Re: What is fun in roguelikes (again)
- From: Gerry Quinn <gerryq@xxxxxxxxx>
- Date: Wed, 11 Jul 2007 13:19:19 +0100
In article <slrnf97ujp.2q7.news@xxxxxxxxxxxxxxxxxxxxxxxx>,
news@xxxxxxxxxxxx says...
There were many "what do you find fun in roguelikes" polls already, but
somehow they always degraded into "what I hate about Nethack" threads.
This time I want to ask the same question, but I will add some of my
guesses, as to focus the discussion better. Please note, that these are
written entirely based on my own experiences, and that your mileage may
vary. You've been warned.
I'd say different aspects appeal to different players, although all the
ones you mention have some appeal in roguelikes except 'building' which
I'm not so sure about.
For me, the big ones are resource management, tactics and exploration.
- Gerry Quinn
.
- References:
- What is fun in roguelikes (again)
- From: Radomir 'The Sheep' Dopieralski
- What is fun in roguelikes (again)
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