- Re: GPL Alternatives
- From: Kenneth 'Bessarion' Boyd
- Re: GPL Alternatives
- From: Kenneth 'Bessarion' Boyd
- Re: GPL Alternatives
- Re: GPL Alternatives
- Re: GPL Alternatives
- Re: GPL Alternatives
- Re: GPL Alternatives
- Re: Yarli
- Re: GPL Alternatives
- Re: GPL Alternatives
- Re: GPL Alternatives
- Re: Hunters
- Re: Hunters
- Re: Yarli
- From: perdurabo93@xxxxxxxxxxxxxx
- Re: GPL Alternatives
- Re: Hunters
- From: perdurabo93@xxxxxxxxxxxxxx
- Re: GPL Alternatives
- From: perdurabo93@xxxxxxxxxxxxxx
- Re: GPL Alternatives
- From: perdurabo93@xxxxxxxxxxxxxx
- Re: Hunters
- Re: Hunters
- Re: Hunters
- Re: Yarli
- Re: Yarli
- Re: Hunters
- Re: GPL Alternatives
- Re: GPL Alternatives
- Yarli
- Re: Hunters
- Re: Hunters
- Re: GPL Alternatives
- Re: Hunters
- Re: GPL Alternatives
- Re: GPL Alternatives
- Re: Hunters
- Re: Fast LOS algorithm
- From: Kenneth 'Bessarion' Boyd
- Re: Fast LOS algorithm
- From: Kenneth 'Bessarion' Boyd
- Re: GPL Alternatives
- From: Radomir 'The Sheep' Dopieralski
- Re: GPL Alternatives
- From: Kenneth 'Bessarion' Boyd
- Re: Hunters
- Re: GPL Alternatives
- Re: Hunters
- From: perdurabo93@xxxxxxxxxxxxxx
- Re: GPL Alternatives
- Re: Hunters
- Re: Fast LOS algorithm
- Re: Fast LOS algorithm
- Re: GPL Alternatives
- From: perdurabo93@xxxxxxxxxxxxxx
- Re: Hunters
- DarkHall v1.1.20
- Re: Hunters
- Re: GPL Alternatives
- Re: Hunters
- From: Rachel Elizabeth Dillon
- Re: Hunters
- Re: Fast LOS algorithm
- GPL Alternatives
- From: perdurabo93@xxxxxxxxxxxxxx
- Re: Hunters
- Re: Fast LOS algorithm
- From: Kenneth 'Bessarion' Boyd
- Re: Fast LOS algorithm
- Re: Hunters
- Re: Hunters
- Re: Hunters
- Hunters
- Re: Fast LOS algorithm
- From: Kenneth 'Bessarion' Boyd
- Re: Fast LOS algorithm
- Re: Does anybody know how to contact Tim Stoehr?
- Re: Fast LOS algorithm
- Re: Fast LOS algorithm
- Re: Fast LOS algorithm
- Fast LOS algorithm
- Re: AsciiDraw for prototyping
- Re: AsciiDraw for prototyping
- Re: HELP w/ MAP SCROLLING
- Re: AsciiDraw for prototyping
- Re: AsciiDraw for prototyping
- From: Frederic.LeBel@xxxxxxxxx
- Re: HELP w/ MAP SCROLLING
- Re: HELP w/ MAP SCROLLING
- HELP w/ MAP SCROLLING
- Re: Newbie Guide to Roguelikes (Update)
- Re: Newbie Guide to Roguelikes (Update)
- AsciiDraw for prototyping
- Re: Newbie Guide to Roguelikes (Update)
- Re: Newbie Guide to Roguelikes (Update)
- Re: Crossroads - when do you recode, and when do you start over??
- Re: Newbie Guide to Roguelikes (Update)
- Re: Crossroads - when do you recode, and when do you start over??
- Re: Crossroads - when do you recode, and when do you start over??
- Re: Crossroads - when do you recode, and when do you start over??
- Re: Crossroads - when do you recode, and when do you start over??
- Re: Crossroads - when do you recode, and when do you start over??
- Re: Crossroads - when do you recode, and when do you start over??
- Re: Crossroads - when do you recode, and when do you start over??
- Re: Crossroads - when do you recode, and when do you start over??
- From: perdurabo93@xxxxxxxxxxxxxx
- Re: Crossroads - when do you recode, and when do you start over??
- Re: Crossroads - when do you recode, and when do you start over??
- Re: Crossroads - when do you recode, and when do you start over??
- Re: Newbie Guide to Roguelikes (Update)
- Re: Crossroads - when do you recode, and when do you start over??
- Re: Does anybody know how to contact Tim Stoehr?
- Re: Crossroads - when do you recode, and when do you start over??
- Re: Crossroads - when do you recode, and when do you start over??
- Re: Crossroads - when do you recode, and when do you start over??
- Re: Crossroads - when do you recode, and when do you start over??
- Re: Crossroads - when do you recode, and when do you start over??
- Re: Does anybody know how to contact Tim Stoehr?
- Re: Crossroads - when do you recode, and when do you start over??
- Re: Crossroads - when do you recode, and when do you start over??
- From: perdurabo93@xxxxxxxxxxxxxx
- Re: Newbie Guide to Roguelikes (Update)
- Re: Crossroads - when do you recode, and when do you start over??
- Re: Crossroads - when do you recode, and when do you start over??
- Re: Does anybody know how to contact Tim Stoehr?
- Re: Crossroads - when do you recode, and when do you start over??
- Re: Crossroads - when do you recode, and when do you start over??
- Re: Crossroads - when do you recode, and when do you start over??
- Re: Crossroads - when do you recode, and when do you start over??
- Re: Crossroads - when do you recode, and when do you start over??
- Re: Crossroads - when do you recode, and when do you start over??
- Re: Does anybody know how to contact Tim Stoehr?
- Re: Does anybody know how to contact Tim Stoehr?
- Re: Does anybody know how to contact Tim Stoehr?
- Re: Crossroads - when do you recode, and when do you start over??
- Re: Crossroads - when do you recode, and when do you start over??
- Re: Crossroads - when do you recode, and when do you start over??
- Re: Crossroads - when do you recode, and when do you start over??
- Re: The best roguelike of all times ?
- Re: The best roguelike of all times ?
- Does anybody know how to contact Tim Stoehr?
- Re: Ironman - thoughts requested
- Re: Ironman - thoughts requested
- Unangband Monster AI - Part Three
- Re: Ironman - thoughts requested
- From: perdurabo93@xxxxxxxxxxxxxx
- Re: The best roguelike of all times ?
- Re: Ironman - thoughts requested
- Re: Food in RLs
- Re: The best roguelike of all times ?
- Re: Newbie Guide to Roguelikes (Update)
- Re: Food in RLs
- Re: Ironman - thoughts requested
- Re: Ironman - thoughts requested
- Re: Crossroads - when do you recode, and when do you start over??
- Re: after a long time ...
- Re: after a long time ...
- Re: Food in RLs
- Re: after a long time ...
- Re: Newbie Guide to Roguelikes (Update)
- Re: after a long time ...
- Re: after a long time ...
- Re: after a long time ...
- Re: Unangband Monster AI - Part One
- Unangband Monster AI - Part Two
- Re: Crossroads - when do you recode, and when do you start over??
- Re: Crossroads - when do you recode, and when do you start over??
- Re: Ironman - thoughts requested
- Re: after a long time ...
- From: Simon Richard Clarkstone
- Re: Ironman - thoughts requested
- Re: Ironman - thoughts requested
- From: Rachel Elizabeth Dillon
- Re: Crossroads - when do you recode, and when do you start over??
- Re: Newbie Guide to Roguelikes (Update)
- Re: Crossroads - when do you recode, and when do you start over??
- Re: Newbie Guide to Roguelikes (Update)
- Re: Crossroads - when do you recode, and when do you start over??
- Re: Newbie Guide to Roguelikes (Update)
- From: perdurabo93@xxxxxxxxxxxxxx
- Re: Crossroads - when do you recode, and when do you start over??
- From: perdurabo93@xxxxxxxxxxxxxx
- Re: Crossroads - when do you recode, and when do you start over??
- Re: Crossroads - when do you recode, and when do you start over??
- Re: Food in RLs
- Crossroads - when do you recode, and when do you start over??
- Re: Newbie Guide to Roguelikes (Update)
- Re: Ironman - thoughts requested
- From: perdurabo93@xxxxxxxxxxxxxx
- Re: Ironman - thoughts requested
- Re: Ironman - thoughts requested
- Ironman - thoughts requested
- From: perdurabo93@xxxxxxxxxxxxxx
- Re: Food in RLs
- From: perdurabo93@xxxxxxxxxxxxxx
- Re: Food in RLs
- From: perdurabo93@xxxxxxxxxxxxxx
- Re: Food in RLs
- Re: The best roguelike of all times ?
- Re: The best roguelike of all times ?
- Re: Unangband Monster AI - Part One
- Re: Food in RLs
- Re: Food in RLs
- Re: SewerJacks 0.8.5 released
- Unangband Monster AI - Part One
- Re: Food in RLs
- Re: Food in RLs
- Re: Non-combat roguelike ideas
- Re: The best roguelike of all times ?
- Privateer: Ascii Sector v0.2
- Re: Food in RLs
- Re: The best roguelike of all times ?
- Re: Food in RLs
- Re: The best roguelike of all times ?
- Re: [OT] Re: Food in RLs
- Re: Food in RLs
- From: Rachel Elizabeth Dillon
- Re: Non-combat roguelike ideas
- From: Carlos Gómez Rodríguez (Al-Khwarizmi)
- Re: Food in RLs
- [OT] Re: Food in RLs
- From: Rachel Elizabeth Dillon
- Re: DarkHall v1.1.1 - Lot of new stuff
- Re: Food in RLs
- Re: The best roguelike of all times ?
- Re: Food in RLs
- Re: The best roguelike of all times ?
- Re: Newbie Guide to Roguelikes (Update)
- Re: Non-combat roguelike ideas
- Re: Food in RLs
- Re: The best roguelike of all times ?
- Re: DarkHall v1.1.1 - Lot of new stuff
- Re: DarkHall v1.1.1 - Lot of new stuff
- From: perdurabo93@xxxxxxxxxxxxxx
- The best roguelike of all times ?
- Newbie Guide to Roguelikes (Update)
- Re: Food in RLs
- Re: Food in RLs
- From: perdurabo93@xxxxxxxxxxxxxx
- Re: Food in RLs
- Re: Food in RLs
- Re: Food in RLs
- From: perdurabo93@xxxxxxxxxxxxxx
- Re: Food in RLs
- Re: Food in RLs
- Re: Food in RLs
- From: perdurabo93@xxxxxxxxxxxxxx
- Re: Food in RLs
- Re: Food in RLs
- Re: Food in RLs
- Re: text library (free pascal) from land of cigo rougelike released
- DarkHall v1.1.1 - Lot of new stuff
- Re: Food in RLs
- Re: Food in RLs
- Re: Food in RLs
- Re: Food in RLs
- Re: Food in RLs
- Re: Food in RLs
- Re: text library (free pascal) from land of cigo rougelike released
- Re: Food in RLs
- Re: Food in RLs
- Re: Food in RLs
- From: perdurabo93@xxxxxxxxxxxxxx
- Re: Food in RLs
- Re: Food in RLs
- Re: Food in RLs
- Food in RLs
- From: perdurabo93@xxxxxxxxxxxxxx
- Re: SewerJacks 0.8.5 released
- text library (free pascal) from land of cigo rougelike released
- Re: SewerJacks 0.8.5 released
- Re: FYI : Three Rings
- Re: FYI : Three Rings
- From: Christophe Cavalaria
- Re: FYI : Three Rings
- FYI : Three Rings
- Re: More randomly generated world maps (with pictures!)
- Re: PDcurses for SDL?
- Re: The Usefulness of Pathfinding
- Re: The Usefulness of Pathfinding
- Re: Non-combat roguelike ideas
- Re: Plain English Djikstra - help??
- Re: The Usefulness of Pathfinding
- Re: PDcurses for SDL?
- Re: More randomly generated world maps (with pictures!)
- From: Simon Richard Clarkstone
- Re: PDcurses for SDL?
- Re: PDcurses for SDL?
- From: Kenneth 'Bessarion' Boyd
- Re: The Usefulness of Pathfinding
- Re: PDcurses for SDL?
- Re: Plain English Djikstra - help??
- From: Christophe Cavalaria
- Re: The Usefulness of Pathfinding
- Re: Plain English Djikstra - help??
- Re: Plain English Djikstra - help??
- Re: The Usefulness of Pathfinding
- Re: The Usefulness of Pathfinding
- From: Radomir 'The Sheep' Dopieralski
- Re: Plain English Djikstra - help??
- From: Christophe Cavalaria
- Re: Plain English Djikstra - help??
- From: Christophe Cavalaria
- Re: The Usefulness of Pathfinding
- The Usefulness of Pathfinding
- Re: Plain English Djikstra - help??
- Re: Non-combat roguelike ideas
- Re: Plain English Djikstra - help??
- Re: Plain English Djikstra - help??
- Re: Non-combat roguelike ideas
- Re: PDcurses for SDL?
- Re: More randomly generated world maps (with pictures!)
- Re: More randomly generated world maps (with pictures!)
- Re: Non-combat roguelike ideas
- Re: Non-combat roguelike ideas
- From: Radomir 'The Sheep' Dopieralski
- Re: Limited Knowledge Nodular Pathfinding
- From: Kenneth 'Bessarion' Boyd
- Re: Vapourware announce: the rebirth of Kharne
- Re: Plain English Djikstra - help??
- Re: Plain English Djikstra - help??
- From: Christophe Cavalaria
- Re: Non-combat roguelike ideas
- Re: Limited Knowledge Nodular Pathfinding
- Re: Limited Knowledge Nodular Pathfinding
- Re: Plain English Djikstra - help??
- Re: Plain English Djikstra - help??
- Re: Non-combat roguelike ideas
- Re: DarkHall v1.0.87
- Re: DarkHall v1.0.87
- From: perdurabo93@xxxxxxxxxxxxxx
- Re: DarkHall v1.0.87
- Re: Plain English Djikstra - help??
- From: Kenneth 'Bessarion' Boyd
- Re: DarkHall v1.0.87
- Re: Non-combat roguelike ideas
- Re: Plain English Djikstra - help??
- Re: Plain English Djikstra - help??
- From: Radomir 'The Sheep' Dopieralski
- Re: Plain English Djikstra - help??
- Re: Plain English Djikstra - help??
- Re: Plain English Djikstra - help??
- Re: DarkHall v1.0.87
- Re: Non-combat roguelike ideas
- Re: Plain English Djikstra - help??
- Re: Plain English Djikstra - help??
- Re: Vapourware announce: the rebirth of Kharne
- From: perdurabo93@xxxxxxxxxxxxxx
- Re: DarkHall v1.0.87
- From: perdurabo93@xxxxxxxxxxxxxx
- Re: Vapourware announce: the rebirth of Kharne
- Re: DarkHall v1.0.87
- Re: DarkHall v1.0.87
- From: perdurabo93@xxxxxxxxxxxxxx
- Re: Non-combat roguelike ideas
- Re: Non-combat roguelike ideas
- Non-combat roguelike ideas
- Re: Vapourware announce: the rebirth of Kharne
- From: perdurabo93@xxxxxxxxxxxxxx
- Re: Plain English Djikstra - help??
- From: Radomir 'The Sheep' Dopieralski
- Re: Plain English Djikstra - help??
- From: Radomir 'The Sheep' Dopieralski
- Plain English Djikstra - help??
- Re: Limited Knowledge Nodular Pathfinding
- Re: Vapourware announce: the rebirth of Kharne
- Re: Vapourware announce: the rebirth of Kharne
- Re: Vapourware announce: the rebirth of Kharne
- Re: Vapourware announce: the rebirth of Kharne
- From: perdurabo93@xxxxxxxxxxxxxx
- Re: Vapourware announce: the rebirth of Kharne
- Re: Vapourware announce: the rebirth of Kharne
- Re: Limited Knowledge Nodular Pathfinding
- Re: Limited Knowledge Nodular Pathfinding
- Re: Limited Knowledge Nodular Pathfinding
- Re: Fonts for graphically emulated roguelikes
- Limited Knowledge Nodular Pathfinding
- Re: Fonts for graphically emulated roguelikes
- Re: DarkHall v1.0.87
- Re: Vapourware announce: the rebirth of Kharne
- From: perdurabo93@xxxxxxxxxxxxxx
- Re: Vapourware announce: the rebirth of Kharne
- Re: Vapourware announce: the rebirth of Kharne
- Re: Spirituality and Rationality - a different approach to Religion in Roguelikes
- DarkHall v1.0.87
- Fonts for graphically emulated roguelikes
- From: Radomir 'The Sheep' Dopieralski
- Re: Spirituality and Rationality - a different approach to Religion in Roguelikes
- From: Rachel Elizabeth Dillon
- Re: Vapourware announce: the rebirth of Kharne
- Re: Vapourware announce: the rebirth of Kharne
- From: perdurabo93@xxxxxxxxxxxxxx
- Re: Vapourware announce: the rebirth of Kharne
- Re: Vapourware announce: the rebirth of Kharne
- From: perdurabo93@xxxxxxxxxxxxxx
- Re: Vapourware announce: the rebirth of Kharne
- From: perdurabo93@xxxxxxxxxxxxxx
- Re: Vapourware announce: the rebirth of Kharne
- Re: Vapourware announce: the rebirth of Kharne
- Re: Vapourware announce: the rebirth of Kharne
- From: perdurabo93@xxxxxxxxxxxxxx
- Re: Vapourware announce: the rebirth of Kharne
- Re: Vapourware announce: the rebirth of Kharne
- From: perdurabo93@xxxxxxxxxxxxxx
- Re: Vapourware announce: the rebirth of Kharne
- From: perdurabo93@xxxxxxxxxxxxxx
- Re: Vapourware announce: the rebirth of Kharne
- Re: Vapourware announce: the rebirth of Kharne
- Vapourware announce: the rebirth of Kharne
- From: perdurabo93@xxxxxxxxxxxxxx
- Re: religion [OT]
- Re: religion [OT]
- Re: religion [OT]
- Re: religion [OT]
- Re: religion [OT]
- Re: PDcurses for SDL?
- Re: religion [OT]
- Re: traveling on a map as a com object
- Re: religion [OT]
- Re: religion [OT]
- Re: traveling on a map as a com object
- Re: traveling on a map as a com object
- Re: Lords of DarkHall 1.0.35
- Re: OT: In large projects changes should be discussed.
- Re: traveling on a map as a com object
- Re: OT: In large projects changes should be discussed.
- OT: Large projects should forbid access to all source and db's
- Re: traveling on a map as a com object
- Re: Spirituality and Rationality - a different approach to Religion in Roguelikes
- Re: Lords of DarkHall 1.0.35
- Re: Lords of DarkHall 1.0.35
- Re: traveling on a map as a com object
- From: perdurabo93@xxxxxxxxxxxxxx
- Re: traveling on a map as a com object
- Re: traveling on a map as a com object
- Re: traveling on a map as a com object
- Re: traveling on a map as a com object
- Re: traveling on a map as a com object
- Re: traveling on a map as a com object
- From: perdurabo93@xxxxxxxxxxxxxx
- Re: traveling on a map as a com object
- Re: traveling on a map as a com object
- Re: religion [OT]
- Re: religion [OT]
- Re: religion [OT]
- Re: traveling on a map as a com object
- Re: traveling on a map as a com object
- Re: religion [OT]
- religion [OT]
- Re: after a long time ...
- Re: Spirituality and Rationality - a different approach to Religion in Roguelikes
- Re: Spirituality and Rationality - a different approach to Religion in Roguelikes
- Re: PDcurses for SDL?
- From: Kenneth 'Bessarion' Boyd
- Re: Windows in GUI-based RLs - how many, which type and avoiding Monitor Clutter
- Re: Windows in GUI-based RLs - how many, which type and avoiding Monitor Clutter
- Re: Windows in GUI-based RLs - how many, which type and avoiding Monitor Clutter
- From: perdurabo93@xxxxxxxxxxxxxx
- Re: Windows in GUI-based RLs - how many, which type and avoiding Monitor Clutter
- Re: Windows in GUI-based RLs - how many, which type and avoiding Monitor Clutter
- From: Carlos Gómez Rodríguez (Al-Khwarizmi)
- Re: after a long time ...
- From: Carlos Gómez Rodríguez (Al-Khwarizmi)
- Re: traveling on a map as a com object
- From: perdurabo93@xxxxxxxxxxxxxx
- Re: Windows in GUI-based RLs - how many, which type and avoiding Monitor Clutter
- From: perdurabo93@xxxxxxxxxxxxxx
- Re: traveling on a map as a com object
- Re: Windows in GUI-based RLs - how many, which type and avoiding Monitor Clutter
- From: Carlos Gómez Rodríguez (Al-Khwarizmi)
- Re: Windows in GUI-based RLs - how many, which type and avoiding Monitor Clutter
- From: Radomir 'The Sheep' Dopieralski
- Re: PDcurses for SDL?
- traveling on a map as a com object
- Re: after a long time ...
- Re: Windows in GUI-based RLs - how many, which type and avoiding Monitor Clutter
- From: perdurabo93@xxxxxxxxxxxxxx
- Re: after a long time ...
- Re: after a long time ...
- Re: after a long time ...
- Re: Lords of DarkHall 1.0.35
- From: perdurabo93@xxxxxxxxxxxxxx
- Re: PDcurses for SDL?
- Re: after a long time ...
- Re: Windows in GUI-based RLs - how many, which type and avoiding Monitor Clutter
- Re: after a long time ...
- Re: after a long time ...
- Re: after a long time ...
- Re: after a long time ...
- Re: after a long time ...
- Re: Using permissive FOV for LOS to a single square
- Re: GearHead2 v0.440 available at SourceForge
- Re: Windows in GUI-based RLs - how many, which type and avoiding Monitor Clutter
- From: Radomir 'The Sheep' Dopieralski
- Re: Lords of DarkHall 1.0.35
- Re: Spirituality and Rationality - a different approach to Religion in Roguelikes
- Re: after a long time ...
- From: perdurabo93@xxxxxxxxxxxxxx
- Windows in GUI-based RLs - how many, which type and avoiding Monitor Clutter
- From: perdurabo93@xxxxxxxxxxxxxx
- Re: Spirituality and Rationality - a different approach to Religion in Roguelikes
- From: Rachel Elizabeth Dillon
- Re: More randomly generated world maps (with pictures!)
- Re: More randomly generated world maps (with pictures!)
- Re: Flattening the sphere
- Re: Spirituality and Rationality - a different approach to Religion in Roguelikes
- Re: after a long time ...
- Re: after a long time ...
- Re: after a long time ...
- Re: after a long time ...
- From: perdurabo93@xxxxxxxxxxxxxx
- Re: after a long time ...
- Re: after a long time ...
- From: perdurabo93@xxxxxxxxxxxxxx
- Re: after a long time ...
- Re: More randomly generated world maps (with pictures!)
- Re: after a long time ...
- Re: after a long time ...
- Using permissive FOV for LOS to a single square
- Re: after a long time ...
- Re: after a long time ...
- Re: More randomly generated world maps (with pictures!)
- Re: Flattening the sphere
- Re: after a long time ...
- Re: after a long time ...
- Re: Lords of DarkHall 1.0.35
- Re: Flattening the sphere
- Re: Spirituality and Rationality - a different approach to Religion in Roguelikes
- Re: after a long time ...
- Re: after a long time ...
- Re: Flattening the sphere
- Re: after a long time ...
- Re: Spirituality and Rationality - a different approach to Religion in Roguelikes
- Re: Lords of DarkHall 1.0.35
- Re: after a long time ...
- Re: after a long time ...
- Re: LifeRL
- Re: More randomly generated world maps (with pictures!)
- Re: after a long time ...
- Re: Lords of DarkHall 1.0.35
- Re: Flattening the sphere
- Re: Lords of DarkHall 1.0.35
- Re: Lords of DarkHall 1.0.35
- From: perdurabo93@xxxxxxxxxxxxxx
- Re: Lords of DarkHall 1.0.35
- Re: Lords of DarkHall 1.0.35
- Re: Lords of DarkHall 1.0.35
- Re: Lords of DarkHall 1.0.35
- Re: Flattening the sphere
- Re: LifeRL
- Re: Spirituality and Rationality - a different approach to Religion in Roguelikes
- Re: Spirituality and Rationality - a different approach to Religion in Roguelikes
- Re: Spirituality and Rationality - a different approach to Religion in Roguelikes
- Re: Spirituality and Rationality - a different approach to Religion in Roguelikes
- Re: LifeRL
- Re: Spirituality and Rationality - a different approach to Religion in Roguelikes
- after a long time ...
- Re: GearHead2 v0.440 available at SourceForge
- Re: GearHead2 v0.440 available at SourceForge
- From: Radomir 'The Sheep' Dopieralski
- Re: LifeRL
- Re: More randomly generated world maps (with pictures!)
- Re: GearHead2 v0.440 available at SourceForge
- Re: GearHead2 v0.440 available at SourceForge
- Re: GearHead2 v0.440 available at SourceForge
