Re: IVAN roguelike
- From: Slash <java.koder@xxxxxxxxx>
- Date: Thu, 21 Jun 2007 10:45:25 -0700
On Jun 21, 12:12 pm, Jeff Lait <torespondisfut...@xxxxxxxxxxx> wrote:
On Jun 21, 11:19 am, Gerry Quinn <ger...@xxxxxxxxx> wrote:SNIP
In article <1182436728.069702.199...@xxxxxxxxxxxxxxxxxxxxxxxxxxxx>,
torespondisfut...@xxxxxxxxxxx says...
On Jun 20, 9:49 pm, konijn_ <kon...@xxxxxxxxx> wrote:
On Jun 20, 8:05 pm, Jeff Lait <torespondisfut...@xxxxxxxxxxx> wrote:
konijn_ wrote:
<SNIP>
Complicated character creation is often the game designer abdicating
their duty. The designer's job is to determine what combination of
bonuses/maluses makes a fun game. If they want to support several
different playstyles, then, sure, have a Diablo style "Pick your
charcacter" that gives me *one* choice of *five* (or other low number)
possibilities, each of which is a fleshed out individual playstyle.
Don't give me 17,000 possibilities and tell me: "A good combination is
somewhere in there!" The designer should *find* the good
possibilities and give them to me. I am also opposed to being given
an "Advanced" mode where I get to search for new options - the
designer should have the confidence to stand by their selection.
I second and third this... in CastlevaniaRL there are six classes, and
I have a hard time making each one of these different and fun on his
own way... this is work of the designer... not the player!
It is impossible to generate 17000 fun ways to play a game... to allow
such combinatory explotion is just waiting for some to be good by
chance or choice, and the rest be unexpected results (unless you have
the power to assess each one of the combinations (which you are not))
SNIP
Even if the option of spending some gold at the start - as in Zangband,
where you will normally snag a few phase door scrolls or healing
potions etc. - is there, it shouldn't really be necessary.
I disagree with spending gold at the start. That falls right into the
"Buy a lantern then enter dungeon" problem. Starting every adventure
with a shopping list is tedious. (When playing Ultima III, I
realized that characters initial cloth/dagger inventory could be
sold. So, I constantly created characters, joined them to my party,
pooled the gold, and then deleted the naked and weaponless fodder)
You cheater! this is worse than savescumming :D
Ok, I did that too
--
Jeff Lait
(POWDER:http://www.zincland.com/powder)
--
Slash (Castlevania, Drash, Metroid and Zelda Roguelikes)
The Villa of Darkness: [http://www.santiagoz.com/web]
Temple of The Roguelike: [http://www.roguetemple.com]
.
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