Re: "Seven Weeks"
- From: Corremn <corremn@xxxxxxxxxxx>
- Date: Wed, 25 Jul 2007 23:59:32 -0700
On Jul 26, 3:25 pm, "Nik Coughlin" <nrkn....@xxxxxxxxx> wrote:
tqneiq...@xxxxxxxxxxxxxx wrote:
On Jul 25, 8:56 am, Corremn <corr...@xxxxxxxxxxx> wrote:
I guess he will go down in fame as someone who created a 7drl but noThat'd be a shame, but I'll give it at least one more try. Here's a
one ever played it.
new download page:
http://www.geocities.com/kadwiellroguelike/
-Kadwiell
Some great ideas here, though I haven't had time to go beyond the tutorial I
like what you've done with it so far
Yes, it certainly has a unique feel. I like the concept very much. I
have not got far yet, but I am getting much better at avoiding those
bots. The moving beams is a very nice touch.
Some thoughts...
The three views need to be separated by at least a character, I easily
got confused as to what belonged to what square. Also I would like the
character centred at all times, as there are too many blind spots if
he is not centred. I had to resort to using the ':' command to centre
the screen. Maybe at the very least it needs a centre screen command.
The 3 views sometimes did not show my character at all!
Other probs,
Some letters are wierd, i.e the 'e'. Also I would guess that you
could apply colour to the text rather than having a separate file for
each colour. I dont know though as I dont know much about java. Slash
might be able to help you here.
The tutorial text sometimes cuts a letter from a word on the right.
The jumping tutorial room does not tell you that you must press space
to finish your jump. I killed the game as I thought I was stuck in the
air.
Looking seems to take turns, robots moved, I dont know if this is
intended or not.
I encountered large freezes before screen redraw catched up to my key
presses.
I would like to differentiate between the robots with out looking at
them. (different symbol/colour)
Anyway, good work on a unique game and playstyle. Keep it up.
.
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